Перейти к содержимому

Фотография

Changes to the BSN


24 ответов в этой теме

#1
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

Hey, everyone!

 

In order to provide a better experience on our forums, we have decided to reduce the number of public boards. These changes will take place over the course of today (Monday, August 24th).

 

In part this is intended to bring some of the smaller but similar boards together. For instance, the customization boards such as Character Creator and Classes & Builds have been combined into Combat & Strategy, and the Multiplayer subboards have been merged into a single Multiplayer board. For most of these merges, we found that our users tend to post in the larger, more prominent forums already, and our changes reflect that.

 

You'll also notice that instead of individual News & Announcement and Feedback & Suggestion boards for each game, we now have these boards for each game franchise. This way, the latest news and feedback for each series will be easier to find.

 

We've renamed Scuttlebutt to General Discussion, and we'll no longer have separate sections for spoilers vs. non-spoilers. Instead, we will expect posters to be more diligent about hiding spoilers and labeling threads that contain spoilers.

 

Finally, we have removed the Off-Topic boards. We want to keep the conversations on our boards focused on BioWare and our games. Since other communities do exist for such off-topic discussions, we feel it's important to foster conversations within our community that can't be found outside these boards.

 

Thanks,

 

The BioWare Team



#2
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

Thanks for taking time to announce this.

 

Respectfully, what concerns me more is the attitude of spoiler-sensitive users towards... well, everything. In the spoiler section, you currently feel free to talk about everything, from big revelations to basic stuff. In the non-spoiler section, everything tends to be considered a spoiler. Let's give it a try, but I suggest you keep an open mind towards reverting this. I can see lots of tension coming from this.

We will of course be monitoring how it goes. In our experience this tactic does work on other boards, it just takes a bit of getting used to and a bit more mindfulness by posters. We will continue to keep the Dragon Age: Inquisition spoiler/non-spoiler sections separate for now, but will be merging them down the line at some point.


  • Это нравится: Lee80 и Shelidon

#3
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

Why did they kill the DA:I Feedback section as well? :o

No, the feedback sections have been moved and consolidated to the franchise level, rather than having individual topics for each game (Dragon Age can be found here).



#4
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

To answer a few questions:

 

We will continue to monitor how things go with these new changes and make future decisions based on the results.

 

For now, Off-Topic will remain closed. We understand (and as is evidenced by this thread) that this may upset some users, but our hope is this will create a stronger forum community in the long run. to those of you who are upset, please remember to express yourselves in ways that are respectful and in keeping with the terms of use of these boards. Anyone uttering threats or using excessively harsh and abusive language will receive moderation action.

 

Off-Topic discussions in other areas will be locked, and posters who are repeat violators or who are found to be purposefully derailing other areas will have their posting moderated. We will continue to allow master threads like the Twitter and Drinkquisition threads, that are slightly off-topic at times. That being said, people actively working to drive such threads further off-topic may start to receive moderation. Likewise, threads comparing BioWare titles to their contemporaries are also perfectly fine (though as always we do ask that people try to find an appropriate existing thread before starting a new one).

 

We are continuing to look at other changes to the forums (such as changes to groups) and ways we can improve the community as a whole, but nothing has been set as of yet. We want to see how these initial changes go first, and will decide what to do next from there.



#5
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

It's amazing this thread has yet to be locked. BioVare is feeding off of our pain...

This thread won't be locked for now because it is a way for the rest of you to communicate with us on how you feel about this decision. People who are violating the TOS in this thread, however, may have their posts moderated.


  • Это нравится: SmilesJA

#6
Conal Pierse

Conal Pierse
  • BioWare Employees
  • 256 сообщений

Oh, hahaha. I just noticed this now but also, thanks for getting rid of the modding and projects section in the process. Great idea! 'Cause there was no one who was looking for mods specifically and it's not like an entire community was built up around it just by fan work alone. It's always great to feel appreciated.

The mod topics and threads all still exist. They have been moved into the fan creations section.



