Haven't looked at responses, but this sounds like an awesome new game+ feature.
Do you want to choose the powers of your character?
#126
Posté 29 août 2015 - 04:11
#127
Posté 29 août 2015 - 08:55
I kind of want the opposite of that. Instead of picking between evolutions of a power that make virtually no real impact on how the power works, I want evolutions that drastically change the power's function. I want to be able to change barrier into annihilation field, and so on. Being able to take all evolutions, even at double the points, would unbalance such options in many cases.
That's not an evolution though, it becomes a different power then. If it becomes a different power then you limit your power pool options and combos. You can have both Annihilation field and barrier, you just have to put points into both powers. Then again if they are cramped into a single power, you still sacrifice points worth of another power, to get all the upgrades.
- Cadell_Agathon aime ceci
#128
Posté 29 août 2015 - 09:11
Agreed, I wish I could have taken both reave and energy drain as bonus powers. Then again I also wish I could have had fortification and warp ammo instead of incendiary and cryo ammo as the combat portion of the hybrid equation.
reave and energy drain for a soldier? thats just nonsense. why don't you want an instant win button instead ? ![]()
#129
Posté 29 août 2015 - 09:43
While I prefer freedom for the Player, ME3 offered a good class based approach. The Soldier is the only class I disliked, and would have liked every class to include Overload or Energy Drain, as this restricted Bonus selections somewhat.
why do you need overload or ed for a soldier?
lets say you have a one shot gun like mantis.
overload/ed shielded enemies then shoot. enemy dead.
or:
shoot the enemy to take down shield, use adrenaline rush for instant reload, shoot enemy again. enemy dead.
one power used, once, same result. the only difference is you used different power.
with a god shotgun, kill the enemy with a headshot. no energy drain or overload or adrenaline rush needed.
for high rof weapons you can use use adrenaline rush for +50 or +75% damage. disruptor ammo maxed out gives +90% dmg against shields if you take 6b weapon master evolution in your passive. fortification power synergy evo makes it +108%. takes down anything in moments.
#130
Posté 29 août 2015 - 09:48
#131
Posté 29 août 2015 - 10:43
As mentioned, I disliked Soldier. It was repetitive and dull compared to the remaining classes.
that just prooves my point in the opening post ![]()
#132
Posté 29 août 2015 - 11:44
This is not Fallout or The Elder Scrolls and nor does it need to be, why must every game be like that?
Mass Effect you have a squad that evens out things for you based on who you choose, it is a party based game.
And a character with all talents at their disposal just seems to make things too easy and then what would be the point in having a squad?
The squad system works well so no need to fix what isn't broken.
Only thing i do like to see is more powers and you can choose which ones you want based on the class and also include the powers from ME3 MP mode.
Say if you where a tech class like engineer and you want snap freeze so you swap that for another ability.
Sentinal switching tech armour for that tech shield that was in MP.
Choosing powers like that would be fine as those fit the class.
I don't think the class system should be removed at all.
I would like to see new dialogue for the classes too, like in Omega DLC there was one occasion with the engineer class.
#133
Posté 29 août 2015 - 12:43
Who said a character would have all talents at their disposal?
just seems to make things too easy and then what would be the point in having a squad?
that's a good question because squadmates doesnt do jack **** most of the time.
#134
Posté 29 août 2015 - 02:25
reave and energy drain for a soldier? thats just nonsense. why don't you want an instant win button instead ?
Not on a soldier, on my Vanguard (I just realized i didn't specify earlier). I took reave as my bonus power, but as I had warp in ME1 it felt like it should have been there already, not a bonus. I wanted energy drain as what would have felt like my actual bonus power. I love the vanguard, but I feel like it versatility was stripped. It should have at least one or two mid range powers. It seems like poor game design to make a game with mini bosses that have instant kill melee attacks, but still make a class that only really functions at point blank range without the use of a bonus power.
#135
Posté 29 août 2015 - 02:53
that just prooves my point in the opening post
While I prefer open systems for Player creativity, the class system has already been chosen, so each should have some unique perspective. However, the Soldier should get a bit more than Ammo selections, Concussion Blast, Grenades, and Adrenaline Rush as offensive choices. A soldier is far more than the munitions they utilize; should have something varied except Biotics, IMO.
#136
Posté 29 août 2015 - 03:44
If it weren't class based I'd put in the passives something like +5% dmg per tech power at rank 3 or higher.
#137
Posté 29 août 2015 - 04:57
While I prefer open systems for Player creativity, the class system has already been chosen, so each should have some unique perspective. However, the Soldier should get a bit more than Ammo selections, Concussion Blast, Grenades, and Adrenaline Rush as offensive choices. A soldier is far more than the munitions they utilize; should have something varied except Biotics, IMO.
Well i agree,but there was also an another problem with the soldier in the single, its low weight capacity. It was higher then other classes', but not enough. It really restricted the guns you could carry, for a pure weapons class. for me that never made sense. with the infiltrator tactical cloak mechanic i could get much better cooldowns with a lot more heavier weapons. Going full melee on the infiltrator is also much more more efficient then the soldier (thats what i do atm). I can one shot melee phantoms.
Then we had Kronner's tanky sentinel build which was a better soldier then the soldier class, and still get some biotic explosions. http://forum.bioware...walking-armory/you could carry literally all guns and forget cooldowns.
So i agree, the soldier could get a little rework, but the single and multiplayer powers for the soldier are more then enough imho.
