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Issues with the Vanguard class


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#1
Kahmun

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I played through ME1 as a Vanguard, and loved every second of it.  Losing a couple of weapon classes and heavy armor in exchange for biotic powers was a great tradeoff; Lift gave me very effective form of crowd control, while Barrier and Warp made me a killing machine.

I started ME2 as a Vanguard hoping for a similar experience, however, I've found this "new" Vanguard rather lacking.  Maybe I'm not far enough in the game (or perhaps I'm just bad) but I've found the new Charge ability to be little more than a flashy way to kill myself, unless I use it on an enemy who's either alone or only has one ally nearby.  The new armor system ensures I take just as much damage as a sniper or an adept, even though by definition I have to be up close to be truly effective.  I no longer have Barrier or the shield recharge ability (can't remember the name off the top of my head) to compliment my armor and shields.  These factors, combined with the fact that I'm limited to carrying 15 shotgun shells total, mean that for the most part combat involves me hiding behind cover across the room and sniping with my pistol.

Is anyone else having a similar experience?  I'm only about four hours into the game, mayble it evens out later...but right now I feel like the combat system would be much more rewarding for a long-range class like the Infiltrator.

#2
AlphaJarmel

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Lol, I'm going to start a poll later to see how people are enjoying their Vanguard class. I think Soldier or Sentinel are probably going to end up being the best classes. However Infiltrator does have it's problems but it's leagues better than the Vanguard.

#3
Surberus

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I've not played the Vanguard, and am in fact playing an Infiltrator, but I can tell you cover is essential to all classes. No one can really run and gun in this game. You've got to play smart and pick your shots.



Other abilities, such as barrier, will open up to you later in the game. Heck, my Infiltrator has barrier now!

#4
Creston918

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Yup, that's been my experience as well. 15 ammo for a shotgun is beyond ludicrous, and Charge is fun and all, but generally it should just be called the "reload" power, since you'll charge in, do a little bit of damage, then get shredded by your five enemies.



I'm rerolling an Infiltrator tonight. At least Invisibility is useful.


#5
Braddock81087

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Damage bonus on cloak is nasty with a sniper rifle. Welcome to the team. :D

#6
Kwonnern

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PM me and i'll tell you some good things about the Charge. :)

#7
Braddock81087

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Kwonnern wrote...

PM me and i'll tell you some good things about the Charge. :)


Getting you the hell away from a Heavy Mech unloading his gatling gun on you.  I haven't played one yet, but that is what I use cloak for sometimes.

#8
Catlana

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Yes, I do not like the new Vanguard class either. Wait till you charge and knock an enemy off the area map and have to reload because a dam door will not open. Vanguards use to feel like a tankie type with barrier and armor. Now, the class feels like a buggy kamikaze. Vanguards get lift over barrier, wtf were they thinking? I am pretty unhappy with Mass Effect 2 at this point. I doubt that I am going to buy ME3 or any DLC for ME2.

#9
The Demonologist

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Like the devs have said, playing Vanguard requires more skill now. May I recommend getting Charge to Rank 4 and evolving it to Heavy Charge ASAP? That brief time dilation is -huge- for taking down enemies.



To give an extremely basic strategy of how to play, you do it like this.



Pick unshielded enemy. Charge. Use Left Shift and Time Dilation to line up with friend, then shoot him. Immediately jump back into cover and do this to the next group too. It sounds simple, but depending on the situations it can be really cool and risky.

#10
Sphynx118

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Catlana wrote...

Yes, I do not like the new Vanguard class either. Wait till you charge and knock an enemy off the area map and have to reload because a dam door will not open. Vanguards use to feel like a tankie type with barrier and armor. Now, the class feels like a buggy kamikaze. Vanguards get lift over barrier, wtf were they thinking? I am pretty unhappy with Mass Effect 2 at this point. I doubt that I am going to buy ME3 or any DLC for ME2.

Rofl...Yeah ok.
We all know that you will buy Me 3 just like the other 12 people on this forum who thinks threatening bioware with not buying their games will make a difference. You arent fooling anyone

#11
Eladren

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I don't have issues with vanguards so much as I do with the shotgun. It's just not effective unless you're right in their face, and there's just not a lot of places where you can do that without dying on the higher difficulties.

#12
AlphaJarmel

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Is there really only a 15 shot limit in regards to ammo? My sniper has 10 and is probably more effective.

#13
Kahmun

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The Demonologist wrote...

Like the devs have said, playing Vanguard requires more skill now. May I recommend getting Charge to Rank 4 and evolving it to Heavy Charge ASAP? That brief time dilation is -huge- for taking down enemies.

To give an extremely basic strategy of how to play, you do it like this.

Pick unshielded enemy. Charge. Use Left Shift and Time Dilation to line up with friend, then shoot him. Immediately jump back into cover and do this to the next group too. It sounds simple, but depending on the situations it can be really cool and risky.


