The hair choices were pretty bad but the worst was armor choices their were like 4 styles of the same armor with the same style just different classes, the only thing you could do really was make it different colors and stats. The stronghold upgrade options were pretty useless since it didn't really make a difference in the whole "war" situation since nothing big happened after the attack on the stronghold.
Customization is one of the most important things of a rpg game.
#1
Posté 25 août 2015 - 05:08
#2
Posté 26 août 2015 - 01:53
I respectfully disagree that "customization is one of the most important things of a rpg game"-- by which you seem to be referring to cosmetic customization as opposed to race/class/attribute/skill selection. The only visual changes you could make to your Baldur's Gate characters were four color selections: two for default clothing/armor, one for skin, and one for hair color (cannot select hair style). And that's widely considered one of the best RPGs of all time. You couldn't make any visual changes to The Nameless One, and Planescape: Torment is again considered one of the best RPGs of all time. Go back a decade to the 80s, and your characters look like stick figures (if they're rendered at all). There are still some solid entries in RPG lore.
I like visual customization too, but I'd pick good writing, solid gameplay mechanics, well-developed lore, meaningful character decisions, and an intuitive user interface way, way above customization.
- Eelectrica, Enigmatick, Wolven_Soul et 2 autres aiment ceci
#3
Posté 27 août 2015 - 11:32
you mean cosmetics?
bwahahahahahaha... aww...
nope, it's important for people who enjoy playing with dolls.
#4
Posté 27 août 2015 - 11:56
you mean cosmetics?
bwahahahahahaha... aww...
nope, it's important for people who enjoy playing with dolls.
Considering it's about half responsible for most MMOs remaining solvent, it's probably not an insignificant number of people.
Look--nobody is saying that character customization trumps gameplay. But it's completely disingenuous to suggest that customization is only significant to a certain, strange segment of players who "enjoy playing with dolls" (which you trotted out in a derogatory way despite the fact that just about everybody living has played with a doll or action figure at some point in his or her life). Helping the player to create a look that he/she enjoys is just one of many ways that any game helps you forge a relationship with your character.
- SirGladiator, Rappeldrache, Akrabra et 4 autres aiment ceci
#5
Posté 27 août 2015 - 05:27
I miss tactics and attribute points/attribute based weapons and armor... bioware really dumbed stuff down on us.
- Paul E Dangerously et Darkly Tranquil aiment ceci
#6
Posté 27 août 2015 - 07:15
Considering it's about half responsible for most MMOs remaining solvent, it's probably not an insignificant number of people.
Look--nobody is saying that character customization trumps gameplay. But it's completely disingenuous to suggest that customization is only significant to a certain, strange segment of players who "enjoy playing with dolls" (which you trotted out in a derogatory way despite the fact that just about everybody living has played with a doll or action figure at some point in his or her life). Helping the player to create a look that he/she enjoys is just one of many ways that any game helps you forge a relationship with your character.
Agree. Here's another cosmetic customization that most gamers enjoy: naming the character! Your PC's name has zero impact on the plot, doesn't affect any strategic options, and rarely shows up on screen. Yet naming the PC has been an essential part of character building since the beginning of the CRPG genre. It's part of how you make your character into your character.
- Rappeldrache aime ceci
#7
Posté 27 août 2015 - 08:37
I don't think we have to oppose customization and gameplay. For example, choosing a class and a specialization is also a way to customize your experience. Classes playing differently is the number 1 reason I end up replaying a game.
#8
Posté 28 août 2015 - 04:06
One does not oppose the other. You can have a great written story with different branching paths and consequences and choices that matter,and also choose a decent hairstyle and more armour variety. I hope next game instead of wasting time on useless sh*t {like 30 mounts and big empty areas} that Bioware focuses on the story and customization of characters. And for the love of all that is holy learn to make some decent hair for all races and genders!!! Look at a magazine or look at people on the public street don't care how they manage it just do it.
- Saphiron123, thewatcheruatu et CDR Aedan Cousland aiment ceci
#9
Posté 28 août 2015 - 07:55
Considering it's about half responsible for most MMOs remaining solvent, it's probably not an insignificant number of people.
Look--nobody is saying that character customization trumps gameplay. But it's completely disingenuous to suggest that customization is only significant to a certain, strange segment of players who "enjoy playing with dolls" (which you trotted out in a derogatory way despite the fact that just about everybody living has played with a doll or action figure at some point in his or her life). Helping the player to create a look that he/she enjoys is just one of many ways that any game helps you forge a relationship with your character.
"it's about half responsible for most MMOs remaining solvent"
it's an opinion or a fact? do you have a source/stats? i think focus on cosmetics instead of gameplay is exactly the reason of MMO genre decline. so.. there's that.
"which you trotted out in a derogatory way"
really? i don't think it was derogatory, stop projecting. Sims are pretty popular, it's a pretty damn good franchise (and idea)
"Helping the player to create a look that he/she enjoys is just one of many ways that any game helps you forge a relationship with your character"
i think customizing char's personality is a better way to forge a relationship with my character. and looks is a function of that personality, not the other way around. i always thought role-playing is about that, not... customizing the appearance fitting... player's standards.
#10
Posté 09 septembre 2015 - 01:26





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