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So... Heavy Weapons


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#1
MrStoob

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Will it be decided this time around what we're doing with Heavy Weapons?  For the previous three titles, they've been in and out like a <inappropriate metaphor> so something cohesive would be appreciated this time around.

 

ME1 - Only available to Heavy Weapon platforms

ME2 - Everyone has Heavy Weapons

ME3 - Only Geth/platforms have Heavy Weapons, and the weird one shot weapon of weirdness (MP notwithstanding).

 

So yea, something consistent across the (I assume) series, please.



#2
CHRrOME

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I'm not quite understanding (maybe I'm being dumb). Are you talking about heavy weapons like, say the Cain? Are you talking about whether or not our character will be able to carry one on his/her back?



#3
Deebo305

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They were definitely missed in ME3 for me but Biotic Explosions and Tech Explosion basically made them unnecessary outside of multiplayer where the volume of enemies and tighter corridors made them a godsend

If enemies end up more aggressive and less glued to chest high walls in Andromeda then they should come back



#4
Patchwork

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I prefer how it was done in ME2, it was like regardless of class Shepard had heavy weapons training, I liked it more than the conveniently located weapon in ME3 anyway.

 

I'm not sure if I want our Pathfinder to be a heavy weapons expert too though, I think that I'd rather just not have them in sp and instead it's a class in mp. 



#5
MrStoob

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I'm not quite understanding (maybe I'm being dumb). Are you talking about heavy weapons like, say the Cain? Are you talking about whether or not our character will be able to carry one on his/her back?

Yea, Cain, Rocket Launcher, Flamer, etc. a la ME2.  Like I said, they have been in every title but the galaxy seems to use them differently in each one.  TBH it made more sense when introduced in ME2 with the ammo system, so if you ran out of thermal clips you still had an ace up your sleeve if the fight's getting tight.  And yes, carriable, not a one shot pick up that has to be used immediately.



#6
CHRrOME

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Yea, Cain, Rocket Launcher, Flamer, etc. a la ME2.  Like I said, they have been in every title but the galaxy seems to use them differently in each one.  TBH it made more sense when introduced in ME2 with the ammo system, so if you ran out of thermal clips you still had an ace up your sleeve if the fight's getting tight.  And yes, carriable, not a one shot pick up that has to be used immediately.

 

Alright. Yeah, I think it was kind of a balance issue. Back in ME2 you could carry a heavy weapon and if you had the ammo, clean areas pretty easily.

For instance Haestrom quest. Just when you are about to get to Tali's, there's a Geth Colossus, I always bring the Cain with enough ammo to nuke the crap out of that thing, just for the lols. Probably not exactly what the devs expected of that fight (only in insanity you cannot one shoot it).

 

In ME3 we had a few areas where we could pick a heavy weapon and use it to our advantage. Honestly I prefer it that way, is more balanced and also makes more sense: A heavy weapon is not particularly light in weight, probably running around with a chunk of metal on your back in every mission wouldn't make a toncrap lot of sense for the soldier, especially when you don't know if you're even gonna be using it, is not like carrying a spare pistol.

 

Long story short, I think is a balance issue, an IMO is best to keep it like in ME3.


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#7
Laughing_Man

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Some of the "heavy weapons" from ME2 are hardly "heavy". The missile launcher, the grenade launcher, the flamer, even the arc launcher,

are merely slightly unconventional weapons.

 

The Cain is probably the only one that deserves to be called "heavy".

 

Essentially what I'm saying is, give players the option to use some of these weapons as part of the regular loadout.

Because fahk balance, a small advantage is not an issue in a SP game, and enemies get to use them as well so...



#8
Ahglock

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If the me3 weight system is used, sure add heavy weapons. Make a choice how much recharge speed are you willing to give up for a get out of jail free card.
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#9
themikefest

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The grenade launcher I wouldn't call a heavy weapon

 

In ME3 the only time a heavy weapon was required was using the cain to take down the hades cannon. 

 

If they're not in the next game it wouldn't bother me



#10
Sanunes

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I can count on one hand the times I used a heavy weapon in Mass Effect 2 for they always felt like a gimmick instead of being anything special. I can't remember the exact mission, but it was a side mission where you had 3 YMIR armour and I used use the Cain there to speed it up when playing on Insanity, I really don't remember using them aside from that location. I think most of the time I just carried the flame thrower because I preferred its aesthetic. 

 

The problem I can see with any really powerful weapon in the game is either it will trivialize the content or the ammo will be made sparse enough people just horde it. Which to me Mass Effect 2 is a good example of, if you use it you make the content you use it on easy, but people hoarded the ammo for emergencies.

 

Personally, I preferred using grenades (or abilities that consumed them) in Mass Effect 3 for I think on the whole they were balanced better in single player then heavy weapons.



#11
MrStoob

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The problem I can see with any really powerful weapon in the game is either it will trivialize the content or the ammo will be made sparse enough people just horde it. Which to me Mass Effect 2 is a good example of, if you use it you make the content you use it on easy, but people hoarded the ammo for emergencies.

