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Do you want to choose the powers of your character?


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#101
KaiserShep

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Me1 was an anomaly. Honestly, they really messed up the lore when they allowed a normal soldier to pick up a biotic skill. In the back of my mind, I just head canon'd that a Solder/Infil/Engineer that had a biotic skill in NG+ was born with biotics but never fully developed their gift. I know, far fetched, but hey, gotta come up with something. 

 

That's what I did too. I was like, screw it, the game is already goofy, might as well crank it a bit higher. The only reason I even did this though was because of the weapon restriction. "Biotic" soldier Shepard is basically a Vanguard lite with all weapon skills and can wear heavy armor. Basically a god(dess) among ants. 



#102
Ahglock

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Well since after unlocking the power you had to put it on a new character it's makes some degree of sense.

#103
KainD

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That's what I did too. I was like, screw it, the game is already goofy, might as well crank it a bit higher. The only reason I even did this though was because of the weapon restriction. "Biotic" soldier Shepard is basically a Vanguard lite with all weapon skills and can wear heavy armor. Basically a god(dess) among ants. 

 

I want ME1 biotics back, they were amazing. 


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#104
Mirrman70

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You could open up the skill pool for the protagonist and simply have him be a biotic. He might choose not to use or learn biotic abilities, but he could.

 

But what if you don't want to be a biotic? why make the player be a biotic just so he can have the option to using biotic powers? and what about class/background specific dialogue/content? if my guys an engineer or infiltrator I would like him to have the option to quick hack things, or if he's a soldier/vanguard give him the ability to get rough in a situation.


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#105
Sylvius the Mad

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But what if you don't want to be a biotic? why make the player be a biotic just so he can have the option to using biotic powers? and what about class/background specific dialogue/content? if my guys an engineer or infiltrator I would like him to have the option to quick hack things, or if he's a soldier/vanguard give him the ability to get rough in a situation.

If you gave him those skills, that's exactly what he'd be able to do.  If you want your character to be an Engineer, he could be an Engineer.

 

You could create your own hybrid classes.  You could recreate a classic ME class.  It would be entirely up to you.

 

If you never choose any biotic abilities, then that your character is a biotic is never relevant.

 

There's no downside to having these options.



#106
KaiserShep

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If you gave him those skills, that's exactly what he'd be able to do.  If you want your character to be an Engineer, he could be an Engineer.

 

You could create your own hybrid classes.  You could recreate a classic ME class.  It would be entirely up to you.

 

If you never choose any biotic abilities, then that your character is a biotic is never relevant.

 

There's no downside to having these options.

 

I do think though that something like biotic or non-biotic is a choice to be left to the character creation. If you choose not to be a biotic, then that would be it. There's no hope of that character learning a biotic power, because the character simply can't do it, much in the same way my rogue in DA will never learn to cast spells. The obvious problem with that though is the non-biotic is automatically rendered inferior by being more restricted. 


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#107
Lady Artifice

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I want ME1 biotics back, they were amazing. 

 

But reave is so pretty. 


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#108
kajtarp

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The obvious problem with that though is the non-biotic is automatically rendered inferior by being more restricted. 

 

why? tech combos are just as strong as biotic combos. or if you play gun based classes thats just as strong, if not stronger. 



#109
Xaijin

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Tech combos tended to be faster but not stronger. There is no tech equivalent of warp-shock, not even kinda.

 

The grandaddy of tech was fire combo'd off ice at 2200 ish on Insanity, compared to the 5600/6200-6500 of warp+shock with double bonus evos and expose.

 

The only DPS equivalent to that is fire+fire from an incendiary amplified concussion which could throw out a max damage fire explosion every 1.5 seconds, the caveat being the warp explosion works on anything, the soldier fire explosion only worked on unprotected or armored targets.


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#110
KainD

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But reave is so pretty. 

 

I don't have anything against new powers, I just want to be able to make a Geth colossus fly again. 


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#111
kajtarp

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Tech combos tended to be faster but not stronger. There is no tech equivalent of warp-shock, not even kinda.

 

The grandaddy of tech was fire combo'd off ice at 2200 ish on Insanity, compared to the 5600/6200-6500 of warp+shock with double bonus evos and expose.