Thanks for the tip about Heavy Charge.  Looking over the rank 4 tooltip, the other option (AoE knockdown) sounded more useful, as that's the main issue I have with it; charge one guy, shoot another, then get filled with holes by the three other baddies standing there.  The time dilation gives you enough time to get behind cover again with your face relatively intact?

#14
Kwonnern

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The Demonologist wrote...
Pick unshielded enemy. Charge. Use Left Shift and Time Dilation to line up with friend, then shoot him. Immediately jump back into cover and do this to the next group too. It sounds simple, but depending on the situations it can be really cool and risky.


This is how it's done. Vanguard is quite a tactical class.

#15
Catlana

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The Demonologist wrote...

Like the devs have said, playing Vanguard requires more skill now. May I recommend getting Charge to Rank 4 and evolving it to Heavy Charge ASAP? That brief time dilation is -huge- for taking down enemies.

To give an extremely basic strategy of how to play, you do it like this.

Pick unshielded enemy. Charge. Use Left Shift and Time Dilation to line up with friend, then shoot him. Immediately jump back into cover and do this to the next group too. It sounds simple, but depending on the situations it can be really cool and risky.


Almost any unshielded enemy can be dropped with a single shot or two so why bother? I had to reload like four times because I pushed an enemy into never, never land with charge.  The class feels like some type of floating tinkerbell that you hope does not bug out on you. 

Btw, by the time an enemy gets unshielded you can drop them with a shot or two. So why bother with all of the charging and possiblely bugging the game out? 

#16
0Gabe0

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i was vanguard in me 1 and switched to soldier in me 2

#17
JCinVA

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As Demon as pointed out in the beginning it;s a bit hard because you can only Charge into a target. Once you develop the skill you will be able to charge way to safety. In the beginning you just can't do it.

#18
A-Chu

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Here is a quick one for you. Use your Advanced Training Research.. You can get Barrier back and all that.



I play as a Vanguard in ME2 now and it is nice.. Max'd Shockwave is a great roomclearer... and oh btw. You don't have to use the damn Shotgun.. I pimped out my SMG and got AR training and its good times.. between those and the Heavy Pistol.

#19
Kahmun

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AlphaJarmel wrote...

Is there really only a 15 shot limit in regards to ammo? My sniper has 10 and is probably more effective.


Yup...five in the clip and ten in reserve.  They're not kidding about the range either.  Maybe there'll be an option to use slugs instead of bird shot later, but the max effective range I've found is about 10 feet.  Anything beyond that I just use the pistol...well really I've found myself using the pistol 95% of the time anyway.

#20
Flash_in_the_flesh

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I think what devs wanted to do is to differentiate classes. In ME1 vanguard's gameplay experience was almost the same as an adept. Adepts pick weapon bonus skill and vanguards pick singularity bonus skill, thus both ending almost the same class. In ME2 there's actually a difference and you still can become ME1 vanguard when you learn barrier from your loyalty bonus.

#21
Moodath

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At first, yes thats how my vanguard experience was...sitting behind cover and pewpewing.


Once I got my charge maxed out though I started charging into 4 guys (with time slowed down) killing the guy next to me, then the guy in the air...2 seconds later it was ready again and i'd do the same thing.

Vanguards start out kind of slow...but once all your talents are said and done I think you will start to enjoy it a bit more.



(All that said....its very annoying to take down a barrier, then armor with a pistol before its safe to charge....and the big mechs pwn the crap out of vanguards, no contest.)

#22
AlphaJarmel

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If the ammo thing is true then it's not so much tactical but situational. I mean jeez you have to wait till their unshielded? On Insanity everybody has atleast one shield if not two or three. I have to use my sniper with cloak to take them down a shield and sometimes I can one-shot them with a Barrier up. Not to mention the flying gunships and other stuff which limit Charge. Can somebody correct me on this?

#23
BonsaiTreee

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meh.. i am enjoying my vanguard shep

#24
Blue_dodo

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The Demonologist wrote...

Like the devs have said, playing Vanguard requires more skill now. May I recommend getting Charge to Rank 4 and evolving it to Heavy Charge ASAP? That brief time dilation is -huge- for taking down enemies.

To give an extremely basic strategy of how to play, you do it like this.

Pick unshielded enemy. Charge. Use Left Shift and Time Dilation to line up with friend, then shoot him. Immediately jump back into cover and do this to the next group too. It sounds simple, but depending on the situations it can be really cool and risky.


it's also the same for infiltrators  you need to know ehen and where it use cloak, running behind an eniems coer is fun but you have to watch your health/shield, crossfire and if there is a large pack of eniemies on the other side.

I like this way better since I found the original infiltrater in mass effect to be a real bore fest .

also the engineer now looks interesting this time arounf I should try that out :) 

#25
MGIII

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Vanguards are pretty low-tier without the loyalty/bonus skills. They're basically weaker Soldiers. If they had Warp, things would be much better.



Still not stopping me from going through the game on Insanity with mines, though. Garrus and Miranda are my best friends.