I had a friend who's new to the game ask me a bunch of questions about how he should go about his early hours playing the game. Specifically, he asked me the following questions:
I had a friend who's new to the game ask me a bunch of questions about how he should go about his early hours playing the game. Specifically, he asked me the following questions:
For question 4, I had someone else tell me that you can change the control scheme of the PS4 controller internally; so that you could use the left trigger for sprinting, and left thumbstick press for the second button map. I play on the Xbox One, so I'm not sure how true this is.
It's true.
Settings > Accessibility
Beginners should really start here: http://forum.bioware...-20-2015/page-1
and play lots and lots and lots....
I had a friend who's new to the game ask me a bunch of questions about how he should go about his early hours playing the game. Specifically, he asked me the following questions:
1) What is the best stat to promote early on?Not sure on this one, I promoted mine pretty evenly.2) What are the easiest characters for new players?Totally depends on if he is going to stick with low levels to start or try and move up quickly. Keepers and Elementalists can be useful right off the bat and off course the Lego and are pretty survivable, if he wants to plunder into higher levels then silent sister. I would encourage you to take him into some games on the low levels and teach.3) How would a new player progress to the higher difficulties?Pay your dues to some extent, it is tempting to rush into higher levels but unless you have at least one frie3nd looking out for you you will not learn how to play as much and will be on your face all game. High level play is as much dependent on gear and promotions as anything.4) Since he plays on the console (PS4), would he be able to make it easier on himself to use sprint cancelling by moving the sprint button?I know nothing of this sprint cancelling deviltry.For question 1, I would think that Cunning would be the first stat he'd want to focus on when early leveling; even though I think being balanced is still viable if you can front the mats for crit chance upgrades. With the recent armor buff, constitution and willpower aren't as necessary for defense as they were before.For question 2, I'm thinking Archer, Legionnaire, Elementalist, and the Silent Sister would be the easiest characters to use for new players.For question 3, I would say he needs to find an agent he feels very comfortable with, as well as having a pretty good set of gear for Perilous and Nightmare. The only think is, since the game can be very gear dependent for some characters, I'm wondering how I should phrase this for him.For question 4, I had someone else tell me that you can change the control scheme of the PS4 controller internally; so that you could use the left trigger for sprinting, and left thumbstick press for the second button map. I play on the Xbox One, so I'm not sure how true this is.Any suggestions would be great.
I'd explain the value of gold and opening chests early on. With how significantly gear improves character performance, he'll want to up his item level as fast as possible to increase his chances of epic and high-level gear.
Actually my 1st comment/question for a new player would be:
"this is a pretty fun game you are getting into, however can you put up with rampant disconnects and crashes? If so here are my tips. If not save yourself grief and find another game."
There is no best stat, just different strategies
Willpower raises attack so it works very well with Heal on Kill and a "kill before they kill you strategy"
It also reduces damage from some very troublesome attacks, like mines, Despair demons, Terror demon, Storm Dragon, demon Wraiths etc
Cunning works very well for certain classes that exploit critical hits, particularly Flow of Battle warriors and reduces dmg from dangerous archer fire.
It however has very little relevance for other classes like Keeper, Necromancer, Virtuoso and is overpromoted because of the combo with Hakkon weapons.
With cunning you easily get stuck playing the same classes over and over.
Constitution raises your health allowing you to make more mistakes in general and learn from them.
It is especially interesting for players who like to go close and personal and not very interesting to players who can manage to stay out of melee range.
I'm a newb to MP too, relatively. My only suggestions are have fun and save your Heal on Kill materials for crafting weapon upgrades for higher class weapons. If a character isn't fun, switch to different character. If a map isn't fun, switch to a different map. If a difficulty isn't fun switch to a different difficulty.
Excellent point regarding heal on kill and choosing characters, in the end the best character to play will be the one you enjoy and do well with, try them all out.
I had to tell a whole lobby of nubs to stop wasting their mats on dragon calls for routine and threatening dragons, they all were complaining about how they never get mats for armour and unlocking characters because they used it on dragon calls.
