Aller au contenu

Photo

I`d love to see some of these stats on accessories


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
Sogron

Sogron
  • Members
  • 1 messages

- heal on hit 0.5/1/1.5, ring
- guard on hit 2/3/5, ring
- +% max guard 20/35/50, belt
- -% mana cost 5/10/15, necklce
- +%run speed 5/10/15, belt
- knockdown or stagger resistance, necklace

I think gearing is waay too biased towards dmg, I`d like to see some other options then HP belt and HoK ring, I know my Katari and Avvar would kill for +% max guard, and I could also make a dps character with +guard on hit and +%max guard. I`d also love some non-weapon dependant heal on hit on some support characters who can shove the HoK where the sun don`t shine, etc.

What are your thoughts guys?


  • Minuos et Snakebite aiment ceci

#2
BansheeOwnage

BansheeOwnage
  • Members
  • 11 283 messages

I agree, I'd love to see more defensive and utilitarian gear options, as well as an increased variety in general (in SP and MP). Sadly, I think the game's support cycle is coming to a close, however :( Hopefully we can get a few more (like the contest winners) before it does!



#3
Snakebite

Snakebite
  • Members
  • 783 messages

What, you don't think that those elemental resistance belts, physical defense belts, and Cunning/Constitution/Willpower amulets are good enough to be the be all/end all of defensive accessories?

 

Neither do I.

 

Having some accessories that actually do things would be nice too.  Accessories with masterworks on them would be a great way to really customize your builds and loadouts in a much more personal way.  That being said, BiggyDX has some pretty interesting ideas for what some of those masterworks could be.



#4
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

I would like to see the previous installments' accessories make a return, these are just the ones from DA:O for now as I didn't want to do a three page essay as I normally do. Side note: these are the ones I've used and like, not all of them.

  • Rings:
    •   Dalish Promise Ring: +5 hp regen in combat, +15% to any healing received and reduced hostility
    •   Harvest Festival Ring: +2 Strength, +2 Dexterity and +4 (%) attack
    •   Key to the City: +2 to all attributes, +10% to any healing received and +4% Spell Resistance
    •   Lifegiver: +10 Constitution, +3/+6 hp regen in combat, +10 hp regen when not in combat, +3 armor, +20% healing received
    •   Seal of Rat Red: +10 to Physical and Mental Resistance
    •   The Wicked Oath: +10% Critical and 'Backstab' damage, +1 Armor Penetration, +1/+2 Stamina regeneration in combat
  • Necklaces/Amulets
    •   Amulet of the War Mage: +5% to the following Damage Types: Fire, Cold, Electricity, Nature, Spirit
    •   Aneirin's Token: +10% to the following resistances: Electricity, Nature, Spirit
    •   Faulty Amulet: +20 to Physical and Mental Resistance, -3 Armor
    •   Feral Wolf Charm: +5 hp regen when not in combat, +1 armor, +15% Nature Resistance
    •   Heart of Witherfang: +1 Strength, +1 Magic, +50% Nature Resistance
    •   Magister's Shield: +6 Defense, +12 addtl' Defense against Missiles, +4% Spell Resistance, -10% Nature Resistance
    •   Pearl of the Anointed: +1 to all attributes, Increased Monetary Gain
    •   The High Regard of House Dace: +6 Cunning, +7% melee critical chance, +1/+2 stamina regen in combat, +50 Stamina, Chance to Avoid   Missiles
    •   The Spellward: +5 Willpower, +8 hp regen when not in combat, +30% spell resistance, +10% chance to dodge attacks (Evasion on a neck), +6 defense against missiles
  • Belts
    • Anduril's Blessing: +2 to all attributes, +1/+2 to mana regeneration in combat, +1/+2 stamina regeneration in combat, +20% nature resistance, +10 physical resistance
    • Cinch of Skillful Maneuvering: +1 to all attributes, +10% Spell Resistance, +10% chance to dodge attacks
    • Embri's Many Pockets: +5% to the following resistances: fire, cold, electricity, nature, spirit
    • Guild Master's Belt: +3 Cunning, +5% chance to dodge attacks, Increased monetary gain
    • Magister's Cinch: Reduces Hostility, +10% to healing received
    • Sash of Forbidden Secrets: +6 Magic, +6 Willpower, +15 Mental Resistance (Improves Blood Magic)
    • Shadow Belt: +3% melee critical chance, Reduces Hostility

  • Texasmotiv aime ceci

#5
Ash lost a hand

Ash lost a hand
  • Members
  • 32 messages
So many good ideas but oh man an increase to movement speed accessory would be a dream come true. Normal movement speed feels like #### through a tin horn on a cold January morning.