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Dark Sphere


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#1
Geth Supremacy

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I am starting to really want to get into the Awakened Collector again.

 

Back in the day I remember hearing that rank 5 and rank 6 of the ability that was supposed to make it do more damage in reality does the opposite and makes you do less damage

 

Is this still the case and it was never fixed?


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#2
ALTBOULI

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All your questions will be answered here: http://forum.bioware...y-end-game-mod/
Truly amazing gameplay!
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#3
Swan Killer

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Radius is bugged (har-har), so it's recommended to go 4B, 5B, 6A.
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#4
Darth Volus

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Radius is bugged (har-har), so it's recommended to go 4B, 5B, 6A.

 

Radius?  :rolleyes: I thought only DOT is bugged  :blink:



#5
FluffyCannibal

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Definitely still bugged. I learned the hard way.



#6
Excella Gionne

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Amazingly, it's bugged.


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#7
Salarian Master Race

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I go 4/6/6/6/4 on Collector.  I'll try to remember why.

 

I think Rank 5a Duration, is a DPS nerf, because it applies the overall damage over the entire duration.  So increasing duration spreads the damage out over a longer interval.  5b Recharge speed, half a second on an 8-10 second power is kinda irrelevant.

 

Rank 6a decreases the radius, but gives it like 1000 more direct damage.  Not a bad effect, but you have to consider 1- the reduced radius, and 2- the useless Rank 5 points.  Rank 6b has the same problem as Rank 5a, increasing the duration spreads the damage out over a longer interval.

 

Take the 4 Ranks in Fitness and use a Power Amp.



#8
Terminator Force

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So much bug in this thread. Better bug out.



#9
nico_wolf

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BSN Link: Dark sphere mechanics and bugs

 

http://forum.bioware...anics-and-bugs/

 

For Dark Sphere I go with: 4 Damage; 5 Recharge Speed; 6 Unstable Dark Sphere

 

Unfortunately (6) "Unstable Dark Sphere" is DoT bugged, too. But the radius boost worth it, imo.



#10
Alfonsedode

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arg, i thought only 5A dot was bugged...
e

#11
justinman114

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Radius is not bugged, only DoT is bugged.  The two evolutions that affect DoT should not be taken, but taking the second one isn't really that bad IMO as it still increases the radius of the explosion.  I still go Dark Matter Sphere though, full damage and just learn to aim it.



#12
nico_wolf

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With 6A I miss too often in the heat of the moment.

And as far as I remember, the radius evolution does effect the priming radius, too!



#13
Cryos_Feron

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With 6A I miss too often in the heat of the moment.

And as far as I remember, the radius evolution does effect the priming radius, too!

 

What about the radius on 4 and 6:

does it really only affect the detonations like the text says or does it also affect the priming and DOT radius ?

 

The DOT is still pretty good with power amplifiers and passives so I hope that 6a doesn't decrease the DOT radius by 50%...



#14
nico_wolf

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What about the radius on 4 and 6:

does it really only affect the detonations like the text says or does it also affect the priming and DOT radius ?

 

The DOT is still pretty good with power amplifiers and passives so I hope that 6a doesn't decrease the DOT radius by 50%...

 

 

I'm not sure, if the Power description is 100% correct: "Launch a slow-moving sphere of dark energy to cause damage over time to any target it passes over."

It seems to inflict dot and does prime targets, where the sphere passes by, even with some meters distances.

But I not sure. The visual effect of the Sphere seems to be the same, no matter how it is skilled.

 

So if anybody knows, whether the radius evolutions does effect Dot and Priming radius, I would be great to let us know.

 

 

Btw.:

My other reason to prefer "4a 5b 6b" over "4b 5b 6a" is, that Damage Evolution (4a) does increase Detonation & and Over Time Damage.

Dark Matter (6a) does 'only' increase the Detonation, which is great for nuking a single target, but I still want the flexible DoT build.

 

[edit]

only by watching some gameplay videos I would say:

  1. the enemy is affected by DoT & Prime Effect by passing the sphere &
  2. the enemy gets primed by the detonation within the detonation radius (eventually previous DoT still go on).

So the radius evolution does not seems to effect the priming range be passing by, but due to detonation.

 

There are some numbers by peddro in this thread, too:

http://forum.bioware...-dot-questions/

 

[edit2]

What is the amount of targets, effected by

a ) Detonation ( up to 3 swarmers ??? :rolleyes: )

b ) DoT ( is it unlimited, like the priming effect ? )



#15
Cryos_Feron

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So if anybody knows, whether the radius evolutions does effect Dot and Priming radius, I would be great to let us know.