It's real a shame that they don't warn players that the crap loot you get from the low level dragons will never be worth 10 metal/10 leather and 5 cloth.
I had a friend who's new to the game ask me a bunch of questions about how he should go about his early hours playing the game. Specifically, he asked me the following questions:
1) What is the best stat to promote early on?2) What are the easiest characters for new players?3) How would a new player progress to the higher difficulties?4) Since he plays on the console (PS4), would he be able to make it easier on himself to use sprint cancelling by moving the sprint button?For question 1, I would think that Cunning would be the first stat he'd want to focus on when early leveling; even though I think being balanced is still viable if you can front the mats for crit chance upgrades. With the recent armor buff, constitution and willpower aren't as necessary for defense as they were before.For question 2, I'm thinking Archer, Legionnaire, Elementalist, and the Silent Sister would be the easiest characters to use for new players.For question 3, I would say he needs to find an agent he feels very comfortable with, as well as having a pretty good set of gear for Perilous and Nightmare. The only think is, since the game can be very gear dependent for some characters, I'm wondering how I should phrase this for him.For question 4, I had someone else tell me that you can change the control scheme of the PS4 controller internally; so that you could use the left trigger for sprinting, and left thumbstick press for the second button map. I play on the Xbox One, so I'm not sure how true this is.Any suggestions would be great.
I am a new player to DAIMP, though a very experienced player overall in online games (MMOs, FPS, etc).
As someone suggested, DragonRacer's DAIMP resource guide is a great way to start. However, the one caveat I would give is some of the information is tailored to players with promotes, and will be less applicable to a new player. The only way to find out is trial and error, though, which is painful at the start because Routine gives so little exp per run.
As to the specific questions:
1. I am not completely sure, but it feels like Willpower would be the least useful in general. Jumping difficulty levels is gear dependent, but I imagine Constitution would help with that. Furthermore, this game seems to be balanced around burst moreso than steady DPS, so crit is always going to be helpful, especially when coupled with the many "on crit" talents available.
2. I would say two things in general. (Though, I haven't played with any of the tank classes yet, so salt grains of course).
First, silent sister is really, really, powerful. Don't think I really need to go into this more.
Second, I think your best weapon is really important. Burst seems to be so paramount, and the longer it takes you to kill something, the more gradual health decline you will have, the more danger you will be in.
While you should of course always play what's fun, if you have one weapon significantly better than the others, you should try to focus on that weapon.
3. (At least in my limited experience) Progressing to higher levels if a function of both your weapon and your armor. If your weapon isn't strong enough, it will take you too long to kill things, opening yourself up to dying. In addition, increasing your armor can trivialize some difficulty levels.
For instance, getting the max armor set makes threatening super easy, even when you are still getting wrecked in perilous. As to getting to nightmare? I think that's a function of promotes and I haven't even tried yet as I am still a disturbingly long way off.
SPECIAL NOTE: Don't be in too much of a rush to make the higher level armor. Yes, it will open up higher threatening (and possibly perilous) which means more exp and more gold per run. However, some of the crafting materials are stupidly rare (wtf@cotton). You should never make any armor with a material you will need later to make weapon mods. (wtf@cotton).
This is a super easy thing to miss and hurts when you do as a new player.
I had to tell a whole lobby of nubs to stop wasting their mats on dragon calls for routine and threatening dragons, they all were complaining about how they never get mats for armour and unlocking characters because they used it on dragon calls.
It's real a shame that they don't warn players that the crap loot you get from the low level dragons will never be worth 10 metal/10 leather and 5 cloth.
Agreed, the only reason to do those maps early is exp. It's pathetic that you get such a poor GP reward and most likely a lousy dirk for killing the dragon.
Skip Routine. Maybe a couple to get your feet wet. After that jump to Threatening then Perilous at high levels. Play mages at the start, less promotion / gear dependent.
Move to different classes you enjoy once you have acceptable gear to perform.
Really is that simple.
Cunning > Con > Willpower but Gear should drive which classes you play early on.