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Do you want to choose the powers of your character?


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#26
Giantdeathrobot

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A pool of class powers from which you select would be nice. ME3's MP gave us tons of different ways to make the various class archetypes work, they could look for inspiration there.

 

As for abolishing classes, I doubt this will happen. Bioware probably wants various characters having an identity via their class, including the PC.


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#27
zionistshill

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I'd love to be able to choose what abilities I want from a pool of abilities that are similar. I'd love to have Cluster Grenades over Lift Grenades for instance or even to change my melee from the default one to the omni-shield the Paladin gets. 



#28
Mdizzletr0n

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I like both the "classless" and choosing your path at the beginning ideas. That seems open enough while still keeping you from just having any power/skill just because. However, I don't think all abilities should be open after selecting your path. For example, if you decide on biotic, you could have a choice of selecting Offensive, defensive and support abilities. You'd be free to go completely in any direction or be a jack of all biotic abilities but a master of none. Other abilities could be available to every one regardless of the chosen path. Basic weaponry (pistols, omni weapons, etc), some form of persuasiveness, tech skills and what have you. The cons of the biotic path could be less HP, lower damage resistance and weapon proficiency beyond the basics, lighter armors and so on.

#29
kajtarp

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I'm mostly in favour of the "mutation" system.

 

Basically a Soldier could choose to have Adrenaline Rush, or they could instead turn it into Marksman or Devastator Mode. A Vanguard could go with Poison Strike instead of Biotic Charge.

 

It would add a lot more variety to the classes, and with all the new abilities they added in ME3 MP plus a few new ones they would have enough to pull it off I think.

 

 

A pool of class powers from which you select would be nice. ME3's MP gave us tons of different ways to make the various class archetypes work, they could look for inspiration there.

 

As for abolishing classes, I doubt this will happen. Bioware probably wants various characters having an identity via their class, including the PC.

 
 

I'd love to be able to choose what abilities I want from a pool of abilities that are similar. I'd love to have Cluster Grenades over Lift Grenades for instance or even to change my melee from the default one to the omni-shield the Paladin gets. 

 

 

yeah thats also a way i was thinking. I did something similar with the gibbed save editor. Yeah you guys are suggesting more or less the same thing. I would be abosulely fine with that.



#30
kajtarp

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I like both the "classless" and choosing your path at the beginning ideas. That seems open enough while still keeping you from just having any power/skill just because. However, I don't think all abilities should be open after selecting your path. For example, if you decide on biotic, you could have a choice of selecting Offensive, defensive and support abilities. You'd be free to go completely in any direction or be a jack of all biotic abilities but a master of none. Other abilities could be available to every one regardless of the chosen path. Basic weaponry (pistols, omni weapons, etc), some form of persuasiveness, tech skills and what have you. The cons of the biotic path could be less HP, lower damage resistance and weapon proficiency beyond the basics, lighter armors and so on.

 

Well i don't mind to have basic classes with a predefined skill set if we have the option to customize. Not everyone is a mass effect veteran. New players might need guide first, without it they might get lost if they see all those classes with tons of powers. They need the classes.

 

But those who played the current mass effect games enough that would not be a problem. I imagine people on the BSN would come out with pretty interesting builds, even surprising Bioware dev's. Also, that would increase the replay value of the game sky high.



#31
Helios969

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No, it isn't.

I would prefer completely open classless system.

So no more biotic, engineer, vanguard?  Just whatever the h*ll a person feels like?  Sounds kind of lame.



#32
Catastrophy

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Have classes and a possibility to unlock free power choice after a playthrough. Severely restrict power selection in MP.



#33
kajtarp

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So no more biotic, engineer, vanguard?  Just whatever the h*ll a person feels like?  Sounds kind of lame.

 

Not more lame then having reave soldiers or dominate infiltrators :P


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#34
Sylvius the Mad

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So no more biotic, engineer, vanguard? Just whatever the h*ll a person feels like? Sounds kind of lame.

It lets the player play whatever sort of character he or she wants.

If you want to play an Engineer, play an Engineer.

Giving other people more options is never lame, particularly when you can still play as you choose.

There's no downside.
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#35
Quarian Master Race

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couldn't care less. Powers are for baddies who can't aim a gun properly. Better to remove them in favour of moar bullets, bombs and bayonets, like Gears's chainsaw but attached to a krogan's forehead.

 

Chainsaw headbutt> the force space magic.



#36
Jaquio

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The trend of every BW game series has been towards less customization and more streamlined gameplay. 

 

Furthermore, for the first time in the series, the lead writer comes from an FPS background instead of an RPG background.  (The dynamic duo of Karpyshyn and L'Etoile started with Baldur's Gate 2 and Asheron's Call, respectively). 

 

So I wouldn't hold your breath.



#37
Sylvius the Mad

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The trend of every BW game series has been towards less customization and more streamlined gameplay.

ME3 bucks that trend a bit. The free weapon choice in ME3 (for the first time in the series) was definitely a step in the right direction.

It's the one thing ME3 has in common with DAO.
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#38
Sylvius the Mad

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couldn't care less. Powers are for baddies who can't aim a gun properly.

I get through most ME3 encounters without firing a gun at all.
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#39
Pasquale1234

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I prefer the class system as is, for several reasons:

- I find that it helps in role-play, as my character's class informs some key components of her background, skill set, tactical choices, etc. If the character is, for example, a war hero or sole survivor, her class gives me a sense of how she accomplished those feats - and ultimately gives me a stronger basis for character definition.

