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Is the short-coat medium armor on a human glitchy for anyone else?


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#1
andy6915

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The one with the tail coat thing, that you get switched into after the Inquisition is formerly begun in Haven. It's animations are really off. When I jump the tail coat swings to the left instead of swinging out, when I run it constantly goes to the left instead of going in both directions based on which leg is hitting it like you would expect, and when I walk it's really weird because it tries to go to the left again like for the other actions but messes up so badly that the animation resets (like it will start to swing to the left but then in the span of a frame it will reset to its default position before trying to swing to the left and then resetting again, on and on for every step). It's really irritating, and I need to make sure that it's not just my game. I think it might be because I actually noticed the "Inquisition Scout Armor" also does it. Also because at the beginning of my game when you first get control of your character, my character was stretched out in a weird shape with their legs and feet being a good 3 feet to the left of the rest of my character and their model stretching to connect the 2 (and it just so happens that anything to do with legs goes to the left... Coincidence?).

 

Anyway, it looks bad enough that I think I'll need to wear something else. Does Jaws of Hakkon have any nice rogue armor schematics that have unique armor appearances? I think I'll go with the long coat that is glitched on male humans to where the coat doesn't go past the belt line, at least it still looks decent.



#2
andy6915

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Well scratch the idea in the second paragraph, that leaves my  damn character's waist see-through. Literally.

 

What am I stuck wearing, the mail armor? That doesn't look fitting on a rogue at all...



#3
andy6915

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Can one sodding person answer this one simple sodding question?



#4
Bigdawg13

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Can one sodding person answer this one simple sodding question?

 

Sodding doesn't post anymore.  I can neither confirm nor deny the existence of a bug with the medium armor. 



#5
andy6915

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Sodding doesn't post anymore.  I can neither confirm nor deny the existence of a bug with the medium armor. 

 

Why not? Put on the armor, walk 5 feet. Notice anything really off with the tailcoat flap, you have the glitch. It should take a whole 5 minutes to check, you could go to a keep and make a quick and crappy armor and put it on right then and there (you can craft at keeps just like you can in the undercroft). Of course, you have to be a male human character...



#6
Bigdawg13

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Fine I'll roll a human male...

#7
andy6915

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Fine I'll roll a human male...

Wha...? I... I didn't tell you to make a whole new character for me! This was to anyone who already has a male human rogue, because it would take them a whole 5 minutes at most to check. This wasn't to people who have to make an entirely new character just for my sake.



#8
NWN-Ming-Ming

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Post screenshots, maybe?  I just couldn't figure out what you were talking about without a better frame of reference.



#9
andy6915

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Post screenshots, maybe?  I just couldn't figure out what you were talking about without a better frame of reference.

 

The flap of the waist thing veers to the left no matter what, especially when jumping. Walking causes the animations of the flap to literally skip frames. There's no way you won't see something weird if you simply walk with the waist coat armor. Waist coat, not LONG coat.



#10
CorniliuS

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Yes sturdy and superior hunter coat are bugged from the start.



#11
andy6915

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Yes sturdy and superior hunter coat are bugged from the start.

 

I'm not talking about those, I'm talking about sturdy and superior hunter ARMOR. Not the mail, not the coat.

 

this thing-

 

Superior-Hunter-Armor-Femquisitor.png

 

 

Except on a male. The tail coat part that hangs in front of the butt is the thing that has a completely bugged out animation when walking or running.



#12
Snowy-Ninja

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Ah nevermind I know what was causing my bugs sorry, it was a mod. 



#13
CorniliuS

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No works fine on pc, I just checked, maybe it's a console thing.



#14
berelinde

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All armors glitch periodically, animating wrong or not rendering fully. These problems will be amplified if you're too close to red-lining your system or if it's been a while since your last reboot. Other times, the camera affects how the armor renders. The various "coat" models sometimes appear as bomber jackets because the camera is positioned inside the skirt portion of the coat and it fails to render. Regardless, animation glitches are notoriously hard to duplicate, so I wouldn't count on it getting fixed anytime soon. FWIW, I've never seen it on my human male rogues.

 

Some armor is well and truly bugged. The Studry Prowler Armor (tailcoat model) looks great on males and females of all races... except dwarves. If you put Sturdy Prowler Armor on a dwarven female, you'll get the appropriate arms and legs, but the torso will be human. Her whole head will be inside the armor. If you put the Battlemage Armor on a female human with the Battlemage Armor Arms, the left pauldron will stick up because its skeleton is connected to the wrong shoulder. 



#15
andy6915

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All armors glitch periodically, animating wrong or not rendering fully. These problems will be amplified if you're too close to red-lining your system or if it's been a while since your last reboot. Other times, the camera affects how the armor renders. The various "coat" models sometimes appear as bomber jackets because the camera is positioned inside the skirt portion of the coat and it fails to render. Regardless, animation glitches are notoriously hard to duplicate, so I wouldn't count on it getting fixed anytime soon. FWIW, I've never seen it on my human male rogues.

 

Some armor is well and truly bugged. The Studry Prowler Armor (tailcoat model) looks great on males and females of all races... except dwarves. If you put Sturdy Prowler Armor on a dwarven female, you'll get the appropriate arms and legs, but the torso will be human. Her whole head will be inside the armor. If you put the Battlemage Armor on a female human with the Battlemage Armor Arms, the left pauldron will stick up because its skeleton is connected to the wrong shoulder. 

 

So the one with the tail coat looks fine on human males to you. Great, exactly what I didn't want to hear/read. Well, it's constant. No matter how many reloads, or how many complete restarts, or how many armors, or switching between armor in the middle of running, or whatever else you can imagine... It stays consistent. It's not a 1-off glitch, it's as constant as that female dwarf glitch you mentioned. It's impossible to get rid of, no matter what.



#16
andy6915

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Here's a video, since I'm already uploading stuff today for the sake of making a point. This is the glitch, showing the skipped animations and the way the tail part flips to the left when running and how it wildly swings to the left when jumping.