#7
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Apparently by not posting here people assume that I am being censored and not allowed to post.. sigh.



#8
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

I didn't. You said you didn't like being here so I assumed you wouldn't respond.

On the other forum it was posted that I am not here because I am being censored.

 

Also I do not recall saying that.



#9
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

The fact that the other place has more dev posts than this thread is disheartening. And I'm not saying that expecting BJ to be here because that doesn't change anything, but rather Conal and those in charge.

 

Actually thats kind of sad. And proves our point quite well.

Something something damned if I do



#10
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

That point is less that you don't post here and more that higher ups don't. Though I've been told since then that Conal is preoccupied with a convention so that explains that. Did you read my response to your other post?

But in that response you are attempting to play one employee against another, I understand the midset of doing so. However the actions that I take should have no barring on what the others do. Because a side effect of that may be that I simply stop because my actions are unfair to my colleagues. 

 

It's as if someone made the statement to me "you are no Allan", this is simply going to discourage me and possibly make Allan feel wronged by doing his actions because it is affecting someone else when that was not his intention.


  • Это нравится: Kantr

#11
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

No, I'm not being negative. Just realistic. You'll get one CM and that CM will be torn between a dozen different duties than even just online engagement (with the forums being a subset of that). Anything designed would need to be a cash saving venture for Bioware, because otherwise they don't give a rip about how integrated or responsive the community is.

Now... totally volunteer moderation that didn't use the paid-bot mods WOULD save money. But you need to prove they wouldn't be partial, subjective or play favorites, something a little difficult to do. In addition, you'd need to find ways to improve the community while making it easier for Bioware to manage (i.e., something they wouldn't have to manage at all).

You've got to think of that if you truly want to have a plan that is even remotely considered.

We do have community mods (mind for the most part they havent been that active). 



#12
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Really? I didn't even realize that. The community mods I know (Beerfish, Euryptid) I thought had their powers purged during the transition to the new forum.

Bottom of the main page a link called "The Moderating Team" I am pretty sure everyone can see it.



#13
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Beer isn't on it.

Do you actually know for certain Beerfish was actually a moderator for certain? (did a search of the moderator forum and found 0 instances of Beerfish)

 

Edit: Ah did find an instance from 2009 where his name showed up. But given I have no idea if/why he was removed I cant comment further.



#14
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений
I do not deal with moderation, I stated my reason why on the other forum. But basically don't want to be labeled for censorship, don't do it enough to be consistent, and want to not be seen as "superior"
  • Это нравится: N7_5P3CTR3 и quinwhisperer

#15
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Frankly I started posting in this topic because I was personally alluded to as "the devs". Just like how I initially posted on the other forum because someone decided to call me out, based on their interpretation of my motivations. 

 

I am not formally tied to the community team, 2 days ago was the first day in approximately 2 months I talked to Conal (I asked him where the Feedback forum went since I was replying to a thread in it). 

 

The only real I had a formal conversation with the community team was 4 years ago when Priestly told us how he wanted us to conduct ourselves.


  • Это нравится: DaemionMoadrin

#16
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

People only mentioned you by name because you've posted the most recently, visibly, in higher traffic areas. One of those pulling names from the void of our memory kind of things, I think.

I guess it kind of sucks for you, I mean, you come here and get misinterpreted and called horrible names, but on the other hand you get to work for a cool company in a cool job that does cool things.. Cool things that literally change some peoples lives.

Like, you know if you're really hot, it kind of sucks because you cant get the chicks off you, but on the other hand, you have all these chicks on you.

The argument I believe some could say is, that the bolded part is completely separate from the forums, so that pro is always there. But the 'con' in the beginning part of that sentence can be mitigated.

 

Once again I cant speak to peoples motivations why they are here or not. More than likely in a month I wont be around here. I generally show up when I am supporting a product post release, and I am soon moving off DAI.


