You still have 2.5-3 second cooldowns at 200% PRS for most powers (exceptions being extremely short CD powers such as Cryo Blast). In that time I can fire 2-3 rounds from a Claymore/Widow/Javelin/Mantis (killing as many units), 3-4 from a BW, Wraith or (charged)Arc Pistol (killing as many units), 5 from a Valiant, 10 from a MM'ed Saber (killing as many unshielded units or half as many shielded ones), 22 from a Mattock, 26 from a Harrier, and 60 from a Hurricane. Why would I simply stand around doing nothing in that time period except looking at a cooldown meter when If I am good at the game I can end the fight much faster and more efficiently? As stated, the only rationale I can think of in this game is roleplaying an incompetent combatant.
1.1 seconds for throw and pull, 1.2 for singularity, 2.2 for shockwave and warp on my current character and I didn't take any of the recharge speed power evolutions for specific powers. While this character does not just use powers on the characters that did, it was roleplaying more of a strategist in combat. I'd probably take the recharge speed evolutions on them like the 40% reduction after a combo, or chances there is no cooldown on throw etc. It woukld get me to 1.9 for warp and shockwave and .95ish for throw and pull and 1.1 for singularity. Not sure its worth it, but it would fit a all powers style.
That second or 2 allows you to survey more of the battlefield for you to better decide where to either explode or create a area of control. As a point though most of the classes who use this style like the engineer and adept are really short on defense. They can't slow down time, or re-up shields or have some kind of damage reduction. So being out to shoot frequently means 1 bullet pops your shield the next one kills or comes close to killing you. And those drop in on you .2 seconds into leaning out too shoot. This isn't too say being good enough can't overcome this, but that requires a very high level of skill on insanity most don't have. Bonus powers can help with this but they might not fit your character concept. I never take reave or dominate for example as I think they break biotic lore and are more of a racial specific power. reave would considerably up my survivability. I almost always take stasis for my adepts as I had it on my ME1 shepard and want to keep it through the game in order to make sense.
My preferred style though is a shotgun adept which is hard to get to 200% cooldown outside of near end game or NG+. That character design uses singularity and other powers as opportunity creation to charge with his shotgun and murderlate people. It is a fun risk/reward game play.





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