This game is not a mobile game. It was annoying with the war table missions in DAI, especially on the subsequent playthroughs. I'm just hoping they don't incorporate something like that on a console game. I was half expecting for Cullen to ask you to buy some diamonds to speed up the time.
Please don't incorporate real time into gameplay
#3
Posté 25 août 2015 - 07:40
I liked wartable though. Waiting for something to be done is not that unheard in games, at least strategy based. In Age of Empires you have to wait until buildings get build and troops get trained and so on.
- tjh_ca et sjsharp2011 aiment ceci
#4
Posté 25 août 2015 - 08:11
I liked wartable though. Waiting for something to be done is not that unheard in games, at least strategy based. In Age of Empires you have to wait until buildings get build and troops get trained and so on.
Real Time Strategy games are about managing time though, that's their shtick. Narratively you're racing against time to counter your enemy's plans, mechanically you have to choose what to do with the time available and all the game's systems play off of that.
The War Table is about managing a thing which has no correlation to anything else in the game narratively or mechanically. War Table time flows separately to plot time, and the only mechanical interaction is a handful of agents which shorten the time. The only choice that flows out of the system is do you wait for something and go do something else (play a better game for instance) or play through the rest of the game only checking in when it's convenient.
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#5
Posté 25 août 2015 - 08:16
Real Time Strategy games are about managing time though, that's their shtick. Narratively you're racing against time to counter your enemy's plans, mechanically you have to choose what to do with the time available and all the game's systems play off of that.
The War Table is about managing a thing which has no correlation to anything else in the game narratively or mechanically. War Table time flows separately to plot time, and the only mechanical interaction is a handful of agents which shorten the time. The only choice that flows out of the system is do you wait for something and go do something else (play a better game for instance) or play through the rest of the game only checking in when it's convenient.
Fair enough. I found war table mostly enjoyable feature myself, but I can see how some might not like it.
- sjsharp2011 et Kmaru aiment ceci
#7
Posté 25 août 2015 - 08:46
"That" real time - yeah not overly fond of wartable missions that are tied to real world time. What's the point of stuff like that?
#8
Posté 25 août 2015 - 08:54
The time settings placed on DA's war table, they weren't too impeeding to the story, I didn't mind. It was nice reading the quests others do all around the countries. And getting power as a new inquisition that people everywhere have a penchant for making trouble with isn't easy. It brought life and connections to the world map, you can almost feel the political unrest during the wait. there's always something else to do with other characters while waiting
#9
Posté 25 août 2015 - 09:48
The time settings placed on DA's war table, they weren't too impeeding to the story, I didn't mind. It was nice reading the quests others do all around the countries. And getting power as a new inquisition that people everywhere have a penchant for making trouble with isn't easy. It brought life and connections to the world map, you can almost feel the political unrest during the wait. there's always something else to do with other characters while waiting
It's ok the first time, but it gets annoying in subsequent playthrough. It's especially problematic when you want to play continuously. This feature was used in freemium games to make people pay for game. It has no reason to be in a console game. Why do we have to wait half a day for a quest? It doesn't make any sense for story flow and immersion breaking when you have to stop the game and wait for a certain amount of hours. It's artificially prolong the game to make it feel longer but instead of fetching, you have to wait around. They should use in-game timer instead of real time or complete quests to finish it, not wait for half a day just for a quest to complete.
#10
Posté 25 août 2015 - 10:59
In my opinion they simply overdid this. Just make the time reasonable. Give tasks to councilors, go away on a mission, return and get reports. Making some mission longer to complete than main storyline is just amateur game design.
Anyway I haven't seen really fun management elements since Crossroad Keep, even Obsidian failed on this in PoE (but they had small budget, I give them that). They can create big and detailed locations where you have nothing to do, but can't make proper upgrades for Skyhold and repair the damn stairs. That's beyond me.
#11
Posté 25 août 2015 - 11:18
as some said: i really enjoyed the war table missions too. They were many ways to handle it. for exemple doing the short one during ur playtrough, and before switching off sending all 3 for the longer ones. It also forces the player to take pauses.
Anyway not sure i would like something like that in ME:A except if it's better handled.
- Annos Basin aime ceci
#12
Posté 25 août 2015 - 11:42
I definately don't want "real time" game play.
I normally only get a small amount of time to play and don't want to waste it having to wait for something to be done.
BOOOOORING, yawn.
Cheers
- Kmaru aime ceci
#13
Posté 25 août 2015 - 11:57
Fair enough. I found war table mostly enjoyable feature myself, but I can see how some might not like it.
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WT was a poor implementation of a good idea. Example: You have this organization at your command and when you ask to get some resources, they bring you 3 Elf-Roots!
The Time factor associated to some of the WT missions (those outside game time) is puzzling. You know the ones... 14hrs+ to complete a mission. Since I did not wish to explore more nonsense while waiting, I shut down the game and came back to it the next day. What a waste of my time.
- Former_Fiend, Hazegurl, Annos Basin et 2 autres aiment ceci
#14
Posté 25 août 2015 - 12:08
WT was a poor implementation of a good idea. Example: You have this organization at your command and when you ask to get some resources, they bring you 3 Elf-Roots!