  • Это нравится: DaemionMoadrin

#17
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Yeah, I don't think anyone actually assumes you're in the community management team. Your name first came up because people were pointing out those that hang around here and are awesome, which you've definitely demonstrated to me in the past and to others as well.

 

Its that which we miss, since we had a ton of it years ago from many a developer, but over time it dissipated due to this reason or that reason, game to game, action to reaction.

Anyone who has spent some time on here no, but someone who is just glancing at this thread the first time, thats another matter.

 

Personally after I moved off from ME3MP onto DAI, I felt I had nothing to contribute, since my main type of posting is based on explaining how things work. Well I cant do that on a product in development.


  • Это нравится: DaemionMoadrin и MegaIllusiveMan

#18
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений
Disclaimer: Currently on a treadmill so won't be able to post much or clearly

I am going onto the new IP, my role is a technical analyst. Meaning I work on mainly programmer backed work instead of designer systems. Generally DLC is focused on design backed work so the work I am best at is not really present. The type of work I am best at is what is needed on the new IP. For the last 2 months on DA:I I have been jumping around to most things we are doing. So there is much less for me to do. This kind of thing happened on Mass Effect 3, where the type of work I do dwindled to very little and I spent my time doing other things.

#19
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений
Jeez a small disclaimer to let people know why I am not replying to the long replies and people lose their mind

#20
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

Not our fault that you didn't clarify if you were just casually typing or running full speed with incredible coordination. It gets us excited.


Or trying to lose weight from DAI :P

Also was only going 3.8mph
  • Это нравится: LPPrince, MegaIllusiveMan и quinwhisperer

#21
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

First off Monica21, I did read your post, I am not sure I have anything to add. You made your point across very well. I am fine with criticism, and the type of criticism you posted is one that I welcome. The criticism I do not welcome is things like "You guys are a bunch of liars who don't care about games and only money". 

 

Now even when there is legitimate crticism, I personally do not necessarily have the power to shape things like people expect me to. Also given it is generally my free time that I spend on here, I am not really able to persue things with people during work hours. Because that would be taking away time, from my job description. Which makes all sorts of fun, so while I may be helping people out, I am sacrificing my own performance and career doing so.

 

 

OK, you've made some valid points in the other place as to why you prefer Reddit. However Reddit's formatting is not healthy, it is not conductive to long term or productive debates and discussions. How about you take all those features you like about Reddit, and apply them to the BSN? Not you, specifically, but Bioware in general. Add a Dislike button that hides Trolls posts, so the Community can do it's part to hide and censor the hate and vitriol. Don't be afraid to ban people. Don't be afraid of accused of "censorship". if the person is acting like a total douche, or very clearly broke the Forum rules, then the majority of us will understand. However part of the problem is the the Forum rules do not seem to be enforced consistently, they seem to be just vague enough for different Mods to interpret their meaning differently. If this is not the case, this is the perception many fans have. So perhaps re-write them to make it more clear to people. 
 
I understand your professional experience gives us a view and perspective we lack, and that you are more restricted in things you are allowed to say. However, and this is just vibe I'm getting here. It seems like due to the past, the response from your end is to just stop trying altogether. That times have changed and this is just how things are, and there's no point in trying to change that environment. If that is in fact not what you are saying, I apologize. However if it is, then all I have to say to that is, many other communities are more liberal in their communication between Employees and fans. There are still places in the internet where what we suggest happens, and it mostly works. How can at least trying what we suggest we worse than just never trying at all, and just keep letting things go on like this? How is this preferable for anyone? Maybe it's preferable for your bosses, who care more about bottom lines and business than active community engagement. I know it can work BJ, there is proof out there that it can. The only limiter here, would be the willingness of employees on your end, and the Company policies of your place of employment. Chris Roberts and his group talk to the community non-stop, to the point of overload. They go through the design process, show us Bug Fixing, Have weekly Q&As, They make it clear that fan feedback is always secondary to Chris's vision of the final product and mostly everyone is fine with that. As I said, I know this situation is different, because it's Chris's company, and that's how he wants to engage the community. Weather or not people think their business model is ethical or not is irrelevant to my point. Active, Proactive community engagement can still happen in this new modern era. It can still happen. We can still sit down and just talk to each other. There is proof that this can work. It just depends on factors outside of your personal control. But if you truly want to improve the relationship with the community, you and those like-minded could perhaps try to get an internal movement going. To change the policies that prevent you from even trying, if such things existed to begin with.      

