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The question of magic and rulership


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#101
Xilizhra

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Codex entry in WoT.

 

http://dragonage.wik...ble_Blood_Magic

 

A magister mentions another magister who bursts into an abomination while using blood magic.

Interestingly, another deliberately created one (maybe not completely deliberate, but still happened due to some extremely risky experimentation and not just a momentary lapse in self-control during a typical day, which seems to be the usual fear here).



#102
sandalisthemaker

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Interestingly, another deliberately created one (maybe not completely deliberate, but still happened due to some extremely risky experimentation and not just a momentary lapse in self-control during a typical day, which seems to be the usual fear here).

 

I'm not sure about the possibility/risk of randomly bursting into an abomination while walking down the street, but The Last Flight touches on how merely casting spells allows demons to touch a mage's thoughts and whisper to their minds.  It talks about how abominations are more common during times of war or blights, when fatigued or desperate mages are more likely to lose control. 

 

But the jist of it is that the demons are always there whenever a mage draws from the fade and casts spells, and are even more insistent when a mage draws from blood to cast. 

 

That we don't see this implemented in game is likely just due to gameplay mechanics, the fact that they have other things to focus on in the narrative, and the fact that the mage PC is a special snowflake who never has to worry about the risks of being a mage. 



#103
Xilizhra

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I'm not sure about the possibility/risk of randomly bursting into an abomination while walking down the street, but The Last Flight touches on how merely casting spells allows demons to touch a mage's thoughts and whisper to their minds.  It talks about how abominations are more common during times of war or blights, when fatigued or desperate mages are more likely to lose control. 

 

But the jist of it is that the demons are always there whenever a mage draws from the fade and casts spells, and are even more insistent when a mage draws from blood to cast. 

 

That we don't see this implemented in game is likely just due to gameplay mechanics, the fact that they have other things to focus on in the narrative, and the fact that the mage PC is a special snowflake who never has to worry about the risks of being a mage. 

By the time of Inquisition, the "special snowflake" excuse really stops working. No abominations among the mage rebellion, either in Redcliffe or out in the Hinterlands? No abominations appearing in the Inquisition? No abominations, period, to the point where they don't even have a codex entry? I'm somewhat more inclined to trust the games than the novels, and if they do in fact match, the demons who try to poke at you from the Fade can't actually do much beyond irritate you unless you outright invite them in.


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#104
sandalisthemaker

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By the time of Inquisition, the "special snowflake" excuse really stops working. No abominations among the mage rebellion, either in Redcliffe or out in the Hinterlands? No abominations appearing in the Inquisition? No abominations, period, to the point where they don't even have a codex entry? I'm somewhat more inclined to trust the games than the novels, and if they do in fact match, the demons who try to poke at you from the Fade can't actually do much beyond irritate you unless you outright invite them in.

 

It just wasn't the focus of the story.

 

Implementing actual risks and consequences of choosing to bring in a large group of random, desperate, rebel mages of varying degrees of magical aptitude, training, and control- or lack there of-  into the Inquisition would have been great.  It also would likely have been challenging and resource intensive to do anything deep and meaningful with, and would likely have miffed many pro-mage freedom fans if the mages were shown to be vulnerable to any of the actual dangers that magic has been shown to bring in the lore. 



#105
The Hierophant

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By the time of Inquisition, the "special snowflake" excuse really stops working. No abominations among the mage rebellion, either in Redcliffe or out in the Hinterlands? No abominations appearing in the Inquisition? No abominations, period, to the point where they don't even have a codex entry? I'm somewhat more inclined to trust the games than the novels, and if they do in fact match, the demons who try to poke at you from the Fade can't actually do much beyond irritate you unless you outright invite them in.

The demons wantimg to possess the mages during DAI seems redundant if you consider the breach, and rifts.


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#106
Hellion Rex

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The demons wantimg to possess the mages during DAI seems redundant if you consider the breach, and rifts.

Quite. Why work to tempt and possess a mage when you can simply manifest yourself entirely by coming through a rift? Granted, the smarter ones probably did try to keep possessing mages, so they could hide in plain sight.


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#107
sandalisthemaker

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Quite. Why work to tempt and possess a mage when you can simply manifest yourself entirely by coming through a rift? Granted, the smarter ones probably did try to keep possessing mages, so they could hide in plain sight.

 

Hello, my dear.


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#108
Xilizhra

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It just wasn't the focus of the story.

 

Implementing actual risks and consequences of choosing to bring in a large group of random, desperate, rebel mages of varying degrees of magical aptitude, training, and control- or lack there of-  into the Inquisition would have been great.  It also would likely have been challenging and resource intensive to do anything deep and meaningful with, and would likely have miffed many pro-mage freedom fans if the mages were shown to be vulnerable to any of the actual dangers that magic has been shown to bring in the lore. 

So, either Inquisition is an unexplained anomaly and the fourth game will be lousy with abominations, the dangers of magic have been retconned, or the pro-templar crowd misinterpreted the lore in the first two games and took it too far. Since the third one requires the fewest logical leaps and leads to the most consistent story, I'm inclined to believe that one.

