Aller au contenu

Photo

Some of the things I am wondering about with MP this go around.


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Geth Supremacy

Geth Supremacy
  • Members
  • 3 668 messages

First off,  I hope DA: I was some type of sick joke and nothing that is viewed as "good" by Bioware.  I can't believe the things that have went down with that game.  There were a few improvements, but it has also made me worry about the quality of the game ME:A MP is going to give.

 

As many of the players would say and punch me if I didn't mention.....Why is the matchmaking so bad?  When I played, it was private 9 times out of 10.  This isn't something I experienced a lot, but it is one of if not the biggest complaints by players

 

Which leads me to my first thing.  In ME there was no "join friend" option.  For some strange reason if you accepted an invite...the game had to log you completely out of MP back out to the main menu, and then load all the way back up, make you select a character, and then you could join the room?

 

This was fixed in DA: I.  Only now, even though it says you can make a "private room"  anyone who has someone on their list can join.  With the amount of connection issues it was very annoying constantly telling people they are taking someones spot or "trying" to solo to wipe out a challenge or something.  If forced to choose I would prefer ME3's way, but really wish we could join friends unless they are in a private room.

 

In a perfect world I would want more maps (even 7 or 8 would be great) but I think having 6 maps on release day is perfectly fine.  Going into DA was a shock.  3 maps.....3 MP maps from Bioware and EA.  Almost a year after release the grand total is 4 maps. Pitiful.  ME3 ended with 13 maps and I think that is perfectly fine.  It still makes you worry about what type of quality you will be getting in the next MP though.

 

If its not matchmaking, then the current biggest gripe has to be the loot system.  It is bad.  I understand there are people that will actually pay real money for a box of MP items (which is fine...its their money) and this a business that wants to make money, but there has to be a better way than this.  One suggestion I would have is to make any item a player wants available to them, but also make the price extremely high.  They can get what they want, but its not going to be cheap.  There are many things that could be done.  I hope the game is more like ME3 where weapons actually have a use and personality to them.  Much of your armory is viable.  Not get the best one and salvage everything else.....

 

I'll wrap this up now as this feels like its getting very long and I'm sure there may be others with great suggestions, but my final point will be there is no reason that players shouldn't be able to choose what buttons their abilities map to.  Before DA: I I would have assumed this was natural progression.  I'm very worried tbh.  Giving characters more than 3 abilities to choose from would also add a lot of diversity and "character" to them.


  • Vortex13 aime ceci

#2
HSomCokeSniper

HSomCokeSniper
  • Members
  • 405 messages

 

 

If its not matchmaking, then the current biggest gripe has to be the loot system.

 

I absolutely loved the ME3:MP but then I started up the DA:I MP and saw that loot system again (X2) and didn't even bother to try it...to this day.



#3
SerriceIceDandy

SerriceIceDandy
  • Members
  • 186 messages

I would like the option to make our own multiplayer characters. I'm not saying give us a full SP character creation with cheekbone sliders etc, but one like Destiny's would be quite sufficient.

 

Also give us the option to choose our class/powers, with more varied/diverse/powerful ones becoming unlock-able later. So like having an adept starting with Push/Pull/Singularity and then having powers like Lash, Barrier, Warp available later through levelling up & credits (or Micro-transactions, for the impatient).

 

Let us choose what we want to purchase, and for a lower price you could still gamble on random packs that get you multiple items with no control. Nothing drove me up the wall more than wanting to unlock a particular character, but instead getting character training for a character I didn't even like playing as for the tenth time. 


  • Kmaru aime ceci

#4
Swan Killer

Swan Killer
  • Members
  • 3 184 messages

You can set your ME3MP lobbies to "Private" or "Private - friends only", since the Earth DLC, I believe.



#5
Vortex13

Vortex13
  • Members
  • 4 186 messages

I don't know how BioWare could have messed up the loot system for DAMP after seeing what worked for MEMP. Sure the RNG store was annoying at times, but at least the Mass Effect version was progressive, you get a weapon upgrade and it improved said weapon until you reached level X and then you wouldn't get that item anymore. In DAMP there is no progression, there is no upgrade system, the RNG store will be happy to shower you with mountains of useless lvl 6 grey weapons, and since everything is tied to weapon damage (another mistake) this means that you will only use the most powerful gear for your runs.

 

Unlike MEMP, were even the lowly Avenger could still be viable on higher difficulties and useful in the hands of numerous kits, DAMP restricts weapon types by class and then only the higher level purples are feasible unless the player is purposely trying to hinder themselves. A lvl 26 purple weapon is the best weapon to use, and as such there is no deviation in gameplay; just grind until you hit a high level purple and then only use that from that point on. All the guns in MEMP's arsenal were useful, some of them preformed better on higher difficulties, but by and large the choice of weapon was down to player preference. More than that, a lot of the guns for MEMP brought new, unique approaches to combat; compare this to DAMP's weapons were the weapons have no variety outside of a very select few, and even then a Longbow of the Griffon offered up nothing new in your approach to fighting compared to a standard bow.