 

 

 

 

 

Btw.:

My other reason to prefer "4a 5b 6b" over "4b 5b 6a" is, that Damage Evolution (4a) does increase Detonation & and Over Time Damage.

Dark Matter (6a) does 'only' increase the Detonation, which is great for nuking a single target, but I still want the flexible DoT build.

 

 

1.) Yes please

 

2.) I am astonished to read that. 
Because it means that you did not know that the damage evolutions are completely bugged and actually do the opposite ??

Actually, this is the reason for all that fuss which was made and threads like that being created.



#16
nico_wolf

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2.) I am astonished to read that. 
Because it means that you did not know that the damage evolutions are completely bugged and actually do the opposite ??

Actually, this is the reason for all that fuss which was made and threads like that being created.

 

Why are you astonished?

Perhaps I still didn't get it :wacko:

I thought the Problem was, that we want to find a compromise between not loosing damage due to the bugs's bug and maximize the radius.

 

What I've read, the usual solutions are:

4a 5b 6b (damage and detonation damage,recharge,radius) --> 7 m detonaion radius by ~ 964 dmg DoT / 2450 dmg Detonation

4b 5b 6a (radius,recharge,detonation damage)                      --> 4 m detonaion radius by ~ 1050 dmg DoT / 3150 dmg Detonation

Radius is the reason, why I prefer the first.

 

 

Due to this thread http://forum.bioware...anics-and-bugs/ I did the math for all combinations:

Collector Adept
65% power passives + 30% smg power mag

 

250 * (1 + [DS DoT bonuses] + [general power bonuses]) / ([listed DoT duration] * 2)

 

  DS 3 DoT Bonus DS 4 DoT Bonus DS 5 DoT Bonus DS 6 DoT Bonus Power Bonus Duration   Total Damage dmg 0.15 0.2 0 0 0.95 5   1150 rad 0.15 0 0 0 0.95 5   1050 dmg,dmg 0.15 0.2 0.4 0 0.95 7   964.2857143 dmg,rec 0.15 0 0 0 0.95 5   1050 rad,dmg 0.15 0 0.4 0 0.95 7   892.8571429 rad,rec 0.15 0 0 0 0.95 5   1050 dmg,dmg,dark 0.15 0.2 0.4 0 0.95 7   964.2857143 dmg,rec,dark 0.15 0.2 0 0 0.95 5   1150 rad,dmg,dark 0.15 0 0.4 0 0.95 7   892.8571429 rad,rec,dark 0.15 0 0 0 0.95 5   1050 dmg,dmg,unstable 0.15 0.2 0.4 0.4 0.95 9   861.1111111 dmg,rec,unstable 0.15 0.2 0 0.4 0.95 7   964.2857143 rad,dmg,unstable 0.15 0 0.4 0.4 0.95 9   805.5555556 rad,rec,unstable 0.15 0 0 0.4 0.95 7   892.8571429

 

uuups format issues, can't insert a table, so here the simple version B) :

 

Dark Sphere Evolutions                Radius --> Damage over Time done in 20 Ticks

(4)Damage;                            5 m    --> 1150
(4)Radius;                            7 m    --> 1050
(4)Damage;(5)Damage;                  5 m    -->  964
(4)Damage;(5)Recharge;                5 m    --> 1050
(4)Radius;(5)Damage;                  7 m    -->  893
(4)Radius;(5)Recharge;                7 m    --> 1050
(4)Damage;(5)Damage;(6)Dark Matter;   2,5 m  -->  964
(4)Damage;(5)Recharge;(6)Dark Matter; 2,5 m  --> 1150
(4)Radius;(5)Damage(6)Dark Matter;    4,5 m  -->  893
(4)Radius;(5)Recharge;(6)Dark Matter; 4,5 m  --> 1050
(4)Damage;(5)Damage;(6)Unstable DS;   7 m    -->  861
(4)Damage;(5)Recharge;(6)Unstable DS; 7 m    -->  964
(4)Radius;(5)Damage(6)Unstable DS;    9 m    -->  806
(4)Radius;(5)Recharge;(6)Unstable DS; 9 m    -->  893

 

 

Sorry in case of causing confusion. :ph34r:



#17
Cryos_Feron

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Why are you astonished?
Perhaps I still didn't get it :wacko:
I thought the Problem was, that we want to find a compromise between not loosing damage due to the bugs's bug and maximize the radius.

