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Do you want to choose the powers of your character?


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184 réponses à ce sujet

#1
kajtarp

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Hello,

 

I always wanted to be able to choose my powers in single player. Not that i didn't like the powers of the vanilla classes, but what if i want a soldier class with marksman and carnage, instead of adrenaline rush and concussive shot ? That was never possible (except with gibbed's save editor on PC - no luck for people with xbox/ps). Or what if i want fortification as a default power, similar to James Vega? what if i wan't inferno grenades instead frag grenades? what if i wan't dark channel instead of singularity for my adept? the list could go on forever.

 

I'd like to be able to choose my powers when i start the game. With restrictions of course, so that i can't choose all the Op powers for one kit. 

 

Bonus powers are nice of course, but i'd like to have bigger freedom.  

 

Something similar to this:

 

http://forum.bioware...-sp-version-20/

 

Am i alone who'd like to have this feature in ME:A ?


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#2
Remix-General Aetius

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YES! I hate the cookie-cutter power selections. I want to create my own hybrid bada** without needing to mod anything.


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#3
Helios969

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Yes but with one caveat. There should be a small penalty applied. Think jack of all trades...master of none. Class-to-class balancing is a must.
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#4
Deebo305

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I suggested this before afew times myself
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#5
kajtarp

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I suggested this before afew times myself

 

i'm sorry, i didn't find your topic.



#6
sjsharp2011

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I could see them dfoing something similar to what they did with DAI in that after a certain point you can pick a specialization like Knight Enchanter, Rift Mage, Assassin that sort of thing but I doubt they'd go any further than that.



#7
kajtarp

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I could see them dfoing something similar to what they did with DAI in that after a certain point you can pick a specialization like Knight Enchanter, Rift Mage, Assassin that sort of thing but I doubt they'd go any further than that.

 

then make them go further (anderson style) :)



#8
Kurt Maverick

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Yes, please! And a better way to select them on the Xb1 rather than that horrid wheel!



#9
Ahglock

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They seem to like the whole unlock a power from a companion thing so I doubt you'd get a full list. But outside special unlock powers I'd give classes access to like a dozen powers but only give enough points through leveling to max 5-6 of them. Go ahead put points in all 12 just suck at them.

#10
N7Jamaican

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Create-a-class would be fun



#11
Messi Kossmann

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I think theres no need to be class in ME:A. If I want to play with assault rifle, stealth and some biotic power, the game must give me that option.

For me, the game must be like The Witcher 3 and Elder Scrool series, where I have all powers at my dispose to get, and chose what i want.


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#12
Laughing_Man

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I'm all for it. I don't even want to see too many overzealous "balance" restrictions. It's a single player game.

 

It's enough that the MP part always has to suffer from "nerfing" and "rebalancing" and similarly annoying concepts.


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#13
Sylvius the Mad

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Yes but with one caveat. There should be a small penalty applied. Think jack of all trades...master of none. Class-to-class balancing is a must.

No, it isn't.

I would prefer completely open classless system.

#14
N7Jamaican

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I think theres no need to be class in ME:A. If I want to play with assault rifle, stealth and some biotic power, the game must give me that option.

For me, the game must be like The Witcher 3 and Elder Scrool series, where I have all powers at my dispose to get, and chose what i want.

 

They've confirmed classes. Chris Wynn said his favorite ability was the Vanguard's "Biotic Charge"



#15
Treacherous J Slither

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I'm all for it. I don't even want to see too many overzealous "balance" restrictions. It's a single player game.

It's enough that the MP part always has to suffer from "nerfing" and "rebalancing" and similarly annoying concepts.


This.
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#16
Deebo305

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i'm sorry, i didn't find your topic.