 

The only DPS equivalent to that is fire+fire from an incendiary amplified concussion which could throw out a max damage fire explosion every 1.5 seconds, the caveat being the warp explosion works on anything, the soldier fire explosion only worked on unprotected or armored targets.

 

I've restarted the single few weeks ago, and i felt tech combos are insanely powerful. even fire or tech explosions primed by ammo powers are strong while its considered weak in multi (1+6 combo vs 6+6). insanity brute needs 2-3 concussive shot FE primed with incendiary ammo (soldier). with a soldier/infiltrator you can also do disruptor ammo + concussive shot/incinerate tech bursts. also very powerful. 

 

marauder/centurion full shields dies from 1 tech burst and the same tech burst kills more unshieldied enemies within range. (sabotage backfire effect detonated by incinerate - infiltrator).  I don't even start how powerful overload/energy drain + detonator combos are. 

 

So i agree, biotic combos are strong, but saying non biotics are inferior is just simply not true. Don't forget on most non biotic class you can use heavier guns. In the end i don't think any class is inferior. It's just a matter of taste.



#112
KainD

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I've restarted the single few weeks ago, and i felt tech combos are insanely powerful. even fire or tech explosions primed by ammo powers are strong while its considered weak in multi (1+6 combo vs 6+6). insanity brute needs 2-3 concussive shot FE primed with incendiary ammo (soldier). with a soldier/infiltrator you can also do disruptor ammo + concussive shot/incinerate tech bursts. also very powerful. 

 

marauder/centurion full shields dies from 1 tech burst and the same tech burst kills more unshieldied enemies within range. (sabotage backfire effect detonated by incinerate - infiltrator).  I don't even start how powerful overload/energy drain + detonator combos are. 

 

So i agree, biotic combos are strong, but saying non biotics are inferior is just simply not true. Don't forget on most non biotic class you can use heavier guns. In the end i don't think any class is inferior. It's just a matter of taste.

 

Incendiary acolyte + biotic push ( if organic ) / warp ( if armor ) - best combo in the game. Acolyte insta-drains shields and the combo take care of the rest of the bar. 

 

Spoiler



#113
kajtarp

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Incendiary acolyte + biotic push ( if organic ) / warp ( if armor ) - best combo in the game. Acolyte insta-drains shields and the combo take care of the rest of the bar. 

 

Spoiler

 

incendiary acolyte can be detonated with many other powers just as good as throw. you can also use the gun with any class. so i don't fully understand what do you want to proove with that vid.



#114
DarthLaxian

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Yes but with one caveat. There should be a small penalty applied. Think jack of all trades...master of none. Class-to-class balancing is a must.

 

Why is that exactly? - It's a SINGLE-PLAYER-GAME...in MP it's different IMHO, but why should SP penalize you for wanting to play the game your way? -.- (never understood this type of philosophy!)

 

greetings LAX

ps: Yes, I've been posting about that for some time as well (in threads regarding powers...I mean why should my biotic not use biotic charge instead of singularity? (both are biotic powers!) or why should my tech be unable to "hack" his weapon (ammo-powers!)? or my soldier be unable to set somebody on fire or use a combat drone?)


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#115
kajtarp

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Why is that exactly? - It's a SINGLE-PLAYER-GAME...in MP it's different IMHO, but why should SP penalize you for wanting to play the game your way? -.- (never understood this type of philosophy!)

 

greetings LAX

ps: Yes, I've been posting about that for some time as well (in threads regarding powers...I mean why should my biotic not use biotic charge instead of singularity? (both are biotic powers!) or why should my tech be unable to "hack" his weapon (ammo-powers!)? or my soldier be unable to set somebody on fire or use a combat drone?)

 

i think ammo should be equipment not power. Like it is in me3 multi. therefore available for every classes.

 

charge and combat drone are class specific iconic powers. maybe that's the reason of the restriction.



#116
DarthLaxian

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i think ammo should be equipment not power. Like it is in me3 multi. therefore available for every classes.

 

charge and combat drone are class specific iconic powers. maybe that's the reason of the restriction.

