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Awakened Collector Casting Cancelling


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#1
BioWareAre****s

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As everyone seems to be posting Awakened Collector threads today...

A couple of days ago I was the playing the Collector off-host on Vancouver/Derperus/Gold when in the middle of the match I charged Seeker Swarm, and then tried to reload cancel the cast with Dark Channel because I wasn't thinking straight.

Except it worked. Both powers cast and I only had DC's cooldown.

Is this a thing or did I encounter a random glitch?



#2
DisturbedPsic0

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Off host you can do that to get around seeker cool down. You can also cast DS then pull up seekers and then detonate DS to get its cool down instead, but that doesn't save you much time.

#3
Miniditka77

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Yeah, it totally works.  Just hit Dark Channel the second his hand reaches the high point, and it will work every time.  The timing is actually not that exact, it gives you a pretty big window.



#4
LemurFromTheId

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This is so 2013.

 

Also, not hosting is a crutch.



#5
AGCeyx

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As everyone seems to be posting Awakened Collector threads today...

A couple of days ago I was the playing the Collector off-host on Vancouver/Derperus/Gold when in the middle of the match I charged Seeker Swarm, and then tried to reload cancel the cast with Dark Channel because I wasn't thinking straight.

Except it worked. Both powers cast and I only had DC's cooldown.

Is this a thing or did I encounter a random glitch?


Works every time (provided you get the timing right) but only off-host

#6
filippopotame

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I'm pretty sure it works even when you host



#7
Alfonsedode

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yep

I'm pretty sure it works even when you host


I think so too, and i think u get the swarms CD, not the DC one

#8
NuclearTech76

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I'm pretty sure you can only override the swarm summon with DC off host.

 

On host or off host you can override any CD with Dark Sphere explosion. Dark Sphere begins cooldown upon detonation not cast, so you can never incur a CD at all if you choose not to detonate it. As long as you have casted Dark Sphere first, you can cast DC or summon swarms and then explode the sphere which will override whichever CD the last cast was whether it be DC or SS.

 

Off host and here is where it gets cool but confusing. You can still utilize DS detonation just like you did on host to cancel the CDs of the other powers but you also can use DC to override the SS CD if you cast it at the appropriate time, generally when his hand is still in the air summoning swarms. Furthermore you can pull off three powers with a single CD by casting Dark Sphere, summon swarms, dark channel, then detonate the DS.

 

A lot of people think you have to go light weight but off host hell you can carry a Claymore or something stupid like that if you wanted to. Now I know people are like "Why in the **** would you put a heavy ass Claymore on the Collector?".  Throw a swarm and it's a reload hide, throw another swarm and it's a reload hide. You can cast DS but never detonate it and get some DOT damage, you have to be pretty on to hide your reloads and hit the appropriate cancel on your swarm summon with DC as well but it's totally viable to run the Claymore on him and pretty effective as well.


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#9
LemurFromTheId

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Claymore or something stupid like that

 

Take that back! NOW!!

 

VB4IJnn.gif


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#10
NuclearTech76

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Take that back! NOW!!

 

VB4IJnn.gif

I repent. I obviously meant the Claymore is fat........not not fat in a bad way. But heavy, manly...........

 

Ok......I'll just shut up now.


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#11
TheNightSlasher

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A lot of people think you have to go light weight but off host hell you can carry a Claymore or something stupid like that if you wanted to. Now I know people are like "Why in the **** would you put a heavy ass Claymore on the Collector?".  Throw a swarm and it's a reload hide, throw another swarm and it's a reload hide. You can cast DS but never detonate it and get some DOT damage, you have to be pretty on to hide your reloads and hit the appropriate cancel on your swarm summon with DC as well but it's totally viable to run the Claymore on him and pretty effective as well.

Ideally the recharge should start once you detonate but off-host, sometimes it starts as you launch the sphere (and it's a very common bug). So, if you use the claymore the recharge speed would be 12s (holy fk!). 

 

Moreover, putting claymore would involve giving up DS detonation, which is quite a unique feature. 



#12
BloodBeforeTears

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Moreover, putting claymore would involve giving up DS detonation, which is quite a unique feature. 

 

Idk, I usually feel that spamming DS detonation is too slow to be useful anyways, even with 200% CD and power efficiency 3.  But with this new found knowledge regarding DC canceling swarms, I now get to add an abundance of biotic explosions to my already OP, triple-stacked DoT, particle rifle build.



#13
Quarian Master Race

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 Now I know people are like "Why in the **** would you put a heavy ass Claymore on the Collector?". 

The better question is why wouldn't you?


