I don't know anything about DAI's wartable as I haven't played it but I personally don't want real time added. I enjoyed the freedom to take my time and explore things in ME1 and ME2..when ME3 came out it was like...OK I have to do this like really quickly to make sure I don't lose out on the goodies in this planetary system that the Reapers are taking over... God forbid I took too long and that mission event took a whole other turn...which is fine too but I really enjoyed just exploring everything...I'm a bit of a completionist when it comes to RPG's and I like looking at every corner of a game and I may even spend a half hour running around a map after I killed all of the enemies and done the main mission just to see what the developers created and enjoy the design etc. I'd rather be able to take my time with missions and things in ME:Andromeda. Hopefully I am not misunderstanding the post but if I am, excuse me, yet still, I'd like to be able to play the next RPG patiently.
Please don't incorporate real time into gameplay
#26
Posté 25 août 2015 - 01:59
- Annos Basin aime ceci
#27
Posté 25 août 2015 - 02:01
I forget what the point of the war table was? Seriously what was the point of the war table and why was it there? The idea of the war table had potential but it really needed to have a more tangible effect of gameplay than merely being an extremely inefficient way to get extra coin and resources, the way it was implemented in Inquisiton one has to wonder why they even bothered in the first place? As if it was an afterthought tacked onto the finished product, a half arsed attempt to make the player feel like the commander of an army that does not exist.
As for certain things being on a timer I don't mind so long as it isn't obnoxiously long like 16 real time hours, I think what they really needed was some sort of turn system or day/night cycle where certain events can happen after a certain amount of time and the passage of time can be sped up by resting or something, I guess a lot of the Ideas in Inquisition required more effort than they were willing to give to pull them off. Let's hope they don't repeat their mistakes for Andromeda.
Originally our decisions in the game were suppose to be far more consequential. I remember the devs proudly talking about how entire areas could end up destroyed or otherwise changed because of what we chose. Obviously almost none of that made it into the final product, but I wonder if the war table missions were a remnant of that concept.
As they are now, I agree with you. There isn't much of a point to them.
#28
Posté 25 août 2015 - 02:25
Originally our decisions in the game were suppose to be far more consequential. I remember the devs proudly talking about how entire areas could end up destroyed or otherwise changed because of what we chose. Obviously almost none of that made it into the final product, but I wonder if the war table missions were a remnant of that concept.
As they are now, I agree with you. There isn't much of a point to them.
Agreed. I suspect that they were originally going to have a greater impact. As of now, they are basically glorified codex entries that provide minor rewards (influence, schematics, crappy items, etc.). They do make enjoyable reads the first time around though. I like lore and they helped enrich that. Of course, it loses something when you realize that the vast majority of them end the same way minus a line or two regardless of which advisor you select.
- Kmaru et Aesa aiment ceci
#29
Posté 25 août 2015 - 02:37
<<<<<<<<<<()>>>>>>>>>>
WT was a poor implementation of a good idea. Example: You have this organization at your command and when you ask to get some resources, they bring you 3 Elf-Roots!
The Time factor associated to some of the WT missions (those outside game time) is puzzling. You know the ones... 14hrs+ to complete a mission. Since I did not wish to explore more nonsense while waiting, I shut down the game and came back to it the next day. What a waste of my time.
Resource gathering was quite waste of time via wartable and didn't make much sense like you said 3 elf-root is quite ridiculous ^^; However I was mostly into story-based wartable missions. I found those more enjoyable than most of "side" quest we got into actual game. I quite like text-based games so that reminded me of those. I didn't have problems with completing war table missions either, I guess they fit to my play-style at least. I didn't felt at all that I had to close the console and wait out them, they pretty naturally went by when I was playing the game.
- Annos Basin, Kmaru et Aesa aiment ceci
#30
Posté 25 août 2015 - 02:54
- INVADERONE aime ceci
#31
Posté 25 août 2015 - 02:58
Real time? Someone will have to explain me that. I don't own Inquisition ![]()
#32
Posté 25 août 2015 - 03:01
Real time? Someone will have to explain me that. I don't own Inquisition
Inquisition has text missions, which you dispatch your advisors to handle. The amount of time it takes them to complete these missions are based in real world time, not game time.
Agreed. I suspect that they were originally going to have a greater impact. As of now, they are basically glorified codex entries that provide minor rewards (influence, schematics, crappy items, etc.). They do make enjoyable reads the first time around though. I like lore and they helped enrich that. Of course, it loses something when you realize that the vast majority of them end the same way minus a line or two regardless of which advisor you select.
Yeah, I also enjoyed the story ones, like Sutherland's crew, on my first playthrough. I also liked that you could contact the Warden (because why wouldn't you?) and help Rhys & Evangeline. Still wish they made an actual appearance in the game though. Evangeline is lovely.
- daveliam aime ceci
#33
Posté 25 août 2015 - 03:42
Change the time on PC too. That gets tedious though and you have to remember to set it back.
True... just try not forget, though. My PS4 is set to auto-tune when I log, so it fixes itself. Nonetheless, I understand your point.
#34
Posté 25 août 2015 - 03:48
Yeah pretty much hated the War Table... frustrating to read about way more interesting stuff going on than what was actually in the game. And the waiting... ugh. Thank god for the "no waiting" mod.
