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Dragon Age panel at PAX 2015 - livestream info + discussion


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#376
ESTAQ99

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You must have forgotten we went to one of the biggest cities in the DA world and all Bioware gave us what a small joke of a zone

 

 

You are just wasting your time. She has been on the deranged train since her first post and just lashing out left and right at whoever think different than her. Don't expect her to make a lot of sense when she has already stated that a big city in the main game didn't make sense (because we were all expecting Oralis to be a small central market?). Well, she also said that it was a good thing that the Deep Roads were mostly empty because walking endlessly just enjoying the beautiful scenery was such an awesome thing for her. 



#377
Mr.House

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*sigh* Novigrad is supposed to act as a full zone for Witcher 3, that offers visual variety in an otherwise homogeneous landscape - without it there would only be a vast expanse of Velen and Skellige. Unlike DAI - with its deserts, lush forests, wintery slopes and Tevinter/Elven/Dwarven ruins peppered throughout, there's not THAT much variation both in terms of landscape and architecture in TW3, hence cities got a bit of special attention.

 

There's no "outdoing", because Val Royeaux was never supposed to be that. It's a small quest hub.

 

Val Royeaux was one of the biggest cities, which was turned into a small hub. How the hell is that acceptable?



#378
Sylanaar

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Val Royeaux was one of the biggest cities, which was turned into a small hub. How the hell is that acceptable?

it serves its purpose? i'd rather a nice small area than a generic massive city full of nothing useful



#379
OdanUrr

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I've seen a few posters that have brought up stuff I can understand... such as more Inner Circle style sidequests that allow some choices, getting to go to a city (didn't think it made sense for the main game, given the story, but I can see a DLC allow it), and a few other such wishes.  BUt a lot of the "criticisms" I have seen have been "empty!", contradictory "I want a fleshed out protagonist but a protagonist I flesh out!", not enough character interaction in the vanilla game (to which I just facepalm), and a continued attack against the main story being the weakest story around yet very few ever post reasons why.  

 

It wears thin after awhile.

 

And has it started yet or is everyone else waiting for the PAX stream on twitch?

 

Oh, god, you're not letting this go, are you?

 

Fine.

 

It felt empty, yes. Why? Do I need people every few meters so it'll make things more lively? No, but it would be nice if the people around me were actually there to begin with. Companion banter was pretty barebones, making me feel as if I was alone intruding in Valta and Renn's back and forth. The Legion of the Dead? Five guys. That's apparently all that stands between Orzammar and certain doom. Is that my only criticism? Not even close. All manner of decision is taken away from you in situations where it just makes common sense. The elephant in the room is the situation with Valta at the end which is eerily reminiscent of what happened with Corypheus in Legacy. Can you do anything about it? Nope, not even talk to the Shaperate to let them know Valta is dead/alive. Well but we can go back and investigate this mysterious civilization, can't we? Learn more about Titans, the machine-gun dwarves, all of it. Nope, Valta makes sure of that. Gameplay, combat? Absurdly difficult even in casual, not because enemies are smart and combine tactics to the best degree but because they are damage-sponges, making battles a tedious affair.

 

I still enjoyed the lore additions and the occasional vistas but Descent left me more frustrated than anything else. I fully respect others could've found it enjoyable, excellent even, but I would thank you not to lambast those who didn't.



#380
Kabraxal

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What I expected from Orlais? Something like Novigrad. What I got? A place the same size as the Denerim market.

And Novigrad was a boring waste of time.... Skellige's villages at least were vibrant and interesting.  Couldn't stand being in Novigrad.  

 

Still don't get what people wanted though... the area we got served the purpose the game needed.  There would have had to have been a ton of additional content for the city to have to warrant its full inclusion.  Otherwise it would have just been random people milling around just being there.  Doesn't sound like it would be worth the time to me unless there is a lot of story content to happen there..... which isn't the case in DA:I vanilla hence why we get a smaller hub instead of wasted time on just having a big city to have a big city.


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#381
Mr.House

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it serves its purpose? i'd rather a nice small area than a generic massive city full of nothing useful

Yeah who cares about lore and immersion, just give me something useful!

 

*sigh*



#382
panamakira

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LOL they mentioned the breach of security and the leak of the trailer. It doesn't make me any less excited!



#383
Kabraxal

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You are just wasting your time. She has been on the deranged train since her first post and just lashing out left and right at whoever think different than her. Don't expect her to make a lot of sense when she has already stated that a big city in the main game didn't make sense (because we were all expecting Oralis to be a small central market). Well, she also said that it was a good thing that the Deep Roads were mostly empty because walking endlessly just enjoying the beautiful scenery was such an awesome thing for her. 

Did you even read what I said (took me a moment to realise you were talking about me)?  The dark roads are mostly caverns connecting hubs, and many of those hubs long abandoned with the Dark Spawn generally digging to get to an old god. You just want mindless filler to have mindless filler instead of the environment actually fitting not only the physical space but the lore.

 

But then you'll ignore that to try and dismiss me because you actually can't come up with a good reason. Fail.



#384
Morty Smith

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LOL they mentioned the breach of security and the leak of the trailer. It doesn't make me any less excited!

 

me neither.



#385
midnight tea

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Val Royeaux was one of the biggest cities, which was turned into a small hub. How the hell is that acceptable?

 

Unlike Novigrad, with many major quests on crit path, witcher contracts and so on, it has no other function throughout Inquisition. No point spending money on something that has little to no use.


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#386
Lawrence0294

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Please guys, don't turn this into a Witcher 3 vs DA:I thread


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#387
Mr.House

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Unlike Novigrad, with many major quests on crit path, witcher contracts and so on, it has no other function throughout Inquisition. No point spending money on something that has little to no use.

It would not have been that hard to make it more important.



#388
Cheviot

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Unlike Novigrad, with many major quests on crit path, witcher contracts and so on, it has no other function throughout Inquisition. No point spending money on something that has little to no use.

Especially when you can put resources into a huge immersive palace full of npcs based on the novel instead.



#389
midnight tea

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It would not have been that hard to make it more important.

 

To justify the cost of building one of the biggest cities of Thedas it'd have to be more than "a little more important".


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#390
Flog the Undying

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The guy on the far right is being a bit obnoxious...



#391
Isaidlunch

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Wow, this is just awful. Are all Dragon Age panels like this?



#392
ArtemisMoons

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I want them to get to the new stuff! XD

#393
Lintanis

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The guy on the far right is being a bit obnoxious...

he might be a bit drunk lol



#394
thesuperdarkone2

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Did anyone noticed weaponized ogres?

#395
ArtemisMoons

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The story for the Tavern picture! Lol

#396
Kabraxal

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It would not have been that hard to make it more important.

To warrant creating all the assets, dialogue, and the time invested into it, they would have to do quite a bit to the story to make its inclusion warranted.  But then, falling back on "look at TW3!" is proving what your real agenda is here........

 

As for the panel... a bit weird so far.  Hopefully they get a bit more into the game and world outside of some of the outside stuff.



#397
Flog the Undying

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Too much chat for my liking, times running out, gimme cool stuffs!

 

Also, why so much talk about the production process? Thought this was about the story, the dragon age.. :(



#398
CronoDragoon

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holy **** hahahahaaha



#399
Nixou

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Gaider indicated that it's difficult for them to do realistically crowded city spaces with a party, and I imagine a city of any notable size would have caused last gen consoles to **** themselves

 

 

Cough



#400
Cheviot

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Some top mime work, there.