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For DA4, Please Make Styles Independent of Stats?


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#1
NWN-Ming-Ming

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This really more applies to Crafting, but overall I found there a large number of interesting styles in DAI but not all of them were suitable for a given character I was playing at any given time. 

 

This 'break' in immersion is most palpable in the leap from Tier 2 armors to Tier 3/4 armors.  Many styles which would have been highly desirable to keep on a character throughout their leveling progression; such as Dalish Warrior, Grey Warden, Templar, et al; were notably absent during the end-game crafting where only the "Battle" styles seemed to keep up with progression. 

 

I'd like to ask that when DA4 is being put into preproduction, that the Devs consider making styles something that is 'unlocked' either through treasure. purchase, or plot-point achievements, and that they can be 'overlaid' over any given set of crafted armor; much like we can tint armors (please keep that too!)

 

Just my two cents for now!  Thanks you Bioware Dudes and Dudettes!  :D ;)



#2
FKA_Servo

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I completely agree with this, but I don't think we need to get too complicated (shell armors, unlocked looks, etc). Just remove schematic tiers. And keep tinting, of course.

 

All we need to do is link the quality of a given item solely to the tier of its materials, and remove schematic tiers as limiters. There's no reason for schematics to have tiers AND for mats to have tiers.


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#3
NWN-Ming-Ming

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Ohhh, so by what you imagine, materials would determine the maximum stats of an armor, not the schematic itself?

 

Not sure that would exercise scaling control as much as the devs would like, but it's an idea.  I kind of like it for making the schematics more cosmetic, and the materials more important for the quality.

 

However I'd be happy enough with styles being separate, though I'm not sure which would entail less work for the devs!?



#4
thewatcheruatu

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MMOs have figured out that people really care about the way their characters look and have offered features like appearance tabs and fully modifiable stats. Not sure why single-player is lagging behind on that. A lot of players don't really care to rock whatever "ultimate" look the visual designers think our characters should have at end game.

 

Usually for me, there's one outfit that kind of becomes my character's default look, and it's like pulling teeth to try to get me to exchange it for something else. I'll even take a stat disadvantage just to look the way I want. I'd rather not do that, of course.


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#5
NWN-Ming-Ming

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MMOs have figured out that people really care about the way their characters look and have offered features like appearance tabs and fully modifiable stats. Not sure why single-player is lagging behind on that. A lot of players don't really care to rock whatever "ultimate" look the visual designers think our characters should have at end game.

 

Usually for me, there's one outfit that kind of becomes my character's default look, and it's like pulling teeth to try to get me to exchange it for something else. I'll even take a stat disadvantage just to look the way I want. I'd rather not do that, of course.

That's my train of thought there as well, I will often stick with a look for as long as I can manage, but the break in Tier 2 to Tier 3 schematics is too great to keep it up for long.  This hurts especially if you're shooting for a Warden or Orlesian feel.



#6
Helbinor

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Totally agree with the "unlockable overlaid styles" idea. That's how Diablo 3 does it, and it's great to see so many different looks when you go online.

#7
RazorrX

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I would love a more developed version of crafting, where you can reverse engineer items you find and create schematics from them.  Then depending on your level, crafting level and materials you could bump those schematics up to higher tier.

 

Say for example you have Dalish Scout armor, you reverse engineer it to get the basic schematic.  Now you level up a 5+ levels and find some new materials,you have put resources into crafting and so now you can bump that dalish schematic up to a tier 2 item via higher grade materials and since your crafting is higher you get a new slot for a tier jump.  The next jump would include a masterwork slot, then a tier 3 slot, etc.  each upgrade taking effort to advance to via allocating some kind of points into it vs say more inventory, potions, etc.



#8
FKA_Servo

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However I'd be happy enough with styles being separate, though I'm not sure which would entail less work for the devs!?

 

I don't really have a problem with this per se, because I would prefer the freedom to dictate the way my characters look no matter what. Having "style" templates as separate from equipped gear just comes across as incoherent, lore smashing nonsense (in any setting, not just this one). Which isn't to say that everything has to make sense - lord knows there are plenty of things in the game that don't already.

 

I just think the idea that a breastplate forged from dragonfire kissed ebony ingots being a little more effective than an identical one made of tin foil and silver paint or something is an easier sell than magically turning my derpy tin can into a sleek looking templar outfit, you know?


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