not all of them
Many
not all of them
Many
not all of them
Well everybody is known from their looks at least. Fanart would be very messy if everybody customized characters in the game. You would see tons of Turians around without knowing if they are all Garrus or some other Turian.
not all of them
Which don't have iconic looks?
Some customization is good. I'd prefer them to be fleshed out enough that I can't fully customize them, though.
Kaidan look weird to me or was it the hair lol
Both!
Neither?
Sorry, your comment doesn't make much sense. He can look weird to you and so can his hair.
Anyway, your idea shows little regard for the way characters are designed. Having an affect on some of the companion clothing options, and maybe hair, is one thing. But contrary to your assertions, the protagonist is not actually designed to be a god. Your idea would give them strangely godlike powers, because there isn't really a plausible reason for the PC to control the face/body type/coloring of their companions.
Though it might be possible for them to do it with an AI assistant of some kind, I don't personally imagine the Devs would be motivated to contribute resources to that.
Every time I see the horrible grammar in this thread's title I cringe.
If you look closely, it's actually 3 sentences in a Mexican standoff.
I like the way that Dragon Age Inquisition handled this issue. There were several variations of the original, but each party member had their own distinct look. It was possible to give your entire party matching outfits, but I ended up not liking that as much as I originally expected. It ended up feeling weird to me and I found myself missing their individual looks. I hope Mass Effect Andromeda allows for both options for the sake of being inclusive.
Also, if you're leading a group of people, would you honestly dictate what they wear to such a degree that you would match?
Also, if you're leading a group of people, would you honestly dictate what they wear to such a degree that you would match?
That depends. If you're the leader within a modern military organization, then you could. I prefer not to, since I find the lack of variety in appearances unappealing, but still.
...
Also, if you're leading a group of people, would you honestly dictate what they wear to such a degree that you would match?
I rarely do it even in XCOM where it makes sense... I like my Spanish speaking Assault soldier in her hot pink, Archangel armour!
Which is why they should do it again. We can create more detailed characters than BioWare has time to show us in a 30 hour game, and the most important story is the one we create ourselves.Strictly speaking, this seems like the oldest of the old ideas... and one best forgotten, if you ask me.
Customized parties were something that CRPGs did before characters were actual characters and before the games had actual stories.
I don't mind filling the blanks for the PC, but I never want to do this for the companions or any NPC of any sort. I want them to be characters whose personalities I can only influence through dialogue and actions, not create myself. I think BioWare would do well to leave it that way.Which is why they should do it again. We can create more detailed characters than BioWare has time to show us in a 30 hour game, and the most important story is the one we create ourselves.
I would love this (though BioWare won't do it).
To each his own.I don't mind filling the blanks for the PC, but I never want to do this for the companions or any NPC of any sort. I want them to be characters whose personalities I can only influence through dialogue and actions, not create myself. I think BioWare would do well to leave it that way.
Also, if you're leading a group of people, would you honestly dictate what they wear to such a degree that you would match?
You are their military commander.In ME3, I can choose the gear and skills and appearance, and I can direct them in combat. All of those should be related to their personality, so in that way I'm already filling in those blanks.
To each his own.
If that were the case, however, I'd prefer they worked like NWN companions, where I had no direct control over them in combat, and couldn't choose their skills, equipment, or appearance.
In ME3, I can choose the gear and skills and appearance, and I can direct them in combat. All of those should be related to their personality, so in that way I'm already filling in those blanks.
I can see the appeal for color changing armor at least. That is actually something that is done for a lot of RPGs now a days, with dye sets and what not.
Full appearance though is too much.
You are their military commander.
It makes sense you can order them in combat.
It makes even more sense you can pick out their gear.
And it makes sense that you can order how they complete their training or specialities.
It doesn't make sense that you can order how tall they are or order what their face looks like.
Only some of squad are military under you and they mostly wear clothing provided them by that military/organisation.
No, Shepard is.You are their military commander.
No, Shepard is.
I'm the unseen entity who exists outside their reality and makes them do things.
So you don't roleplay? You just play RPGs like you would Minesweeper or Dig Dug?
So you don't roleplay? You just play RPGs like you would Minesweeper or Dig Dug?
Sylvius' definition of roleplaying might actually be the purest I've ever encountered on here, actually.
Sylvius' definition of roleplaying might actually be the purest I've ever encountered on here, actually.
Normally I'd agree (and by my standards, his definition of roleplaying is so pure that it ceases to be any fun), but I'm curious because that last post seems inconsistent.
I think we've had enough of these threads about making Bioware RPGs more like The Sims by making everything customizable already.
Only some of squad are military under you and they mostly wear clothing provided them by that military/organisation.
That's true.
But the military does wear matching uniforms in combat, and not just because they like to buy in bulk.
That depends. If you're the leader within a modern military organization, then you could. I prefer not to, since I find the lack of variety in appearances unappealing, but still.
I would personally think that, unless you're part of an army, uniforms are usually a poor choice. After all, if your enemies wear uniforms, it would be pretty easy to identify them.
I rarely do it even in XCOM where it makes sense... I like my Spanish speaking Assault soldier in her hot pink, Archangel armour!
I like your style, Chealec. I've never played XCOM, but you know what's up. Kudos.
Realistically speaking? Yes, you should.
You are a military unit, or at minimum a quasi-military unit.
You should have matching combat armor.
On your ship everyone should be in uniform.
In a video game? I prefer people to have their own distinct look.
I admit that everyone should have the same level of protection and equally effective weapons, but where is the tactical advantage in matching suits? The entire purpose behind uniforms was originally to easily differentiate combatants from non-combatants for the sake identifying those who fell under the protection of the "Laws of War." It was also meant to help identify deserters, as the unique colors and buttons stood out even if they modified their clothes. And then there was the bonus of it adding to a sense of Nationalism. All of these notions are somewhat outdated, especially in a world where most soldiers wear uniforms that make them blend in instead of stand out (i.e. camouflage).