Play as a team? I AM THE TEAM, YOU VARREN SCUM!

Play as a team? I AM THE TEAM, YOU VARREN SCUM!

I just sit back and let my teams carry me to victory. I make everyone look good just by being on the team.
Quick answer for PUGS? don't. Unless you have some that can hold their own and they'll prove themselves out before wave 6 I assure you. They're worth revives and possibly some kit synergy. Otherwise, plan for clutching/soloing in order to avert wipes. I have blown SO many gold/plat pugs by going in for revives instead of kiting/clutching...
all depends on the team PUG's without any exp. and bad tools, you need be "Admiral Hackett"
with a team of the best of the best the tough guys (and señoritas ñ_ñ) in BSN, you need be "WREX"
Cover their backs, control spawns. A lot of the problem a lot of newbies have is watching their six. If they can stay alive, they can be surprisingly good. Done properly, they'll never even realize what you're doing.
This is so true. If you're going nuts and killing as many enemies as you can, I notice that the PUGs tend to drop like flies, and that's when you end up having to solo waves by yourself. If you're making an effort to cover them, they will sometimes actually be able to kill stuff.
My favorite is when I see all the PUGs run to the LZ on the extraction wave, and I know I need to either (1) abandon them to their fate or (2) suppress a spawn near them to give them a fighting chance. And the best are the times when I actually choose (2) and then I get yelled at by the PUGs if I don't make it back to the LZ for some reason. Just be glad I'm not celebrating my Lone Survivor medal.
How do you play as a team?
The puglings have to ready up ... i'll take it from there
It's easy to play as a team. You choose a team leader (say the host) and then follow them around. When they have chipped most of the health away from enemy, kill help them by finishing it off for them. And remember when your team leader is downed is to revive them straight away. It's polite and means you can continue hiding behind them, using them as a body shield.
I'm far too important an asset to continuously run around saving pugs.
Solo Mastery is my greatest team contribution. It keeps scrubs who can't handle the war on the sidelines where they belong, polishing my armor.
This is so true. If you're going nuts and killing as many enemies as you can, I notice that the PUGs tend to drop like flies, and that's when you end up having to solo waves by yourself. If you're making an effort to cover them, they will sometimes actually be able to kill stuff.
My favorite is when I see all the PUGs run to the LZ on the extraction wave, and I know I need to either (1) abandon them to their fate or (2) suppress a spawn near them to give them a fighting chance. And the best are the times when I actually choose (2) and then I get yelled at by the PUGs if I don't make it back to the LZ for some reason. Just be glad I'm not celebrating my Lone Survivor medal.
That can be a challenge. If I land in a lobby with somebody like Red Eileen or Illegal Algebra, it feels like I'm normally just cleaning up stragglers...only to find myself badly flanked and swarmed by a secondary spawn that I was ill-prepared for. But with Nat, I pretty much know that's coming. So I either try to stay attached/on his wheel...or I'm just watching the flanks, barely paying attention to the spawn being obliterated.
If they live, I go do my own thing elsewhere. If they keep dying, I drop everything to make the rescue before the stomp, then hang around make sure they live. Strange how this mentality alone makes for some very interesting pug matches. Course once consumable start to run too low, I have to debate prioritizing mission success or pugs living... I just play this part my ear.
If they live, I go do my own thing elsewhere. If they keep dying, I drop everything to make the rescue before the stomp, then hang around make sure they live. Strange how this mentality alone makes for some very interesting pug matches. Course once consumable start to run too low, I have to debate prioritizing mission success or pugs living... I just play this part my ear.
I make a mental priority revive list of everyone in the lobby before the game even begins.
Some people are not worth going after. It's important to know who that is ahead of time.
^ Some pugs surprise me sometimes.
The sad part is when I put the effort to keep the really dieing pugs on their feet, only to see them eventually quit due to maybe feeling bad for me or something. But I actually get more upset, because that means I wasted all that time & consumables keeping them in the game for nothing.
I'll turn my mic on, and talk to them like Alec Baldwin in Glengarry Glen Ross.