Lol, poor Inquisitor. The old fashion way to handle gameplay. Creating ur own potions was a wrong idea from the beginning, the result was unrealistic tasks, etc.
#15
Posté 25 août 2015 - 12:18
I liked wartable though. Waiting for something to be done is not that unheard in games, at least strategy based. In Age of Empires you have to wait until buildings get build and troops get trained and so on.
yeah I agree whilst I think some of the length of times aer a little long I just used the time productively by going away and using it to do other tasks in the meantime . After all I found the majority of the time there we re enough tasks for you to do in the meantime that waiting for them to finish isn't really a problem.
#16
Posté 25 août 2015 - 12:23
Lol, poor Inquisitor. The old fashion way to handle gameplay. Creating ur own potions was a wrong idea from the beginning, the result was unrealistic tasks, etc.
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That's the idea.
With an organisation under your command, micro-managing potions and schematics or finding them is ridiculus. That is why you have said organization... while you manage the Big Items.
With DA:O amd DA2, managing a small strike force requires you to perform certain mundane things such as searching and getting better gear. That is a fundemental RPG element, including Potion management. However, when your'e at the top of the Pyramid, controlling all below you, the idea of retaining this fundemental RPG element and forcing you to do the mundane... feels unnatural, somehow.
Chris Wynn, as the Senior Developer for ME:A has an opportunity to try something of a hybrid nature... marrying a shooter, a RPG and Strategic elements to create a truly awesome game. Pretty eyecandy invading our eyeballs is not one of them.
- Ahriman aime ceci
#17
Posté 25 août 2015 - 12:38
Yeah, I also wasn't a huge fan of the War Table for this reason. It just felt disconnected. Granted, it wasn't the end of the world, but I don't think it really added any value. I know it's pessimistic, but if this mechanism shows up in ME:A, I also expect a DLC that allows you to rush missions. I'd rather not see it go that direction. I don't mind time-based components in strategy games (like XCOM), but I just don't see how it strengthens DA:I.
- Sartoz aime ceci
#18
Posté 25 août 2015 - 12:42
I don't know how on PC, or Xbox, but the game time thing is easy to bypass on PS4. Just change your time/day in settings. Also, Mear Gear 3 did this during "The End's" boss fight. Change time to a week or year on your PS2, restart game. You'll see a cutscene, Naked Snake will sneak up on "The End", to find he died of old age.
#19
Posté 25 août 2015 - 12:47
#20
Posté 25 août 2015 - 12:48
I don't know how on PC, or Xbox, but the game time thing is easy to bypass on PS4. Just change your time/day in settings. Also, Mear Gear 3 did this during "The End's" boss fight. Change time to a week or year on your PS2, restart game. You'll see a cutscene, Naked Snake will sneak up on "The End", to find he died of old age.
Change the time on PC too. That gets tedious though and you have to remember to set it back.
#21
Posté 25 août 2015 - 01:13
Make time flow faster when you are playing the game, make the 24 hour operation pass at 60x speed while you are playing, so if you keep playing you can get it done in a half hour, but if you want to stop and take a break from the game the progress will keep ticking by, at a much slower pace.
#22
Posté 25 août 2015 - 01:14
Change the time on PC too. That gets tedious though and you have to remember to set it back.
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LOL
That would be hell for me.... you see I have certain tasks scheduled to be triggered at certain times. Some would be triggered at inappropriate times and some would skip a cycle. Backups and NAS updates anyone?
Grammar correction
Modifié par Sartoz, 25 août 2015 - 04:31 .
#23
Posté 25 août 2015 - 01:27
I'm just hoping the bean counters don't realize it's a great place for them to jam in more microtransactions.
"Pay 50 tokens to instantly complete this task"
"Click here to buy more tokens"
- Sartoz, Malleficae et Aesa aiment ceci
#24
Posté 25 août 2015 - 01:41
Agreed. The War Table was an interesting concept, but it was poorly designed. Fortunately I play on the PC so I could just move my clock forward and back again to complete the missions when I felt like it.
I'm just hoping the bean counters don't realize it's a great place for them to jam in more microtransactions.
"Pay 50 tokens to instantly complete this task"
"Click here to buy more tokens"
WHAT ARE YOU DOING GIVING THEM IDEAS?!!

- Sartoz, Kmaru, S.W. et 1 autre aiment ceci
#25
Posté 25 août 2015 - 01:43
I forget what the point of the war table was? Seriously what was the point of the war table and why was it there? The idea of the war table had potential but it really needed to have a more tangible effect of gameplay than merely being an extremely inefficient way to get extra coin and resources, the way it was implemented in Inquisiton one has to wonder why they even bothered in the first place? As if it was an afterthought tacked onto the finished product, a half arsed attempt to make the player feel like the commander of an army that does not exist.
As for certain things being on a timer I don't mind so long as it isn't obnoxiously long like 16 real time hours, I think what they really needed was some sort of turn system or day/night cycle where certain events can happen after a certain amount of time and the passage of time can be sped up by resting or something, I guess a lot of the Ideas in Inquisition required more effort than they were willing to give to pull them off. Let's hope they don't repeat their mistakes for Andromeda.
- Lord Bolton, Kmaru et Aesa aiment ceci





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