I'd imagine something like this could make a good soldier:
selecting 1 power from:
adrenaline rush, marksman, destroyer mode
selecting 1 power from: fortification, blade armor, stimulant packs (you could decide if you go full defensive, full melee or full offensive with guns)
2 or 3 power from:
concussive shot, carnage, proximity mine, havoc strike,
flamer (should it be power like in Me3, or a gun like in ME2?), tactical scan, sabotage? (quarian marksman), cryo blast? (turian havoc) (i'm not sure if soldier should have the last 2 power), grenade(frag, inferno, sticky, flashbang, arc, multi-frag, sticky)
#138
Posté 29 août 2015 - 05:58
Soldiers should just get a passive weapon damage / fire rate / reload speed etc bonuses, in a way how geth in MP get passive bonuses if they use geth weaponry. Either they should get it by default or it should just be included in their combat mastery, regardless they should just handle weapons better than other classes, even if they can't carry a lot more weight.
#139
Posté 29 août 2015 - 07:37
I've restarted the single few weeks ago, and i felt tech combos are insanely powerful. even fire or tech explosions primed by ammo powers are strong while its considered weak in multi (1+6 combo vs 6+6). insanity brute needs 2-3 concussive shot FE primed with incendiary ammo (soldier). with a soldier/infiltrator you can also do disruptor ammo + concussive shot/incinerate tech bursts. also very powerful
marauder/centurion full shields dies from 1 tech burst and the same tech burst kills more unshieldied enemies within range. (sabotage backfire effect detonated by incinerate - infiltrator). I don't even start how powerful overload/energy drain + detonator combos are.
So i agree, biotic combos are strong, but saying non biotics are inferior is just simply not true. Don't forget on most non biotic class you can use heavier guns. In the end i don't think any class is inferior. It's just a matter of taste.
Feels do not equal facts, and barrier enhancing the above super combo from 50%x2 + 15% to 65%x2 with 20% additional debuff damage upping said combo from 5600 to 6500 is more than enough to kill anything except a harvester or banshee. No feels involved.
Area reave + double throw provides two 3000 damage explosions against everything but reinforced shields, there is no tech equivalent, and warp ammo thrown in is just icing on the cake, and allows you to bust out that acolyte, harrier, reegar, adas or BBP and turn that two combo banhsee erase into a one combo banshee erase that also blows up the cannibals behind her, and again there is no tech equivalent.
In fact the strongest tech combo in the game can't even be done in SP because it involves the krogan Warlord, whilst tech combos are solid they aren't the best or ever sort of near the best. Reave + throw is the fastest work up in the game outside of amplified concussion, which is combat combo not a tech one; techs are in last place, and that's why they do stuff like panic or stun or freeze, because biotics simply wreck face and that not even covering stuff like singularity still detonating and lifting after, etc etc etc.
Tech is for utility, and it's perfect in that regard. Biotics are for raw damage, and they have no equal.
#140
Posté 29 août 2015 - 07:53
I'd personally like to see like...
You could choose your class and maybe pick 5 powers to have out of a list of 30
But then I'd also like a situation where at rank 6 of your fitness you could choose whether to go for a normal soldier build or something similar to the N7 Slayer or Shadow.
So if you were an Adept or a Vanguard you could have a class like the N7 Slayer (but y'know modified depending which you chose)
If you were an Engineer or an Infiltrator you'd be something similar to the N7 Shadow (again modified like no tactical cloak on an engineer for example)
Maybe you'd get 30% less shields and health than the normal soldier but increased agility and a few power changes like Overload to something like Electric Slash and Shockwave to Biotic Slash. I don't know tbh I just like playing as the Shadow and I'd like that on Singleplayer. ![]()
#141
Posté 29 août 2015 - 07:58
Area reave + double throw provides two 3000 damage explosions.
No it doesn't - 1 explosion per cast, per explosion range.
#142
Posté 29 août 2015 - 08:12
Choose X or Y
X? Now Choose 6 more from A, B, C, D, E, F, G, H, I, J, K, L, M, and N.
Y? Now Choose 6 more from A, B, C, D, O, P, Q, R, S, T, U, V, W, and Z.
#143
Posté 29 août 2015 - 11:08
Tech is for utility, and it's perfect in that regard. Biotics are for raw damage, and they have no equal.
my claymore says otherwise. or my melee specced infiltrator.
#144
Posté 29 août 2015 - 11:33
Anything that will make things asplode.
Nothing quite like seeing something, casting at it... Hiding out for a couple'a seconds just so that they get their bearings... Popping your head out, throwing. There's nothing quite like that little pop. Maybe if you could add a couple'a screams.
But definitely keep the biotic asplosions.
#145
Posté 30 août 2015 - 02:04
my claymore says otherwise. or my melee specced infiltrator.
First character to be nerfed was the asari adept, what got nerfed? Explosion range and damage.
#146
Posté 30 août 2015 - 02:05
No it doesn't - 1 explosion per cast, per explosion range.
Throw cooldown is about a second, and you can lead a rolling character.
#147
Posté 30 août 2015 - 03:09
Throw cooldown is about a second, and you can lead a rolling character.
Area Reave only primes one explosion. Lobbing a second Throw won't set off a second explosion from the one Reave. You have to use Reave again.
#148
Posté 30 août 2015 - 07:26
First character to be nerfed was the asari adept, what got nerfed? Explosion range and damage.
if the asari adept is that great, why do people use other classes? honestly i can't even remember when did i see an asari character in my lobbies (gold or plat).
Still, im mostly talking about single player, and this topic was created to discuss wheather we should be able to customize our classes or not. yet since pages we are arguing over combo damage numbers thx to you.
#149
Posté 30 août 2015 - 07:55
The more room that there is for customization, the better.
#150
Posté 30 août 2015 - 11:09
I think the system is fine as it is/has been and it's suits me. Choosing a bonus power however would be nice and I just hope to have the Flare back.





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