 

 

The demons wantimg to possess the mages during DAI seems redundant if you consider the breach, and rifts.

No, Solas states that they've been dragged through unwillingly, and the process drives them insane. Intelligent demons will want to stay away from the rifts.


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#109
The Hierophant

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No, Solas states that they've been dragged through unwillingly, and the process drives them insane. Intelligent demons will want to stay away from the rifts.

I doubt they would know this before their attempt to jump into Thedas.



#110
sandalisthemaker

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Pride demons are supposed to be intelligent, and yet you can't swing a dead cat without hitting one when closing rifts at later stages of the game. 



#111
Xilizhra

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Pride demons are supposed to be intelligent, and yet you can't swing a dead cat without hitting one when closing rifts at later stages of the game. 

I didn't say they were always successful.



#112
sandalisthemaker

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So, either Inquisition is an unexplained anomaly and the fourth game will be lousy with abominations, the dangers of magic have been retconned, or the pro-templar crowd misinterpreted the lore in the first two games and took it too far. Since the third one requires the fewest logical leaps and leads to the most consistent story, I'm inclined to believe that one.

 

 

You only have to look at around 99% of all the plot points in the Dragon Age games to see the dangers of magic.  



#113
Il Divo

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^Didn't time magic essentially lead to a potential alternate universe where abominations were in fact running amok?

 

Edit: Actually, come to think of it, this whole end of the world scenario is itself caused by the machinations of Corypheus and Solas.



#114
sandalisthemaker

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^Didn't time magic essentially lead to a potential alternate universe where abominations were in fact running amok?

 

Edit: Actually, come to think of it, this whole end of the world scenario is itself caused by the machinations of Corypheus and Solas.

 

I guess so.  I've only actually played through "In Hushed Whispers" once.  So I'm a little fuzzy on the details.

 

Yes. Magic has ruined/destroyed so many lives. 

 

Many more if Solas's plan comes to fruition.



#115
The Hierophant

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Damned Solas.



#116
Steelcan

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Damned Solas.

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#117
sandalisthemaker

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Damned Solas.

 

It's been said before, but it's so true:

 

DAO:   Dammit Morrigan!!

 

DA2:   DAMMIT ANDERS!!!!!11!

 

DAI:  Dammit Solas!!!!!!!!!!!!!!


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#118
The Hierophant

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It's been said before, but it's so true:

 

DAO:   Dammit Morrigan!!

 

DA2:   DAMMIT ANDERS!!!!!11!

 

DAI:  Dammit Solas!!!!!!!!!!!!!!

Agreed. They upped the ante with each installment too. I can't even imagine what craziness would be unleashed in DA4. 


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#119
sandalisthemaker

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Agreed. They upped the ante with each installment too. I can't even imagine what craziness would be unleashed in DA4. 

 

I'll be keeping my eyes on the mage companions, that's for sure. 


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#120
The Hierophant

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I'll be keeping my eyes on the mage companions, that's for sure.

It's always the mage. At this point it wouldn't surprise me if the new mage companion attempted to blow up the planet in order to solve world hunger or something.


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#121
Iakus

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^Didn't time magic essentially lead to a potential alternate universe where abominations were in fact running amok?

 

Edit: Actually, come to think of it, this whole end of the world scenario is itself caused by the machinations of Corypheus and Solas.

It certainly would have been interesting to see what the end results of a red lyrium Solas would have been...


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#122
Iakus

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By the time of Inquisition, the "special snowflake" excuse really stops working. No abominations among the mage rebellion, either in Redcliffe or out in the Hinterlands? No abominations appearing in the Inquisition? No abominations, period, to the point where they don't even have a codex entry? I'm somewhat more inclined to trust the games than the novels, and if they do in fact match, the demons who try to poke at you from the Fade can't actually do much beyond irritate you unless you outright invite them in.

GIven the dozens, nay hundreds of rifts plus the Breach itself, there's an overall dearth of demons in general, which I found puzzling in the game.



#123
Steelcan

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GIven the dozens, nay hundreds of rifts plus the Breach itself, there's an overall dearth of demons in general, which I found puzzling in the game.

I mean we could have had a demon plotline for the mages in the rebellion who joined the Inquisition, but it wouldn't have been really relevant to the overall story



#124
Xilizhra

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You only have to look at around 99% of all the plot points in the Dragon Age games to see the dangers of magic.  

Do we, now? Let's take a look.

 

DAO

 

Broken Circle: Yes, admittedly, this one counts. (1)

Arl of Redcliffe: Also counts, though I would say the fear of magic is responsible for a third of this (magic itself is the second third, with the final third being the assassination plot that kicked everything off). (2)

Urn of Sacred Ashes: Nope, the magic here is rather benign. (-1)

Nature of the Beast: Not really about the dangers of magic, per se, so much as it is one mage being a dick. Nothing's really breaking out of control here. Maybe it's half a point. (2.5)

A Paragon of Her Kind: No magic involved here, aside from indirect enchantmenty stuff that can't go out of control. (-2)

The Landsmeet and associated quests: Definitely not. (-3)

The darkspawn: Unknown! As the Blight definitely predates the breach into the Black City (pre-Memories blighted lyrium), and we have evidence that it may have been unleashed by Andruil, it has by no means been satisfactorily proven that the darkspawn were created by magic used in a world resembling ours in any way. (0)

 

And for companion quests?