- It provides a structure for replayability. Trying a different class in a new playthrough would provide a very different character / background / experience.

- Squadmates are typically built per some sort of class template, and typically have a character-specific unique ability to differentiate them. Taking away those base templates could make squadmate design and selection much more complex, and more difficult to balance.

- It could limit level, battle, and enemy design. I'm still not happy about the fact that the same abilities (overload, disruptor ammo) were changed to be effective against both shields and barriers in ME3. It homogenized them, and made the difference between shields and barriers meaningless. I'd like party composition to matter, and to have some enemies / battles where not having the right abilities would seriously affect your ability to succeed. Allowing cafeteria style skill selection (a classless system) would discourage the development of unique enemies with unique abilities and defenses, because the designers would need to be sensitive to and aware of all of the different possible skill combinations the player might choose.
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#40
Quarian Master Race

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I get through most ME3 encounters without firing a gun at all.

Why? Every class carries one. There are even ones designed to increase the efficiency of power focused builds (Acolyte, Talon, Adas). Do you sit idle during cooldowns?



#41
Pasquale1234

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Why? Every class carries one. There are even ones designed to increase the efficiency of power focused builds (Acolyte, Talon, Adas). Do you sit idle during cooldowns?


Some people (including those who don't particularly care for shooters) play ME for the role-play.
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#42
Quarian Master Race

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Some people (including those who don't particularly care for shooters) play ME for the role-play.

Why does that matter? You're roleplaying someone who lugs around a gun shaped paperweight and stands there doing nothing with it while the Jeopardy song plays during cooldowns? Are they a handicapped person who doesn't understand how firearms work but can still operate a biotic amp or omnitool somehow? Does their religion prevent the use of small arms, but not explosives, electricity or fire to kill things?



#43
Sylvius the Mad

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Why? Every class carries one. There are even ones designed to increase the efficiency of power focused builds (Acolyte, Talon, Adas). Do you sit idle during cooldowns?

I wait for enemies to come out from behind cover, and I watch my Sentry Turret kill them.

Plus, my cooldowns are super short. My whole build is devoted to reducing cooldowns.

Every shot I don't take is ammo I don't need to collect.
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#44
They call me a SpaceCowboy

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I wait for enemies to come out from behind cover, and I watch my Sentry Turret kill them.

Plus, my cooldowns are super short. My whole build is devoted to reducing cooldowns.

Every shot I don't take is ammo I don't need to collect.


Exactly the way I'm playing it right now.

#45
Ahglock

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Cooldowns? What are those. Oh yeah the things people who lug big guns deal with.

Though I do love me some shotgun adept action.
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#46
Mirrman70

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It lets the player play whatever sort of character he or she wants.

If you want to play an Engineer, play an Engineer.

Giving other people more options is never lame, particularly when you can still play as you choose.

There's no downside.

 

I get what you are saying here and I agree but what if they decide to put more class specific content in like they did with the engineer in Omega. What if rather than Classless they simply give each class a pool of powers to choose from. That way they can keep classes and their class specific powers while giving people more freedom of choice. Think of it as assigning someone a job and they develop skill sets around that job. maybe add new classes like a demolitionist who has a wider variety of grenade/explosive powers or an saboteur that has a power pool that focuses on immobilizing and debuffing enemies, or some kind of juggernaut class that focuses mostly on defensive abilities as well as buffs guns... more freedom within the classes sounds better, especially if they add more classes.



#47
FKA_Servo

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It seems to me that the archetypes are still relevant simply for the fact that not everyone is a biotic, so I'd say keep those six classes we've had all along, but definitely dispense with the class specific skill sets. Have a pool of combat/biotic/tech abilities, and allow any class archetype with that specialization to choose and customize freely from within those pools.


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#48
Giantdeathrobot

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Why does that matter? You're roleplaying someone who lugs around a gun shaped paperweight and stands there doing nothing with it while the Jeopardy song plays during cooldowns? Are they a handicapped person who doesn't understand how firearms work but can still operate a biotic amp or omnitool somehow? Does their religion prevent the use of small arms, but not explosives, electricity or fire to kill things?

 

More importantly, why does the playstyle of someone else in a single-player game bothers you so much?


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#49
Sylvius the Mad

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Why does that matter? You're roleplaying someone who lugs around a gun shaped paperweight and stands there doing nothing with it while the Jeopardy song plays during cooldowns? Are they a handicapped person who doesn't understand how firearms work but can still operate a biotic amp or omnitool somehow? Does their religion prevent the use of small arms, but not explosives, electricity or fire to kill things?

An extremely lightweight SMG for emergencies, but most of the time firing it exposes me to more risk than any benefit I might receive.

Because I never get shot, I can just eat the grenades that get behind my cover, and thus I'm never really in any danger.

Shepard (Engineer) and EDI and Liara just throw powers at enemies until they die.

#50
Laughing_Man

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couldn't care less. Powers are for baddies who can't aim a gun properly. Better to remove them in favour of moar bullets, bombs and bayonets, like Gears's chainsaw but attached to a krogan's forehead.

 

Chainsaw headbutt> the force space magic.

 

Guns are boring. Almost every video game out there has them.


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