 

Probably - but IMHO they should not be (why should I not play a character that uses both...or sneaks in under tactical cloak and then charges the enemy if he/she is almost down?)...why are classes needed?...it's not a middle-age-type RPG where you have a mage, a knight/warrior, a rogue and maybe a priest -.- (and even then: why is a class system needed? - It's so limiting...It's why I love Fallout so much, it's an RPG and it does not have such a system, you can play a sniper who loves to hack for example or a brute who knows his way with words...in Mass Effect (and in similar games) that's impossible :( )

 

greetings LAX



#117
kajtarp

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well you have a point. some powers are actually made by the gear. its not the person whos cloaking but the armor itself. same for omni tool powers. but its not the same with biotics. you either have the ability or not.



#118
KaiserShep

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why? tech combos are just as strong as biotic combos. or if you play gun based classes thats just as strong, if not stronger.

I don't mean non-biotic abilities so much as I'm taking about a non-biotic character. In the system I'm talking about, there would still be an overall class system between biotic and non-biotic, but the problem with that is the biotic has an opportunity pick out of every power in the game,, whereas the non-biotic can only learn out of a fraction.

In better terms, it'd be like having mages in DA have access to every skill in the game. So I could make a rogue that can also cast a spell or two. While this would actually make sense for any person to do, it does make the game a bit imbalanced.

#119
KainD

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I don't mean non-biotic abilities so much as I'm taking about a non-biotic character. In the system I'm talking about, there would still be an overall class system between biotic and non-biotic, but the problem with that is the biotic has an opportunity pick out of every power in the game,, whereas the non-biotic can only learn out of a fraction.

In better terms, it'd be like having mages in DA have access to every skill in the game. So I could make a rogue that can also cast a spell or two. While this would actually make sense for any person to do, it does make the game a bit imbalanced.

 

 

Such things always work fine so long as there are other stats that are limited. Like in D&D system games like Neverwinter. You can be a rogue / wizard hybrid, but you don't peak at both, and not just because you don't pick up enough spells or combat powers, but because you also have to spread points between dex / int + have to choose which feats to take, which all play a huge role in effectiveness. 

 

If the system is going to be as simple as Inquisition aka. pick up a skill on a skill tree and you are good to go, then it might be overpowered.



#120
Elhanan

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While I prefer freedom for the Player, ME3 offered a good class based approach. The Soldier is the only class I disliked, and would have liked every class to include Overload or Energy Drain, as this restricted Bonus selections somewhat.

#121
luckyloser_62

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While I prefer freedom for the Player, ME3 offered a good class based approach. The Soldier is the only class I disliked, and would have liked every class to include Overload or Energy Drain, as this restricted Bonus selections somewhat.

Agreed, I wish I could have taken both reave and energy drain as bonus powers. Then again I also wish I could have had fortification and warp ammo instead of incendiary and cryo ammo as the combat portion of the hybrid equation.



#122
KainD

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When is comes to custimiztion one thing I really want is being able to maximize effectiveness of a power. 

I didn't really like to choose between different evolutions of powers in ME3, imo I should be able to get every single upgrade for a power if I really want to, provided I pay up all the points, for example if I want both lvl 6 upgrades I pay 12 points, 10 for level 5 and 8 for level 4.



#123
luckyloser_62

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When is comes to custimiztion one thing I really want is being able to maximize effectiveness of a power. 

I didn't really like to choose between different evolutions of powers in ME3, imo I should be able to get every single upgrade for a power if I really want to, provided I pay up all the points, for example if I want both lvl 6 upgrades I pay 12 points, 10 for level 5 and 8 for level 4.

I kind of want the opposite of that. Instead of picking between evolutions of a power that make virtually no real impact on how the power works, I want evolutions that drastically change the power's function. I want to be able to change barrier into annihilation field, and so on. Being able to take all evolutions, even at double the points, would unbalance such options in many cases.



#124
ZombiePopper

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Not actually a power per-say but I always loved the whole "glowing implant scars" from negative thought.
I always thought it was really imaginative.

#125
Ahglock

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God I double extra hated the glowing implant scars from negative thought.  Slapping some pseudo science clap trap on top of the dark side makes you ugly doesn't make the premise of appearance changes based on being nice or mean any less lame in a setting outside of star wars.