Oh sorry I meant just in post not a thread but your basically along similar lines. My original post was abit long so I can recreate at the moment but long story short. I basically felt the 6 class system should be replaces with 3(Soldier,Tech,Biotic) all previous power could be selectable for unique combinations like Engineers would can Cloak and use Combats for example

Of course to limits I say 8 selectable powers and 2 passive for Health/Shields & Power Recharge/Class Boost.Neglected to mention his last bit in my original post

#17
KaiserShep

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I think theres no need to be class in ME:A. If I want to play with assault rifle, stealth and some biotic power, the game must give me that option.
For me, the game must be like The Witcher 3 and Elder Scrool series, where I have all powers at my dispose to get, and chose what i want.

Actually, there is a need for class in Mass Effect. Even if most restrictions are lifted, it's divided between biotic and non-biotic at the point of character creation. If you choose a non biotic character, then you simply don't have biotics and that's that. You might have your pick of any tech or weapon ability like carnage, but you'll never unlock singularity or biotic charge, because your character is physically incapable of developing these powers.
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#18
Laughing_Man

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Actually, there is a need for class in Mass Effect. Even if most restrictions are lifted, it's divided between biotic and non-biotic at the point of character creation. If you choose a non biotic character, then you simply don't have biotics and that's that. You might have your pick of any tech or weapon ability like carnage, but you'll never unlock singularity or biotic charge, because your character is physically incapable of developing these powers.

 

It's hardly a big deal, since you *do* have the option to choose from biotic powers as well.

Retroactively, assuming you did not choose any biotic powers, then your character would be revealed as a non-biotic because of your choices during CC.



#19
Broganisity

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I've mentioned the power 'mutation' concept enough already, so I won't here. :P

I'm not really one for classes in open world games, but I think the classes in Mass Effect have been fine and well done. . .At least enough that I support their upgrading over their removal.


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#20
Robbiesan

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I'm fine with having certain classes.  I would prefer however to be able to pull from a "class pool of abilities," rather than having a few pre-determined powers.  They could be in different tiers, becoming available at specific charcter/class levels.  Simply put, classes are now able to customize their builds, but from a class pool (rather than classless having access to all).


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#21
sjsharp2011

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I'm fine with having certain classes.  I would prefer however to be able to pull from a "class pool of abilities," rather than having a few pre-determined powers.  They could be in different tiers, becoming available at specific charcter/class levels.  Simply put, classes are now able to customize their builds, but from a class pool (rather than classless having access to all).

so would I tbh


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#22
MrStoob

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I personally think there should be some committal if you're going biotic - such as sacrificing the opportunity for other skills to be able to have the full gamut of biotic powers.  It'd be a bit off for a player to be able to use skill points on just biotic charge for instance, and never on any other biotic skill - it'd make no sense in the ME universe.  Biotics spend their whole lives honing their biotic skill, just as a soldier would perfect his skills, and similar limitations should apply all around, for other 'classes' (read, specialisations) also.  How that's applied is another matter.  As a mainly adept player, I thought that all biotic skills should be available and I should just have to choose which particular ones I want - such as Singularity and Charge which you usually can't build together.


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#23
Indomito

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I think it would be nice to choose everything. At the same time, i believe there must be some standar classes to choose from. Because it´s easy this way for new players. There should be both ingame options.



#24
Cyonan

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I'm mostly in favour of the "mutation" system.

 

Basically a Soldier could choose to have Adrenaline Rush, or they could instead turn it into Marksman or Devastator Mode. A Vanguard could go with Poison Strike instead of Biotic Charge.

 

It would add a lot more variety to the classes, and with all the new abilities they added in ME3 MP plus a few new ones they would have enough to pull it off I think.


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#25
Broganisity

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I'm mostly in favour of the "mutation" system.

 

Basically a Soldier could choose to have Adrenaline Rush, or they could instead turn it into Marksman or Fortification. A Vanguard could go with Poison Strike instead of Biotic Charge.

 

It would add a lot more variety to the classes, and with all the new abilities they added in ME3 MP plus a few new ones they would have enough to pull it off I think.

Swapped that so that a soldier could opt for a more close-combat/melee build in comparison to what Adrenaline Rush and Marksman supply. :P

But yeah, I like this human, they understand!