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Bonus powers in Mass Effect


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25 réponses à ce sujet

#1
kajtarp

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Hello!

 

I'd like a redesigned bonus power system for ME:A. I know many will disagree with me, but for me it never made sense to see combat or tech classes with biotic bonus powers or vice versa. Everytime i see a reave or dominate soldier makes me cry. It does not make any sense for me. Even from strictly role playing perspective i disapprove the whole concept. Biotic, combat, tech abilites are a result of a lifelong training and experience and shouldn't be easily given out to any classes. 

 

Why should i play adept if i can pick a biotic primer or detonating bonus power with any class, and can cast/detonate biotic combos by myself? That's just one example. 

 

I'd restrict certain type of bonus powers to certain classes.

 

I'm thinking of something like this: 

 

Soldier - pure combat class, can only pick combat type bonus powers. 

infiltrator - tech/combat 

Vanguard - combat/biotic 

Sentinel - tech/biotic 

Adept - pure biotic

Engineer - pure tech

 

I know mixing the powers can be fun, but then the classes are losing their uniqueness, so i'm against it.

 

The exceptions are ammo and grenades. I'd make them a consumable similar to ME3 multi, and not a class power. So i'd allow any kindof  ammo and grenades to any class.

 

I'd like to have more differences betwen classes. Let's say i finished the game with soldier, sentinel, infiltrator, vanguard. I want to play adept, the only power left that i couldn't use before is singularity or combat drone with engineer. Is it that much different compared to reave or dark channel? or is combat drone that great of a power? not for me. 

 

In that aspect i always felt soldier (adrenaline rush) vanguard (charge) infiltrator(cloak) always had the advantage over engineer (unique power combat drone, really?) adept (singularity - i can fill this role with dark channel/reave or even with warp sometimes) or sentinel (tech armor is nice, but i can pick defense matrix or fortification or barrier even).

 

I know many will agree with me, and many will oppose this. Of course for this to work we need really unique classes with really unique powers. 


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#2
Kurt Maverick

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I hope that biotic charge makes a return...it's my favourite power of the series :D



#3
N7Jamaican

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I think bonus powers would be back. Not that I'd use them, unless I can get reave and pair it with an existing power that compliments it.



#4
Indigenous

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If you want bonus powers to be restricted to specific classes then they are restricted to specific classes. These decisions are specific to your play through. No point limiting the options for the rest of us. :)

 

Personally, I hate the class system. I would prefer something similar to shadowrun dragonfall. Where we have the option to specialise in a particular skillset but we don't have to.


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#5
Ahglock

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I'd rather they just dump the whole bonus power idea. I don't mind if after x level or event you get a bonus power but learning a power from Bob because you did the Bob mission is beyond silly. Collector ship pick up a shotgun was silly as well but gameplay wise that is what I mean, you have reached this point you get a bonus power but make it from a unique class list with maybe 2 powers tied to background choices. Like colonists get defensive drone ontheir list survivors fortification. Moon mission in me1 and pick a subclass is probably closer to the shotgun scene.
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#6
Sartoz

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                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Unfortunately, it all boils down to combat balance between your Fire Team and the hostiles you encounter.

 

And, what's wrong with a bonus power, out of your class? It just adds diversity.  And, if you manually upgrade the team's powers, you can skip the bonus one. Anyway, combat balance is key. A pure vertical power stack, as you suggest, may be impractical. 

 

On the other hand, Bio Senior Developer Chriss Wynn tweeted that Andromeda's combat..... "There are some new elements that make it more dynamic, but overall similar feel".  So there may be hope for your idea.

 

 



#7
Ahglock

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The only ones that break for me are biotic or alien ones. If you are not biotic you just can't do it. Similar to if you aren't a alien you shouldn't suddenly get alien DNA and be able to dominate or whatever.

But like I said I think the whole gain a companions power thing is lame in the first place.

#8
Cyonan

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Bonus Power seemed largely to exist to serve as the variety for abilities, because otherwise we can max out every ability except one which gets 3 ranks in Mass Effect 3.

 

With the new abilities added in for ME3 MP, I think I'd rather see a system that allows you to have more choice within your class rather than bonus powers.

