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Is the Blight a Biological Weapon?


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#1
Andreas Amell

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Until Bioware reveals more about the nature of the Fade and the Veil, I've wondered if the Blight was a bio-weapon created to kill humans or mortal elves after the fall of the Elvhen empire. 

 

Solas claims the Old Gods are not related to the elves. But he implied killing them would make things worse, even as they sleep underground. Dumat and the other Old Gods taught magisters, like Corypheus, how to break into the Golden City. If they're responsible for releasing the Blight then why is killing them a bad idea?  If the Fade is so wonderful how could the Blight have come from there?

 

I've pondered two possibilities:

 

1. The Blight is some toxic by-product at the center of the Fade. It's all the bad mojo that accumulates from the dreaming activity. The Old Gods maintain the Veil that prevents it from being unleashed. 

 

2. The Blight was created as a weapon to be released on Thedas. Perhaps the ancient Elves created this during their civil war in foresight of their empire's collapse.The Old Gods were put to sleep to regulate its containment. At the Crossroads many eluvians were said to be destroyed or locked up from the outside. Perhaps there are some surviving Ancient Elves hiding in other dimensions, waiting for the Blight to wipe whoever took over the lands, and then return after a time. If that's true, do they have a means to heal the land? Or did they overestimate the destruction it would make? 



#2
leaguer of one

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At it's core it's always going to be magical weapon. The issue is if it's a magic that effect biology. It's obviously that.



#3
Guest_Chiara Fan_*

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Isn't this the "NO Spoilers" general discussion thread? Isn't your first post a spoiler right off the bat?

 

As to that...

 

"Solas claims the Old Gods are not related to the elves. But he implied killing them would make things worse, even as they sleep underground."

 

So? They don't have to be related to elves for him to guess that it might have bad consequences.

 

From what I know so far (I haven't played Descent yet), the "song" they hear from the taint compel the darkspawn to seek out and awaken an Old God, which in turn feels compelled to create a Blight to wipe out all life. (And I'm guessing they can "sense" the Old Gods underground, since they're otherwise mindless monsters, yet they seem to have a general idea of where to find the Old Gods.)

 

As long as the darkspawn search for the Old Gods beneath the Deep Roads, they spend most of their time and energy away from the surface and don't focus the bulk of their attention on harrowing living beings. If the Old Gods all die, the darkspawn might "sense" it or figure it out eventually, then harrow the dwarves and the surface en masse. While there might not be anymore Blights, that might not matter when the bulk of the darkspawn horde (which cover every inch of the Deep Roads under every inch Thedas) come up to harass the surface for the end of time, since they've got nothing else to do.

 

"Dumat and the other Old Gods taught magisters, like Corypheus, how to break into the Golden City."

 

So the Chantry and the magisters claim, but we don't know for sure. The magisters could have figured it out on their own (through magical experiments and whatnot) and just believed their gods inspired or indirectly directed them (the way most Andrastian characters in DAI believe the Maker "indirectly directed" the events that led to you being declared the Herald of Andraste), and the Chantry could just be blaming the Old Gods for the magisters' folly.

 

Besides, how does the Chantry "know" what the Old Gods did and didn't teach the magisters? Is the Maker somehow connected to the Old Gods in a way the Chantry doesn't realize? Why aren't you accusing the Maker or Chantry of being in cahoots with the Old Gods?

 

"If they're responsible for releasing the Blight then why is killing them a bad idea?"

 

Again, searching for the Old Gods is what keeps them underground. If there are no more Old Gods to find, what's to stop them from focusing all their attention on harrying life on the surface? The surface will soon become as desolate and tainted as the Deep Roads. (Or, worse, whatever "intelligence" directed them to search for the Old Gods could give them a new directive that'll threaten all life.)

 

"If the Fade is so wonderful how could the Blight have come from there?"

 

Solas never claims the Fade is perfect. He prefers it to the physical world (after seeing many of the horrors that mortals come up with and the ways the living have corrupted otherwise benevolent Fade spirits and presences, I can't fully blame him), but he's also aware of its faults, risks and dangers. In fact, when he talks about the Fade, if the Inquisitor gets a little too excited and praises it too much, he'll be quick to remind you that the Fade has its dangers just like the physical world.

 

"The Blight is some toxic by-product at the center of the Fade. It's all the bad mojo that accumulates from the dreaming activity."