What I've read, the usual solutions are:
4a 5b 6b (damage and detonation damage,recharge,radius) --> 7 m detonaion radius by ~ 964 dmg DoT / 2450 dmg Detonation
4b 5b 6a (radius,recharge,detonation damage) --> 4 m detonaion radius by ~ 1050 dmg DoT / 3150 dmg Detonation
Radius is the reason, why I prefer the first.


Due to this thread http://forum.bioware...anics-and-bugs/ I did the math for all combinations:
Collector Adept
65% power passives + 30% smg power mag

250 * (1 + [DS DoT bonuses] + [general power bonuses]) / ([listed DoT duration] * 2)

DS 3 DoT Bonus DS 4 DoT Bonus DS 5 DoT Bonus DS 6 DoT Bonus Power Bonus Duration Total Damage dmg 0.15 0.2 0 0 0.95 5 1150 rad 0.15 0 0 0 0.95 5 1050 dmg,dmg 0.15 0.2 0.4 0 0.95 7 964.2857143 dmg,rec 0.15 0 0 0 0.95 5 1050 rad,dmg 0.15 0 0.4 0 0.95 7 892.8571429 rad,rec 0.15 0 0 0 0.95 5 1050 dmg,dmg,dark 0.15 0.2 0.4 0 0.95 7 964.2857143 dmg,rec,dark 0.15 0.2 0 0 0.95 5 1150 rad,dmg,dark 0.15 0 0.4 0 0.95 7 892.8571429 rad,rec,dark 0.15 0 0 0 0.95 5 1050 dmg,dmg,unstable 0.15 0.2 0.4 0.4 0.95 9 861.1111111 dmg,rec,unstable 0.15 0.2 0 0.4 0.95 7 964.2857143 rad,dmg,unstable 0.15 0 0.4 0.4 0.95 9 805.5555556 rad,rec,unstable 0.15 0 0 0.4 0.95 7 892.8571429

uuups format issues, can't insert a table, so here the simple version:
dmg 1150
rad 1050
dmg,dmg 964
dmg,rec 1050
rad,dmg 893
rad,rec 1050
dmg,dmg,dark 964
dmg,rec,dark 1150
rad,dmg,dark 893
rad,rec,dark 1050
dmg,dmg,unstable 861
dmg,rec,unstable 964
rad,dmg,unstable 806
rad,rec,unstable 893


Sorry in case of causing confusion. :ph34r:

so, now I am confused :)

it sounded like you were taking "damage"
for the damage,
which unfortunately does the opposite, in terms of DPS
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#18
Miniditka77

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I usually go with 4b, 5b, 6a in Dark Sphere.  However, I have no problem with taking 6b.  The DOT is pretty small on Dark Sphere, so I'm not really concerned with whether it increases or decreases. 



#19
Salarian Master Race

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everyone in both these threads is wrong, you stop at Rank 4 and max DC ffs


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#20
Miniditka77

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everyone in both these threads is wrong, you stop at Rank 4 and max DC ffs

 

For Platinum, maybe.  But DS >>> DC on mooks, and on Gold or below, there are so many mooks.



#21
Excella Gionne

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Only 3 points on DC for me! 


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#22
BloodBeforeTears

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Ascension Stance Question (i know this about dark sphere, but I don't feel like starting yet another ACA thread).

 

Question:  When you are in ascension stance, and activate it again, does it reset the timer or toggle it off?  Initially I thought that it reset the timer, but the second activation removes the green glow.  So what's the verdict?



#23
nico_wolf

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Ascension Stance Question (i know this about dark sphere, but I don't feel like starting yet another ACA thread).

 

Question:  When you are in ascension stance, and activate it again, does it reset the timer or toggle it off?  Initially I thought that it reset the timer, but the second activation removes the green glow.  So what's the verdict?

As long AS is still active, you toggle it off.

 

So it is better to wait with toggle AS on again, until there is really nothing else to do! You could do much more damage with anything else, than with wasting your time for the animation. (imho)


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#24
Salarian Master Race

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Only 3 points on DC for me! 

 

You're dead to me.



#25
The NightMan Cometh

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^ I actually do the same..I know, I know....I was messing around the other night respecing the DS evolutions..other than the obvious difference in Imploding Dark Matter on the 6th evo..I couldnt tell, damage wize..what the real difference was..this is on xbox.