First off, I hope DA: I was some type of sick joke and nothing that is viewed as "good" by Bioware. I can't believe the things that have went down with that game. There were a few improvements, but it has also made me worry about the quality of the game ME:A MP is going to give.
As many of the players would say and punch me if I didn't mention.....Why is the matchmaking so bad? When I played, it was private 9 times out of 10. This isn't something I experienced a lot, but it is one of if not the biggest complaints by players
Which leads me to my first thing. In ME there was no "join friend" option. For some strange reason if you accepted an invite...the game had to log you completely out of MP back out to the main menu, and then load all the way back up, make you select a character, and then you could join the room?
This was fixed in DA: I. Only now, even though it says you can make a "private room" anyone who has someone on their list can join. With the amount of connection issues it was very annoying constantly telling people they are taking someones spot or "trying" to solo to wipe out a challenge or something. If forced to choose I would prefer ME3's way, but really wish we could join friends unless they are in a private room.
In a perfect world I would want more maps (even 7 or 8 would be great) but I think having 6 maps on release day is perfectly fine. Going into DA was a shock. 3 maps.....3 MP maps from Bioware and EA. Almost a year after release the grand total is 4 maps. Pitiful. ME3 ended with 13 maps and I think that is perfectly fine. It still makes you worry about what type of quality you will be getting in the next MP though.
If its not matchmaking, then the current biggest gripe has to be the loot system. It is bad. I understand there are people that will actually pay real money for a box of MP items (which is fine...its their money) and this a business that wants to make money, but there has to be a better way than this. One suggestion I would have is to make any item a player wants available to them, but also make the price extremely high. They can get what they want, but its not going to be cheap. There are many things that could be done. I hope the game is more like ME3 where weapons actually have a use and personality to them. Much of your armory is viable. Not get the best one and salvage everything else.....
I'll wrap this up now as this feels like its getting very long and I'm sure there may be others with great suggestions, but my final point will be there is no reason that players shouldn't be able to choose what buttons their abilities map to. Before DA: I I would have assumed this was natural progression. I'm very worried tbh. Giving characters more than 3 abilities to choose from would also add a lot of diversity and "character" to them.





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