 

Personally, I preferred using grenades (or abilities that consumed them) in Mass Effect 3 for I think on the whole they were balanced better in single player then heavy weapons.

HW ammo in ME2 was handled a bit odd anyway, that you could only pick any up on a mission and whatever you have left at the end is what you'll have at the start of the next.  Was there a shortage or something?  Considering our first HW came from a Cerberus facility, you'd think they'd have the ability to replenish ammo between missions.



#12
The Arbiter

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Yes pls I want that nuke launcher



#13
CHRrOME

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The grenade launcher I wouldn't call a heavy weapon

 

In ME3 the only time a heavy weapon was required was using the cain to take down the hades cannon. 

 

If they're not in the next game it wouldn't bother me

 

Yeah I was thinking that, too. The ME2 rocket launcher for instance, is nothing but a dps-ish weapon. Quantity and RoF over quality (how many rockets we had to shoot in ME2 to kill one dude?) And then you have things like the Falcon in ME3 which is supposed to be a light grenade launcher type of thing categorized as AR (like what the hell biower), the flamer is hardly a heavy weapon either.

I think they should make a new "usable" category for those type of guns, like "support weapons" or something. Here you will have all this weird equipment that doesn't really fall onto any other category, but at the same time are not categorized as heavy weapons either. Flamers, cheap rocket launchers (M77), grenade launchers, and so on.

 

HW ammo in ME2 was handled a bit odd anyway, that you could only pick any up on a mission and whatever you have left at the end is what you'll have at the start of the next.  Was there a shortage or something?  Considering our first HW came from a Cerberus facility, you'd think they'd have the ability to replenish ammo between missions.

 

This was their attempt to make HW somewhat balanced, of course it didn't quite work as well anyways, but an attempt nonetheless.



#14
Mirrman70

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I would like heavy weapon options but only if they come with a severe penalty like slowing down movement even when its not holstered or greatly extending cooldown times.



#15
Nitrocuban

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I'd say HW to pick up during a mission like in ME3 is a good idea, but they where to rare and droping them when changing back to another weapon was kinda annoying.

 

And can we pls have HW in MP, too? There might be no time for aerial bombardement but maybe thy could drop us some boxes full of HW to play around with?



#16
Han Shot First

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I would like heavy weapon options but only if they come with a severe penalty like slowing down movement even when its not holstered or greatly extending cooldown times.

 

If there are weight restrictions and heavy weapons return, I think those restrictions should be waved for the soldier class.


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#17
Dabrikishaw

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I wouldn't mind Heavy Weapons coming back. The ones I used the most were the Arc Projector, Collector Particle Beam, and Cain



#18
We'll bang okay

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I would like to see them return like it was in 2. The way it was done in 3 was stupid.



#19
Han Shot First

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Of the heavy weapons the Blackstorm projector was probably my favorite.



#20
FKA_Servo

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Of the heavy weapons the Blackstorm projector was probably my favorite.

 

Was that the black hole gun? That thing was like a cheat code. And honestly, the only one I ever used.

 

End of the day, I don't really want them back as regular pieces of equipment though. I mostly thought they were kind of annoying.


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#21
Xaijin

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I prefer how it was done in ME2, it was like regardless of class Shepard had heavy weapons training, I liked it more than the conveniently located weapon in ME3 anyway.

I'm not sure if I want our Pathfinder to be a heavy weapons expert too though, I think that I'd rather just not have them in sp and instead it's a class in mp.


Boss weapons were an acknowledgement that some weapon and power design decision weren't fully tested in ME3.

Heavy Weapons should be just that, Heavy; and the Soldier class should have the best carry accordingly.

2's system was pretty good; no heavy weapon was all things to all enemies, but there was a weapon for almost every single situation, with only the CPC as a catch all with the caveat you were exposed from cover and could target a single enemy, whilst the blackstorm was essentially a portable warp+singu combo exploder, but did crap against vehicles and armor elites, etc etc etc.

If heavy weapons return (and they should, why the hell would you go to a new galaxy without heavy ass contingency plans), they should be a weapon, not a get out of poor gameplay choices free card as they were in 3.

#22
MrStoob

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One shot, any time would be okay for genuine big hitters, with appropriate weight penalties.  Say like the Cain from ME2 - which you could only carry one shot for anyway, unless there were cells available on the field to replenish.  But one shot, only useful/usable right there and then like it was in ME3, I'm not so fond of.



#23
Lvl20DM

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Some of the ME2 heavy weapons were translated into weapons like the Reegar or the Falcon in ME3. I'd generally prefer that weapons like the "nuke launcher" not be included as anything other than a plot device (like in ME3) if even that.


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#24
Luke Pearce

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Heavy weapons should be able to access new areas in the environment too.

 

e.g. Flamethrower to melt ice/burn away vines. Singularity to suck out a small lake or something?



#25
in it for the lolz

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Yes! bring back the heavy weapons because: "Daddy needs to express some rage."