 

DAMP may have added in a greater deal of customization with power selection and the ability to map your skills where you wanted, but their characters are way more restrictive in terms of their appearance and personality. MEMP kits were a blank slate, they have no pre-established backgrounds and they only offered input in small, combat appropriate quips; if you wanted to create Jath'baloc a Batarian Soldier and former member of the Karshan special forces you could. DAMP characters have a pre-esetablished background and personality though. Not only do they eliminate that blank slate feature they are very hit and miss; do you want to play as an Elven Keeper? Go ahead, its too bad though that she's an even bigger bigot than even the hardcore Chantry supporters on this forum, and that she will say the same few lines; many of which have absolutely nothing to do with combat; over and over and over and over.

 

The characters in DAMP have a one dimensional personality that not only removes the 'blank slate' nature of putting yourself into the game with your friends, but it also makes the whole MP experience feel watered down, and not something to be taken seriously. For the most part MEMP lined up with the theme of a galaxy at war, and species fighting for their very survival, DAMP on the other hand takes a very light hearted approach to the matters brought up by the SP, and really, in some cases,  seems to exist in a world completely separated from the main narrative. You come from the campaign and trying to save the world to hear mages talking about the ham they had in camp the other day while blowing Red Templars to bloody bits; its very disjointed.



#6
Sartoz

Sartoz
  • Members
  • 4 502 messages

Big Snip

----------

If its not matchmaking, then the current biggest gripe has to be the loot system.  It is bad.  I understand there are people that will actually pay real money for a box of MP items (which is fine...its their money) and this a business that wants to make money, but there has to be a better way than this. 

 

Snip

 

                                                                       <<<<<<<<<<()>>>>>>>>>>

 

The obvious point with MP is that EA wants to make money via micro$transactions. Making it easy for you to get things negates that objective. Don't expect easy. Expect to spend serious grinding time.

 

ME:A is more shooter than RPG. By default, the SP game will have many maps suitable for MP combat. 

 

As a senior developers I would look at the idea of starting out with a MP "training arena" map onlaunch day. Then as you progress in your SP game, MP maps would open up to fullfill crossover quests or Strike Missions. These new maps would then be opened up for co-op play.

 

Well, it's an idea,



#7
MGW7

MGW7
  • Members
  • 1 086 messages

Do not lock things behind unrelated game modes.

 

It kills the modes.

 

Multiplayer should be completely self sustaining, and should not need you to play the other modes to get everything. And the campaign should not require you to play multiplayer to win.

 

Me3 allowed you to make the campaign easier through multiplayer, but you did not need to play multiplayer to get to the end of the campaign.



#8
Jay P

Jay P
  • Members
  • 442 messages

I don't know how BioWare could have messed up the loot system for DAMP after seeing what worked for MEMP. Sure the RNG store was annoying at times, but at least the Mass Effect version was progressive, you get a weapon upgrade and it improved said weapon until you reached level X and then you wouldn't get that item anymore. In DAMP there is no progression, there is no upgrade system, the RNG store will be happy to shower you with mountains of useless lvl 6 grey weapons, and since everything is tied to weapon damage (another mistake) this means that you will only use the most powerful gear for your runs.

Unlike MEMP, were even the lowly Avenger could still be viable on higher difficulties and useful in the hands of numerous kits, DAMP restricts weapon types by class and then only the higher level purples are feasible unless the player is purposely trying to hinder themselves. A lvl 26 purple weapon is the best weapon to use, and as such there is no deviation in gameplay; just grind until you hit a high level purple and then only use that from that point on. All the guns in MEMP's arsenal were useful, some of them preformed better on higher difficulties, but by and large the choice of weapon was down to player preference. More than that, a lot of the guns for MEMP brought new, unique approaches to combat; compare this to DAMP's weapons were the weapons have no variety outside of a very select few, and even then a Longbow of the Griffon offered up nothing new in your approach to fighting compared to a standard bow.


This.

DAIMP multiplayer is ok, but I miss the excitement of getting a new gun in MEMP and playing with it and seeing how it can change your entire playstyle.

This also offered way more opportunities to customize your load-out to your playstyle, while also encouraging trying new playstyles. A very good balance.

In DAIMP, regardless of what weapon you have, you are locked into a few core things, most importantly engagement distance and type.

In MEMP, while your abilities favored certain playstyles, you weapon could be used to either further compliment that, or give you engage my variety.

I would would respectfully disagree as to the characters, though. In MEMP, they were just generic soldiers. There was nothing really individualistic about them. I liked much better the DAIMP model.

However, there was just too little dialogue variety. The same things happens in Madden, though that's a little more understandable, given all the variables. There should be 20 times, or even 50 times more dialogue for the characters in DAIMP.

It doesn't have to be that much more complicated or time intensive to make. Instead of just one exclamation for "Look at that" or "Over here," record like 10 or 15. It's not going to take significantly more studio time, and would be a little touch that had an enormous impact in my opinion.

  • Vortex13 aime ceci

#9
medusa_hair

medusa_hair
  • Members
  • 267 messages
I loved MEMP, could play it forever. I detested DAMP. bad, bad bad. Pick a way. they should not incorporate any elements of DAMP in the new MEMP in my opinion.