Mixing the personality types
#1
Escrito 25 agosto 2015 - 12:35
For instance, diplomatic Hawke will fail to intimidate someone while Aggressive Hawke does it with ease.
There are also different degrees to each personality. A character that is just mostly a certain way might not get a few lines of dialogue or options that would be available to someone who's fully commited to that path.
Do you guys know any other examples?
#2
Escrito 25 agosto 2015 - 01:16
Hawke personality types mostly affect two things:
- Hawke ability to persuade, Intimidate and lie;
- Hawke auto dialogue;
Example: Sarcastic Hawke can convince some guards that there is an fire during Isabela quest in Act 1, can convince ser Thrask that the mages are gone if you agree to help them, diplomatic Hawke can persuade Anders defenders to walk away during Act 1, aggressive Hawke can convince the Qunari defector to join you into fighting the Tal-Vashoth in the wounded coast. And that's all I can remember right now.
You can guess Hawke personality during their auto dialogue during certain scenes by paying attention to their tone. For example, after you kill an slaver in Darktown during the quest Wayward Son, sarcastic Hawke will go into an monologue about the Wounded coast.
- A txchimama le gusta esto
#3
Escrito 25 agosto 2015 - 01:35
#4
Escrito 25 agosto 2015 - 01:39
That is all there is to it. Hawke have no in and betweens. They either have one personality type or other. You can mix dialogues during conversations, but Hawke personality will aways be fixed to the dialogue type you choose the most.
#5
Escrito 25 agosto 2015 - 01:56
It is interesting to see how Hawke's chosen personality gives its own twist to other tones of voice.
#6
Escrito 26 agosto 2015 - 01:31
http://dragon-age.li...com/320762.html
It's been interesting to see the responses here; I didn't know about the reset between acts!
I don't have any official info or insight, but I'm on my third playthrough now, and all three are very thorough, clocking in at well over 50 hours, so I feel like I'm getting access to all of the dialogue.
I don't know how it works, but I have absolutely noticed a difference in the degree of personality shift. My first playthrough was pretty sassy, and definitely set the tone right at the beginning. But while she was predominately sassy, I had a liberal sprinkling of "green" choices in there, and the occasional "red." A lot of her cutscene dialogue was sassy, and I thought that was the extent of it.
However, on my third playthrough I am playing an almost 100% "purple" response guy, and the difference is quite pronounced. I am getting sassy cutscene dialogue I have never heard before, much more extreme in that regard than my first playthrough. (For example, when you talk to Cullen after rescuing Keran for the Enemies Among Us quest in Act 1. My first playthrough, mostly-sassy, had a very neutral intro dialogue to that cutscene, just basically saying she had found Keran. My third playthroguh, completely-sassy, walked in with a hilarious line about Good News vs Bad News that nearly made snort what I was drinking. Because this is still an Act 1 quest, there shouldn't have been a reset, so I'm not sure why my mostly-sassy wouldn't have gotten that line.)
In further contrast, my second playthrough was predominately a "green" choice character, with a sprinkling of "purple" and "red". And I can say that the cutscene dialogue I got with her was different from both the mostly-sassy and the completely-sassy playthroughs. There were noble, diplomatic dialogue lines here that I have heard nowhere else, not even with the first playthrough that was more of a mix of dialogue choices.
So while I don't know how it works, based at least on my personal observation there does indeed seem to be some difference based on degree. I'm wondering if there's a "neutral" cutscene dialogue to which the game will default if a certain percentage meter hasn't been met for various moments? Based on what I've seen, that seems feasible.
I've also noticed, now that I'm through Act 2 on this third playthrough, that there are many options you get to resolve quests that only become available if you have been very dedicated to one dialogue option over the others. Two instances in Act 1 come to mind:
Thrask and Grace and Karras and helping the mages escape the cave. I know that if you have Varric with you he can successfully bluff his way past Karras, though I've never had him with me at that point. But my first playthrough, mostly-sassy, I tried lying and failed to deceive Karras. Same with second "green" playthrough. But my third completely-sassy playthrough suddenly had a left-hand lying option that the previous two characters had not, and he was successful in the lie.