 

Alistair's Family: No. (-4)

Flemeth's Real Grimoire: Not directly, now that we know that possession wasn't intended to be harmful. (-5)

Leliana's Past: No.(-6)

The Sword of the Beresaad: No. (-7)

Wynne's Regret: No. (-8)

All the Crow stuff with Zevran: No. (-9)

Oghren's Old Flame: No. (-10)

A Golem's Memories: No. (-11)

 

Hmm. Awakening?

 

Velanna's shenanigans: She was doing damage with magic, but in this case, was basically just into violent banditry, so another half point. (3)

Sigrun's quest and Kal-Hirol: No. (-12)

The Blackmarsh mess: Yes! (4)

The Architect and all he tried to do: Kind of? It seems like his plan involved more alchemy than magic, though, so counting it seems shaky. (0)

 

Golems of Amgarrak and Witch Hunt... the former, somewhat, the latter not so much. (5, -13)

 

 

Let's move on to DA2!

 

Kirkwall's refugee crisis: Laughably no. (-14)

Birthright: No. (-15)

The Way It Should Be: No. (-16)

Long Way Home: No, unless fighting through undead mooks hanging out on Sundermount counts. (-17)

Tranquility: No; in fact, this is about the dangers of templars. (-18)

Fools Rush In: No. (-19)

Bait and Switch: No. (-20)

Wayward Son: It does come up in passing, I will admit. (6)

Blackpowder Promise: No. (-21)

Enemies Among Us: Yes. (7)

Duty: No. (8)

Shepherding Wolves: No. (-22)

Act of Mercy: No. (-23)

The Deep Roads Expedition: Yes, assuming you count red lyrium as such. (9)

 

Night Terrors: Yes. (10)

Repentance: Yes. (11)

Dissent: Yes, at the end with Justice. (12)

A Bitter Pill: No. (-24)

Blackpowder Courtesy: No. (-25)

Offered and Lost: No. (-26)

Mirror Image: Tangentially, depending on how magical you consider the varterral to be. (0)

Family Matter: Yes. (13)

The Long Road: No. (-27)

Prime Suspect: Almost, but not quite. (-28)

All That Remains: Yes. (14)

Following the Qun: No. (-29)

To Catch a Thief: No. (-30)

Demands of the Qun: No. (-31)

 

On the Loose: Yes. (15)

Alone: No. (-32)

Faith: No. (-33)

Justice: Belatedly, yes. (16)

A New Path: Yes. (17)

No Rest for the Wicked: No. (-34)

Favor and Fault: No. (-35)

Haunted: Yes. (18)

Best Served Cold: Kind of, at the end. (19)

The Last Straw: Half of it, yes. (20)

 

Then we have Legacy, which can be counted as a yes, and Mark of the Assassin, which is a no. (21, -36)

 

Near the end now! Inquisition!

 

The Wrath of Heaven: Yes. (22)

The Threat Remains: No. (-37)

In Hushed Whispers/Champions of the Just: Yes. (23)

In Your Heart Shall Burn: No. (-38)

The Verchiel March: No. (-39)

Promise of Destruction: No. (-40)

Last Resort of Good Men: No. (-41)

All New, Faded for Her: I'll count this as a no, since it's about the danger that humans pose to spirits. (-42)

Of Somewhat Fallen Fortune: No. (-43)

Here Lies the Abyss: Yes. (24)

Subjected to His Will: No. (-44)

Well, ****: Yes. (25)

Perseverance: No. (-45)

Wicked Eyes and Wicked Hearts: No. (-46)

Bring Me the Heart of Snow White: No. (-47)

Demands of the Qun: No. (-48)

Revelations: No. (-49)

The Left Hand of the Divine: No. (-50)

What Pride Had Wrought: I'd say no, though it could be argued yes. (0)

Doom Upon All the World: Yes. (26)

 

Which leaves us with Jaws of Hakkon as yes, The Descent as no, and Trespasser as yes. (28, -51)

 

 

So, with my count of the main quests, companion quests, and major DLC quests as plot points... our answer is that the dangers of magic make up approximately 35% of the plot points in the Dragon Age games. You might dispute some of my designations, but it's not over half, and it's definitely not 99%.


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#125
sandalisthemaker

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Do we, now? Let's take a look.

 

*snip*

 

Urgh!  Lol. Aw come on now! You *know* what I mean...   I'm talking about major story arcs.  But fine, if you want to go through all the trouble and get technical with every last quest, you are right. 

 

Anyways, everything is the fault of the damned Evanuris *mages*, plus mage Solas, plus mage Corypheus. The Blight, red lyrium, regular lyrium, the entire plot of DAI. It's all magic, which is the source of the bulk of the messes that the player has to clean up. 

 

But I gave you a like for going through all the trouble.