And the only thing disruptor ammo would be useful against for vanguard would be synthetics, and it would make geth missions a joke. You already get +50% shield damage from SMG and shotgun shield piercing, therefore when using shotgun against organics with barriers/shields incendiary ammo is already the better option damage-wise (not to mention the panic effect).
Actually, this brings me to why cryo ammo is useful for a vanguard - geth. As I said, disruptor ammo would be OP against geth. Incendiary ammo doesn't earn you anything. Therefore, cryo ammo is the only viable balanced option for vanguards on geth missions. Plus, it would be silly to use Heavy Disruptor ammo at close range, because the exploding synthetics would get you killed.
As for shockwave... One reason is cooldown. Another reason is that it's easy to miss, and that makes you cautious of using it for fear of a wasted cooldown. Third, the effect on any single enemy don't last for more than a a few seconds. If it packed a bit more punch it might be more useful. It is actually quite good for is tearing down shields while keeping enemies at bay if you use it many times in a row, but tbh it takes some patience. Fourth, the casting animation is longer than for other biotics, which means you're exposed to more enemy fire than with, say, pull.
Modifié par cruc1al, 29 avril 2010 - 10:39 .




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