 

For example, a Soldier might be able to choose from having Adrenaline Rush, Marksman, or Devastator Mode(but not all at the same time). A Vanguard could take Biotic Charge or Poison Strike.

 

I'd also say that while Sentinels should still have Tech Armour, they could use another iconic ability. Right now TA doesn't really do enough to separate itself from the other armour powers other than a slightly higher defensive bonus.


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#9
Panda

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Yep this has bugged me also. It doesn't make sense that person who is not biotic can use biotic skill, since you are either born as biotic abilities or you aren't.


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#10
Patchwork

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If you want to restrict bonus powers by class then you restrict bonus powers by class, there's no need to involve the rest of us. 



#11
Catastrophy

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Yay to bonus and customizable powers (unlockable in NG+)!



#12
kajtarp

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And, what's wrong with a bonus power, out of your class? It just adds diversity. 

 

I think it does not add diversity,it does the opposite. Now every class can pick every kind of bonus power, it removes the uniqueness and diversity of the classes. You can play the game in almost the same way with many classes. Picking the same bonus power and using same squadmates to have the very same biotic or tech combos all the time no matter what your class is. It is also quite illogical for me, and it turns out i'm not alone with that.

 

As Panda said you are either born as a biotic, or not. Even if you're born as a biotic, you are trained to be a biotic since your childhood. Then how can you suddenly use the strongest biotic powers that only the most powerful and experienced biotic's can use as a combat/tech class? Let's say reave, or flare, or dominate. Makes no sense to me.


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#13
kajtarp

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Bonus Power seemed largely to exist to serve as the variety for abilities, because otherwise we can max out every ability except one which gets 3 ranks in Mass Effect 3.

 

With the new abilities added in for ME3 MP, I think I'd rather see a system that allows you to have more choice within your class rather than bonus powers.

 

For example, a Soldier might be able to choose from having Adrenaline Rush, Marksman, or Devastator Mode(but not all at the same time). A Vanguard could take Biotic Charge or Poison Strike.

 

I'd also say that while Sentinels should still have Tech Armour, they could use another iconic ability. Right now TA doesn't really do enough to separate itself from the other armour powers other than a slightly higher defensive bonus.

 

What you say would be more then fine. With such gameplay mechanics i could choose my class powers and that would also eliminate the necessity of bonus powers.

 

Thanks, thats the word i was looking for. Iconic ability. Agree, tech armor is not much better then barrier or fortification or defense matrix. Singularity is replaceable with reave, dark channel, warp or even annihilation field. Engineers could also use some other iconic ability then Combat Drone. While Adrenaline Rush, Tactical Cloak and Biotic charge are really THE iconic abilities. Plus Vanguard even has Nova, we could call it another iconic ability.



#14
ArabianIGoggles

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Adding a biotic power to soldier always felt wrong to me.  


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#15
Daiyus

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While I agree that would never put an illogical bonus power on my own characters I can't see the logic in arbitrarily forcing everybody to do so.

 

I personally play my Engineer in a slightly more aggressive assault form. That meant Assault Rifles as my bonus for ME1, Coalesced editing to swap SMG's for Assault Rifles and bonus of Armour Piercing Ammo in ME2, and Armour Piercing Ammo as my bonus in ME3.

 

Sure Biotic Ammo probably would've been all round better, but I chose Armour Piercing because it fit with the class. If I were an Assault Adept then Biotic Ammo would work very well indeed. In the proposed system I wouldn't be allowed to do that because Armour Piercing/Biotic Ammo would be considered a combat power, so I don't support limiting what bonus power can be taken. My class works logically. What's being suggested would actually restrict logical builds. At least we can currently go as logical or wacky as we like.


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#16
kajtarp

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While I agree that would never put an illogical bonus power on my own characters I can't see the logic in arbitrarily forcing everybody to do so.

 

I personally play my Engineer in a slightly more aggressive assault form. That meant Assault Rifles as my bonus for ME1, Coalesced editing to swap SMG's for Assault Rifles and bonus of Armour Piercing Ammo in ME2, and Armour Piercing Ammo as my bonus in ME3.