 

Alright I have spoken about your initial point long ago (on the old BSN) about how me being in a conversation can change the very nature of the conversation. Yes reddit is not the best for long discussions, but that is not where my personal strength lies. My personal strength lies in coming in stating why I believe something is the way it is, and being done with that. When conversations drag on, people lose my original thoughts and ended up largely going in circles (people probably know a recent example of this happening on these forums). I am also not a fan of long lingering discussions, I like pointed questions and answers. What gets somewhat frustrating is when people think that they have a magic solution to the problem, based on less knowledge than I have, and then I have to go into a very indepth answer of why that solution wont work when internally that kind of thing has already been discussed. I can see plenty going wrong with a dislike button that hides posts on this thread, we already have cliques, now give them some sort of power... I don't have time to investigate voting patterns of people to determine if a report is factual or not.

 

If I had completely given up, then I sure fail at following my own instructions. But you have to look at examples from all over people are more and more retreating from the public. Your example of Chris Roberts, he is part of a small company that has relied on public perception and money from the community (and continuous money at that currently 87million). My counter argument to that is Phil Fish and Peter Molyneaux. 

 

Edit: Looking at Star Citizen's stretch goals, one of the ones for 2million was "regular community updates" ie someone paid for them to be there. Then for 3million was "increased community updates"

 

2nd Edit: Regarding your reddit post the statement of  "I am curious how many of these mysterious downvotes are fans who don't want to express their reasons, or Bioware members who still refuse to speak to us." comes off as quite standoffish and already puts me at a large disadvantage and sets the tone of how communication will go. You are treating individuals as an entity, but expecting people to act as individuals. 



#22
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 033 сообщений

So the hopes of a post-PAX response have evaporated like a puddle in the Sahara, I see.



Stay classy, BSN. Stay classy.

PAX ended yesterday, I imagine people had to help clean up after the event actually ended. Then if they were to fly out last night, it would have been late (ie getting home at 1am). 

 

Or they were flying back today, or later (if they wanted to spend some vacation days there).



#23
Jesse Reid

Jesse Reid
  • BioWare Employees
  • 995 сообщений

Well, not every Community Managers are PRs. The last PR they had was Merizan and she left the boards because it was too chaotic and she wanted to move on in her life. There are probably restrictions in some of their contracts that don't allow 'em to speak freely or they have to be very careful about what they say. Mr. Gaider is probably the only exception to that rule. 

 

Community Managers in the past have always come from marketing and not public relations. Marketing and PR are slightly different groups within EA. The difference was a few years ago we started an in-house group that handles the BioWare "brand" as it were. That is what Conal and Sean handle now and Jessica started. This includes things like the BioWare Base, the BioWare Blog, and these forums, and a few other things. You can hear Conal talk about this a bit in that YouTube interview.


  • Это нравится: LPPrince и Teddie Sage

#24
Jesse Reid

Jesse Reid
  • BioWare Employees
  • 995 сообщений

I'm getting tired of seeing closed threads thrown into Off Topic as if OT was a waste bin for the forum. Saying this because I've just noticed the most recent example. For a second I thought OH MY GOD A NEW THREAD IN OFF TOPIC IS IT OPEN
 
Realized it was just a dead thread thrown in there because why not? Trash gets taken out on Wednesdays and Sundays in my neighborhood.


For your sanity I've moved it. :)
  • Это нравится: LPPrince, Akrabra и Lady Artifice

#25
Jesse Reid

Jesse Reid
  • BioWare Employees
  • 995 сообщений
Indeed. And that is where it is now. :)