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#14
Cryos_Feron

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Idk, I usually feel that spamming DS detonation is too slow to be useful anyways, even with 200% CD and power efficiency 3. .


I think if you are already at 200%, power efficiency does nothing, does it?

#15
Loufi

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I think if you are already at 200%, power efficiency does nothing, does it?

It does.


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#16
Excella Gionne

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Ask the "amazing" Collector. He could cancel Dark Sphere. Bravo!


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#17
justinman114

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It only works off host.  The timing (for me) is to cast SS, and when his arm is straight up in the air, cast DC.  You will get DC cooldown.



#18
BloodBeforeTears

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I usually feel that spamming DS detonation is too slow to be useful anyways

 

After some testing, i must retract the above statement.  Full on powers build with DS specced for max AoE and taking all Ascension Mode Damage Bonuses makes the collector adept mo' better.  Oh yeah, and forget seeker swarms, take a cyclonic instead.  I had a glacier solo run on track for sub-21, but got completely screwed on the w10 objective - pizza in the dark room and the entire spawn right outside, lol.  It was a reegar/incend run, but the constant AoE destruction made it go much faster, even though I was only spamming it once every 10 secs.



#19
NuclearTech76

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I think if you are already at 200%, power efficiency does nothing, does it?

Diminishing returns BUT on the Collector this is the one kit that you might see a little bit of difference just because the CD on DS and swarms are so long. Haven't actually run the math though. 



#20
Loufi

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Diminishing returns BUT on the Collector this is the one kit that you might see a little bit of difference just because the CD on DS and swarms are so long. Haven't actually run the math though. 

That's a gain of 0,54s on Dark Sphere and 0,57s on Seeker Swarms with a power adept build (at 200% recharge speed). Around 1s for a PPR soldier build. I don't think it's worth dropping the power amp or cyclonic.    


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#21
Alfonsedode

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Idk, I usually feel that spamming DS detonation is too slow to be useful anyways, even with 200% CD and power efficiency 3.  But with this new found knowledge regarding DC canceling swarms, I now get to add an abundance of biotic explosions to my already OP, triple-stacked DoT, particle rifle build.

power efficiency III feels useless above 120-150 % CD efficiency IMO. I could check values though.

edit: Oups, loufi did, so yeah, power amp all the way, and no assension stance, full fitness or 5 and full passive. I have 3 in DC atm. Maybe i ll try a no fitness build next

#22
BloodBeforeTears

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power efficiency III feels useless above 120-150 % CD efficiency IMO. I could check values though

 

I only use it when it helps to synergize the reload cycle - sometimes using the power efficiency mod will improve your recharge time just enough so that you can empty a clip and reload cancel with the power.  IIRC, I used to do this when I played the ACA with a hurricane and extended mag.  It would enable the dark sphere detonation cooldown to complete within a single hurricane clip.

 

Sidebar:  But... as of my latest revelation, I am thoroughly convinced that using an all power damage build is the best way to utilize this kit, even if you are using a heavy weapon (like the typhoon).  The reason is two-fold: 1.) Stacking DoT, and 2.) Ascension Stance.  I just did a couple solos with this type of build, and was utterly amazed at the results.  The power damage bonuses allow the DoT from DC and DS to kill rather efficiently, and enable DS detonations to kill any unshielded mooks + completely strip the shields away from those who have them.  Even on a 10+ second cooldown, these features are more desirable than the extra weapon damage, especially considering that things die scary fast when hit with warp or incendiary if they are already receiving DoT damage from DS and DC.  Finally, add in the Ascension stance 20% extra damage bonus and the kit becomes a straight up wrecking machine.

 

As an example, on gold, with a typhoon X + warp ammo IV, I was able to kill an atlas in less than one clip after DC + DS detonation.  I was also able to reliably kill groups of two dragoons and one phantom in about half a ciip after DC + DS detonation.  It was pretty incredible.  It is also nice that the cooldown on DS detonation completes within a single extended typhoon clip.


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#23
Salarian Master Race

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ACA is the one kit I can confidently spec full Power Damage and not feel gimp about it



#24
Dovakiin_N7

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Accession mode is inferior in comparison to Seeker swarm IMO. In fact I just don't spec into it. Multiple BEs in the row FTW.
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#25
Cryos_Feron

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That's a gain of 0,54s on Dark Sphere and 0,57s on Seeker Swarms with a power adept build (at 200% recharge speed). Around 1s for a PPR soldier build. I don't think it's worth dropping the power amp or cyclonic.


I mean: in general. thought that 200% CD was the max. the game let's you get