 

Or it could be a by-product of all the negative emotions and/or expectations of mortals. As Solas shows the Herald in-game, the Fade is a reflection of reality and the emotions and perceptions mortals experience in the physical world. Benevolent spirits are born from benevolent emotions, and we've seen in both DA2 and DAI that benevolent spirits are twisted/corrupted into demons thanks to the negative emotions and expectations from mortals. The Chantry itself teaches that the Golden City was corrupted by the magisters' own "sin." While they believed it was a direct punishment from the Maker, it and/or they could have become corrupted from the moment they set foot in it, just like how Justice became corrupted into Vengeance the moment he set foot inside Anders' mind.

 

I mean, the ancient elves came in and out of the Fade for millennia and never tracked anything bad home. Then elven society fell and humans enslaved the elves, and somewhere over the centuries the Veil between the Fade and physical world strengthened. It's possible that this caused understanding between the physical and spiritual world to decrease, which caused mortals to fear and distrust spirits more (well, that and try to use and manipulate spirits more; all that demon-summoning and enslaving couldn't have been good for the Fade's spirit population any more than the elves'), which likely caused the Fade to become a more threatening place. Then some very wicked and corrupt humans tried to set foot inside the Fade (an area they were warned not to go into) and then they tracked something bad home.

 

To me, that's just proof of humans stepping in something they shouldn't have stepped into, not those gosh-darn dirty elves masterminding everything.



#4
AlleluiaElizabeth

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*snip*

Well, that was a needlessly, childishly hostile post.

 

I mean, the ancient elves came in and out of the Fade for millennia and never tracked anything bad home.

Andruil and her trips to the Abyss certainly tracked something home.

 

 

 

OP, I agree that its possible its some kind of bioweapon (or magical bioweapon as the case may be). Its definitely a parasite, since it by definition needs the sentient races so it can thrive and spread via broodmothers. I don't know if its targeted at mortals, so much as just living things in general. The Old Gods (or perhaps something masquerading as them) did lead the magisters to enter the city, per the canticle of silence (the one Hessarian wrote, found in WoT volume 2). The only hitch is that the blight seems to corrupt them as well, not just free them. Still not enough known for me to be clear on whether the Old Gods actually want to be blighted or not.

 

Still, though, I do agree its possibly an intentional weapon instead of simply some kind of infection. I don't think its necessarily an actual curse from the Maker, either, though that would actually be a twist. lol



#5
Andreas Amell

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At it's core it's always going to be magical weapon. The issue is if it's a magic that effect biology. It's obviously that.

What I meant by 'biological weapon' is that it's an unconventional weapon like those banned from our world's military practices. 



#6
Heimdall

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My theory is that the Blight is an invading organism from the Void, from outside the world.

#7
Big I

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More likely it was a magical enhancement that went horribly wrong. Consider the following:

 

-Darkspawn and ghouls don't age

-Darkspawn and ghouls don't need food or drink, the taint sustains them

-Tainted creatures are more powerful after being tainted (bereskarns, blighted wolves etc)

-The taint allows you to use powerful blood magic without a sacrifice of youself or others (that's why emissaries can use magic despite not being connected to the Fade, their magic is blood magic fueled by the taint)

 

My theory is that someone (probably Andruil) created the taint to become more powerful, but didn't account for the madness and corruption.


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#8
AlleluiaElizabeth

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More likely it was a magical enhancement that went horribly wrong. Consider the following:

 

-Darkspawn and ghouls don't age

-Darkspawn and ghouls don't need food or drink, the taint sustains them

-Tainted creatures are more powerful after being tainted (bereskarns, blighted wolves etc)

-The taint allows you to use powerful blood magic without a sacrifice of youself or others (that's why emissaries can use magic despite not being connected to the Fade, their magic is blood magic fueled by the taint)

 

My theory is that someone (probably Andruil) created the taint to become more powerful, but didn't account for the madness and corruption.

An excellent summation.

 

Maybe the taint was originally an attempt to imitate/recapture/maintain the immortality the elves were losing? That explains point 1. Uthenera elves are sustained by the energy from the Fade without a need for food/drink, like point 2. 

 

As for the taint letting you use powerful blood magic at no sacrifice, I'm not sure that's true. If a warden takes Avernus' concoction in DA:O, whenever you use the abilities it grants, it seemed like blood flew out of you and went everywhere.

 

The taint is odd in that it does allow (blood) magic where there was none previously, such as with a dwarven warden. Its like lyrium in that sense. 



#9
dsl08002

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I think plague is a more accurate description