I probably should put in my witty, bad ass BSN answer where I don't lose my membership.
So you three just die and me and the enemies will take it from there. Make sure to use the coasters and clean up after yourself because I have an orderly backpack.
Turian Sentinel
Cover their backs, control spawns. A lot of the problem a lot of newbies have is watching their six. If they can stay alive, they can be surprisingly good. Done properly, they'll never even realize what you're doing.
I do this a lot.
Whenever a brand new player lands in my gold lobby, even if the other players put a kick on him, I refuse. Then when we get into the game, I stick to the new player as much as I can to watch their six and help him or her out.
Game I just had I ended up carrying every Wave from 5 onwards, with a SE using a Valykrie and Cryo Ammo. So I took the opportunity to demonstrate soft cover and stuff, Praetorian Bubbling, as well as the usual piercing doesn't work on Adas one-sided conversation, but i doubt any of it stuck.
Humans are... problematic to train.
^ Why I gave up on explaining things to human pugs ages ago.
I just pugged 3 games with a juggernaut who had Heavy Piercing Barrel and AP ammo on his Adas. For 3 lobbies in a row I tried explaining to him that piercing doesn't work on Adas. To no avail.
Maybe the guy who triples his score using Cryo Ammo might know what he is talking about.
I had a heck of time once trying to tell this one pug awhile back that the GPSMG is not the best SMG in the game & that's it's quite the opposite to no avail. Many other examples. Why I quickly learned it's best to not ever interfere with human pug mentality and just observe them in the wild from safety so I do not disturb their natural habit + just adjust my tactics to making things work as best as I can with whatever they decide to do "Hey guys! Lets all hang around the LZ of Hydra, that Sinful animals in the wild observer fellow will revive us everytime before retreating to safety!"
By Kill-helping!
Cover their backs, control spawns. A lot of the problem a lot of newbies have is watching their six. If they can stay alive, they can be surprisingly good. Done properly, they'll never even realize what you're doing.
"A good game is one where I'm not seen watching their asses"
A rule I like to play by when I go QFI bum bum sniper.
how to play as team?
- use screen shaking powers if you have snipers in the team
- use flamer to boost teammates's aiming ability especially on giant hazard.
- put hex shield between enemies and teammates to protect them from incoming fire
- start soloing at the other half of the map where your teammates are
* forcing them to come for you
* making them die
* don't use medigel if they cant arrive in time so you die infront of them after they were running trough the whole map
* or continoue soloing and reviving yourself with medigel so you have no medigel and cobra after round 4.
- use snap freeze on targets already primed for biotic fire or tech combos
- kill the enemies infront of your teammates' melee based characters so they cant have the 75% bonus or can't go into rage.
- expose yourself to enemy splash damage and go close enough to your teammates so they got damaged even if they are in cover.
- revive teammates infront of brutes athlases banshees pretorians or phantoms
- kill possessed abominations when they're close to teammates
- lure enemies between your teammates and extraction point in objective waves
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how to play as team?
- use screen shaking powers if you have snipers in the team
- use flamer to boost teammates's aiming ability especially on giant hazard.
- put hex shield between enemies and teammates to protect them from incoming fire
- start soloing at the other half of the map where your teammates are
* forcing them to come for you
* making them die
* don't use medigel if they cant arrive in time so you die infront of them after they were running trough the whole map
* or continoue soloing and reviving yourself with medigel so you have no medigel and cobra after round 4.
- use snap freeze on targets already primed for biotic fire or tech combos
- kill the enemies infront of your teammates' melee based characters so they cant have the 75% bonus or can't go into rage.
- expose yourself to enemy splash damage and go close enough to your teammates so they got damaged even if they are in cover.
- revive teammates infront of brutes athlases banshees pretorians or phantoms
- kill possessed abominations when they're close to teammates
- lure enemies between your teammates and extraction point in objective waves
If any of those aren't in the thread in the Resource Libabry, you should add them ![]()
Link: http://forum.bioware...e-game-go-well/