Also in Act 1, with the Dalish elf confronting the ex-werewolf about her mother's death. Neither my mostly-sassy or completely-sassy characters had any option for resolution there that didn't involve killing one side or the other. But my predominately "green" character had a new left-hand diplomatic option that solved it peacefully.
So it's not just cutscene dialogue that alters! Which just goes to make this game even cooler.![]()
ETA: I remember reading somewhere how the charm/intimidate options worked in Mass Effect, where you gathered cumulative points based on the percentage of times you took either option in any segment of the story. So that when you got to later segments, a particular Charm option would only open to you if you had met a percentage meter of previous choices. I wish I could remember exactly where that info was... but anyway, it sounds like that might the sort of system they could have employed behind the scenes in DA2 as well. It would fit with what I've observed in my playthroughs, at least.
- A txchimama le gusta esto
#7
Escrito 27 agosto 2015 - 12:58
I wouldn't be surprised if they did have that kind of system. I was surprised at the multitude of tone changes depending on your personality choices. I've always done a sprinkling of both, but it seems difficult to try and find every example of where it shifts.
It makes sense that if you choose the same personality throughout the whole game, it gives you the highest extremes of that personality. Either way, I like the system.
#8
Escrito 27 agosto 2015 - 09:50
Sarcastic Hawke = Has best approval from Varic/Isabela/fenris and sebastian he tells often jokes and can lie and convice people
Diplomatic Hawke = is simple Mr.Nice he has nicer quotes and has better approval from Bethany/Aveline/Merrill
Aggresive hawke = Mr.angry is simply sad or angry can scares people and has better approval from Fenris,Carver
- A ThePhoenixKing y a txchimama les gusta esto
#9
Escrito 27 agosto 2015 - 07:23
in alter version Diplomatic hawke = Superman
Sarcastic hawke = nightwing
Agressive Hawke = Batman
- A MichaelN7 le gusta esto
#10
Escrito 28 agosto 2015 - 06:53
Is that a player choice or does it happen automatically because of that personality?
I'm also curious about diplomatic Hawke. Is it as boring as it sounds?
#11
Escrito 28 agosto 2015 - 01:29
I didn't know about a scene where you could take money from an orphan kid.
I played as an Aggressive Hawke, but she had a sprinkling of nice choices.
As for the Diplomatic Hawke being boring... kinda. As FemHawke, anyway. She feels a bit low-key when you consider the setting. Even Varric will make comments like, "Can't you be a little less nice for once?" To me, it feels harder meshing together with the romance options. They're a bit nuts. They'll fawn over you if you're nice to them, but in my opinion, it doesn't bring out the best in their personalities because they're all extremists. She also rarely jokes. Sarcastic Hawke is a more direct prankster, Aggressive Hawke is unintentionally funny when she's being a ******, and Diplomatic Hawke just... smiles politely.
Regardless, I still enjoyed her story by imagining her a more "motherly" role among the party. Kind, responsible, stern when she needed to be, but naively protective when it came to others threatening them. I ended up pairing with Sebastian, because he at least seemed like he could keep up with my Hawke's ideals while still remaining humble about his own. (Looking at you, Anders.)
That's my own interpretation, however.
- A Qun00 le gusta esto
#12
Escrito 28 agosto 2015 - 10:49
There is just one thing I need to know about aggressive Hawke. I've seen a certain scene where s/he takes money from an orphan and then tosses a single coin at the poor kid.
Is that a player choice or does it happen automatically because of that personality?
I'm also curious about diplomatic Hawke. Is it as boring as it sounds?
It's a choice, if I remember correctly. I remember doing it once with my sarcastic Hawke. Not sure if the actual dialogue is any different though.
Diplo can be fun with the right character..the Isabella rivalmance is pretty good as diploHawke.
#13
Escrito 29 agosto 2015 - 07:21
I played diplomatic Hawke as a pro circle mage. She very nicely sent all the mages that she could off to the circle and supported the templars, except for the end. The playthrough was almost humerous in its own way.
I liked it better than diplomatic hawke who supported mage freedom which I found a little boring.