 

Sure Biotic Ammo probably would've been all round better, but I chose Armour Piercing because it fit with the class. If I were an Assault Adept then Biotic Ammo would work very well indeed. In the proposed system I wouldn't be allowed to do that because Armour Piercing/Biotic Ammo would be considered a combat power, so I don't support limiting what bonus power can be taken. My class works logically. What's being suggested would actually restrict logical builds. At least we can currently go as logical or wacky as we like.

 

I'm not against armor piercing ammo or grenades. I forgot to mention that in my original post. Imho ammo and grenades should be considered as gear/equipment/consumable, not class power. Similar to the ME3 multi, where ammo is a consumable. 



#17
Kmaru

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It's nor a good or a bad idea in my opinion.

Plus i have played both Adept and Vanguard, and enjoyed both a lot. The only difference was EDI, Garrus more often as squadmates with the adept, and Vega Kaidan more with the Vanguard to balance a bit. And of course switching sometimes with our prothean cause he was trully polyvalent, fun and effective.

 

I also watched my brothers, playing as Engineer and Infiltrator, they both did great with their playtrough, tought we were not playing with the same squadmates.

 

At the end of the day all is a matter of taste and preference and also combination: Classes/Weapons/Squadmates/Combo/Lecture of the battlefield.



#18
Semyaza82

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In terms of how i play, i'd never give a non-biotic a biotic powers etc, it'd just bug me. That said i see no reason to stop other people mixing and matching as they like.


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#19
Ahglock

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It doesn't really effect me as I just don't do it. but it is something Bioware could/should do in order to stay consistent with the setting. I consider that important for a RPG which the game at least partially is.

#20
Iamjdr

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I'm very against this idea. My soldier with slam was one of the reasons I've played Me2 more times then I'd care to share. I understand where your coming from , but it backfires when in lore Biotics are supposed to be super draining on those using them but in game it seems like everyone's a Jedi throwing singularities left and right. Sometimes Gameplay trumps lore, and in some cases for the better . I also see no real reason a soldier couldn't also have some biotic potential. Kaidan had his own biotic special operations unit in me3.

#21
kajtarp

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I'm very against this idea. My soldier with slam was one of the reasons I've played Me2 more times then I'd care to share. I understand where your coming from , but it backfires when in lore Biotics are supposed to be super draining on those using them but in game it seems like everyone's a Jedi throwing singularities left and right. Sometimes Gameplay trumps lore, and in some cases for the better . I also see no real reason a soldier couldn't also have some biotic potential. Kaidan had his own biotic special operations unit in me3.

 

Kaidan is a sentinel. lol.



#22
luckyloser_62

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Bonus powers are basically fine the way they are. Role play wise it is a bit weird to take a biotic power on a non-biotic character, but to me it seems fine to take a combat or tech power on any class. The way all Shepards wave around their omni-tools it makes perfect sense for all of them to have basic tech training, so I don't see a problem with my vanguard learning energy drain.



#23
Kakistos_

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+1 Bonus Powers should not return.



#24
luckyloser_62

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+1 Bonus Powers should not return.

I would only be okay with no bonus powers if each class had a lot more base options to pick from. As is the only real variability in ME3 comes from what bonus power you put on each class. Other than that, the evolutions make little difference in most cases and we get so many points that all powers can be unlocked. A larger power pool could solve a lot of problems I think.



#25
Merengues 1945

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The only ones that break for me are biotic or alien ones. If you are not biotic you just can't do it. Similar to if you aren't a alien you shouldn't suddenly get alien DNA and be able to dominate or whatever.

But like I said I think the whole gain a companions power thing is lame in the first place.

 

same here, but overall I liked the bonus powersbecause I mostly go for ammo powers to compensate that I use mostly power-based classes.

 

Althoug I think Sentinel should be nerfed even more, in ME3 they reduced its jack-of-all-trades overpower that allowed you to slice through everything, but you were given an overpowered companion like Kaidan or Liara that turned every fight into a quick butchering even in the "insanity" difficulty.

 

Limiting even more the weapons a sentinel can carry could balance the scales for it's class.,, It was ridiculous that I could go with a Harrier and the Geth sub and still get a 200% bonus that broke the game completely.