#35
Posté 25 août 2015 - 03:50
This game is not a mobile game. It was annoying with the war table missions in DAI, especially on the subsequent playthroughs. I'm just hoping they don't incorporate something like that on a console game. I was half expecting for Cullen to ask you to buy some diamonds to speed up the time.
Yeah, that was one of most detrimental design decisions to the game experience. It really added nothing except frustration.
- Sartoz aime ceci
#36
Posté 25 août 2015 - 03:59
If you don't Alt+Tab out to look at porn while your missions complete you aren't a true fan.
- Jeremiah12LGeek, Battlebloodmage et Indomito aiment ceci
#37
Posté 25 août 2015 - 04:28
The disadvantage of the real time war table was that if you had to select a 16 hr event at the start of your gaming session and needed that to complete before you could do a quest to open up an area you were stuck running around hunting bears for four hours before you went to bed, or you'd simply turn off the game and go do something else. It is not a way to get us to play a game. And in the end does your decision really matter?
- Jeremiah12LGeek, Annos Basin et Kmaru aiment ceci
#38
Posté 25 août 2015 - 04:36
Real time? Someone will have to explain me that. I don't own Inquisition
The worst was when u had to wait more than 20 hours, before being able to continue the game. Knowing that the forces u will send there won't be able at all during that time. U only had 3 of them. so imagine u sent all 3.
Sometimes u just can't continue playing cause those forces, are also the one that will unlock new pathes on the map.
+1 sH0tgUn jUliA
#39
Posté 25 août 2015 - 04:39
Honestly, I'm fine with the concept of real time like that but events shouldn't take over 24 hours to complete at any circumstance, say 1 - 1,5 hours at max.
- Jeremiah12LGeek aime ceci
#40
Posté 25 août 2015 - 04:41
You were supposed to use up the time playing multiplayer. Duh...The worst was when u had to wait more than 20 hours, before being able to continue the game. Knowing that the forces u will send there won't be able at all during that time. U only had 3 of them. so imagine u sent all 3.
Sometimes u just can't continue playing cause those forces, are also the one that will unlock new pathes on the map.
+1 sH0tgUn jUliA
- Kmaru et Aesa aiment ceci
#41
Posté 25 août 2015 - 04:52
- sH0tgUn jUliA et Jeremiah12LGeek aiment ceci
#42
Posté 25 août 2015 - 04:57
You were supposed to use up the time playing multiplayer. Duh...
Lol True. I honestly started playing MP only after my 200h of solo.
#43
Posté 25 août 2015 - 10:40
I liked wartable though. Waiting for something to be done is not that unheard in games, at least strategy based. In Age of Empires you have to wait until buildings get build and troops get trained and so on.
Imagine having to wait for the merchants in Fallout to resupply their ammo in 3 days real time. These things better bnoud to game time/events in "RPG". Time gating is for mmo-s. Oh, Inquisition and mmorpgs, funny story. Short version: i hope there wont be anything like the WoW Garrison Follower Missions *cough* I mean Wartable from Inquisition.
- Kmaru aime ceci
#44
Posté 25 août 2015 - 10:52
Would have been better received if it had physical effects in the game world imo.
The idea behind it seemed to be: Set up stuff for the Inquistion to do while you're questing. Problem is, people didn't find the questing in DAI engaging at all.
- Kmaru aime ceci
#45
Posté 25 août 2015 - 11:47
I hated the real time missions from the war table. I just ended up doing them before going to school/work/bed and they'd usually be done by the time I got back.
- Kmaru aime ceci
#46
Posté 26 août 2015 - 01:09
I hated the real time missions from the war table. I just ended up doing them before going to school/work/bed and they'd usually be done by the time I got back.
Yeah, that's the thing. The effect depends on how many hours you're putting in every day. If you're only playing a couple of hours you get one effect, if you're binging you get something much worse.
#47
Posté 26 août 2015 - 01:48
personally, it did not cause an issue for me. but i would assume that bioware will take that into mind if many people dont like it...
#48
Posté 26 août 2015 - 09:20
I enjoyed the War Table missions. The concept is quite good as they have different outcomes (sad that it has no real ramifications in-game but for flavour it was really good). But I do not understand the time imposition, especially the longer ones that take over half a real day. I just made them instant-completes by altering the system clock. It made it a lot more fun to me.
- Catastrophy aime ceci
#49
Posté 26 août 2015 - 11:39
It was a good idea. Just not well executed. I played the first part without being aware of the ware table importance.
#50
Posté 26 août 2015 - 02:18
Resource gathering was quite waste of time via wartable and didn't make much sense like you said 3 elf-root is quite ridiculous ^^; However I was mostly into story-based wartable missions. I found those more enjoyable than most of "side" quest we got into actual game. I quite like text-based games so that reminded me of those. I didn't have problems with completing war table missions either, I guess they fit to my play-style at least. I didn't felt at all that I had to close the console and wait out them, they pretty naturally went by when I was playing the game.
<<<<<<<<<<()>>>>>>>>>>
Surely, not this one? The Colossal Cave ? My very first on a mainframe.
Go here to play it online:
http://www.amc.com/s...-cave-adventure





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