#14
Escrito 31 agosto 2015 - 09:39
I supported their slavery ![]()
#15
Escrito 01 septiembre 2015 - 07:17
Most of my Hawkes have been sassy with a smattering of diplomacy or aggression as the situation warrants. For instance, I can't not call out Merrill on blood magic and demons, nor can I bring myself to make sarcastic comments about Leandra's death or Fenris' history as a slave. (My Hawkes do enjoy giving him a good-natured ribbing when the situation warrants, however, since he tends to give as good as he gets.)
- A RoseLawliet, Qun00 y Alley Cat les gusta esto
#16
Escrito 03 septiembre 2015 - 05:01
I reckon you have to be unbearably preachy to rival her, though.It's a choice, if I remember correctly. I remember doing it once with my sarcastic Hawke. Not sure if the actual dialogue is any different though.
Diplo can be fun with the right character..the Isabella rivalmance is pretty good as diploHawke.
And as much as I think she needs to learn to be more responsible for her actions, I'm not sure if I'd want to take the Isabela out of Isabela.
Most of my Hawkes have been sassy with a smattering of diplomacy or aggression as the situation warrants. For instance, I can't not call out Merrill on blood magic and demons, nor can I bring myself to make sarcastic comments about Leandra's death or Fenris' history as a slave. (My Hawkes do enjoy giving him a good-natured ribbing when the situation warrants, however, since he tends to give as good as he gets.)
But did the diplomatic lines come out with a sarcastic tone?
#17
Escrito 03 septiembre 2015 - 05:08
But did the diplomatic lines come out with a sarcastic tone?
Not as far as I recall, no.
#18
Escrito 03 septiembre 2015 - 02:46
I reckon you have to be unbearably preachy to rival her, though.
And as much as I think she needs to learn to be more responsible for her actions, I'm not sure if I'd want to take the Isabela out of Isabela.
Yeah, Diplo Hawke is insufferable, but she gives it right back...so it's passionate the way they argue. Especially if you are also flirting with Aveline and take Isabela along for her quests...they clash and it seems like Isabela is jealous.
I just can't see sarcastic Hawke saying some of the lines you have to pick to start the romance, so I prefer the rivalmance. My sarcastic Hawke never makes it past the fling with her.
#19
Escrito 08 noviembre 2015 - 09:48
This is most interesting. I started off my playthrough often choosing the diplimatic options. After a while though I noticed Hawke was to mellow for my taste so I made all effort to change him to a more aggressive type. I managed to switch to an aggressive type at the beginnign of act 2, then I lost trak of it for a while and half way though act 2 he was back to being diplomatic/helpful. As soon as I realised that I started going for the direct/aggressive again and he switched back shortly after. So Now I guess my Hawke is on the line between the two and I have noticed an interesting thing: although he is aggressive (tone is aggressive and dialogues when interacted by party memebers are aggressive) I occasionally get the unique diplomatic/helpful options, like in the "Inside job quest", were I had diplomatic options available as well as being able to intimidate the man into giving me the information I needed.
Also during this particular quest (Inside job), the diplomatic unique option had the ususal diplomatic greenish icon (kind of a plant icon... thingy) and was displayed on the left side of the wheel, where I'd never seen it before (usually the unique personality options have the star icon).
I must say that switching personalities has made the game more interesting. I didn't like the idea of Hawke's behaviour being set in stone. It is nice that s/he can behave in different wasy depending on the situation.
#20
Escrito 08 noviembre 2015 - 10:08
Not sure what you mean?
Like Aggro Hawke is the only one who can side with Petrice. Is that an example?
#21
Escrito 08 noviembre 2015 - 06:13
Not possible. Every personality is so freaking extreme that choosing a two different personalities in the same conversation makes Hawke sound like s/he is suffering from severe mood swings at best, like they're having a Multiple Personality Disorder episode at worst.
- A ComedicSociopathy le gusta esto
#22
Escrito 08 noviembre 2015 - 06:30
Not possible. Every personality is so freaking extreme that choosing a two different personalities in the same conversation makes Hawke sound like s/he is suffering from severe mood swings at best, like they're having a Multiple Personality Disorder episode at worst.
...You only read the title, didn't you.
I was referring to something I read some time ago. That the level of sarcasm or whatever and what each personality type can do is affected by how often you choose that response. Doing it in 100% of the time would result in an exceptionally aggressive Hawke and so on.
Not that it matters now. This is a thread from long ago and it isn't something I believe anymore.





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