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Andromeda a salvation for Milky way?


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#51
Indomito

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I agree with the op. Truth is i already think something like that, leviathans included on it. The thing is with something like that Bioware will be retconing the endings. I´m ok with it, but probably many don´t.

 

I create a fan story in which all the endings are canon (up to the player wich one), but eventually all the endings fail. This is thanks to the Leviathans, who slowly gain power and wage war on the galaxy. This war is the reason for the trip to Andromeda. First chapter we need to make a foothold in Andromeda, second chapter we need to gather the power and the allies to return to the MW. And in the third chapter we return to the MW to destroy once and for all the Leviathans. It would be a big wall of text to develop, and English is not mi first language. Sorry.

 

 

I also could see a PC that may have never been to MW, but was born in Andromeda. I could see them learning of the MW, and trying to go back there one day. Or being an explorer, the PC wants to one day find and explore this lost MW civilization.

 

Either way, a PC that probably knows of the massive destruction caused by the Reaper War, finding someway to make a difference, and running with it. Perhaps even to the consternation of their colleagues/superiors.

 

Shep may still die in all this, but it would make the MW a more viable setting in the future. Although, I think BW wants to explore Andromeda for a bit. Maybe it will take several games to find a way to do this. Then if the franchise still lives itself, they could do a HomeComing game.

^^ Totally agree with this.

 

Sorry for my english feel free to correct me


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#52
Hanako Ikezawa

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Techs coming.

 

Culture is coming.  Or at least partially coming.  

 

Lore is definitely coming.

Something that is partially coming is also partially being left behind. Hence why I said the word 'some' . 

 

Not if some of the races don't, which would most likely happen if the ship leaves before or during the Reaper War. One of the leaks even had Bioware asking some fans what races could they live without. If that turns out to be true, some tech, culture, and lore is being left behind as well. 

 

Places, well not so much.  But that doesn't mean there won't be cool places.

I understand I am not going to change your mind.  

I have no doubt there will be cool places, but that's not what I said. I said actual places, like the Sol System, Arcturus, and a few other actual stars and nebulae. In ME:A, everything is fictional.

 

But everything that makes Mass Effect "Mass Effect" will be coming, in my opinion, other than a dead protagonist who had no independent features anyway, and a few of the companions that I will miss.  (RIP Miranda, Jack, Mordin).

And I know that everything that made Mass Effect Mass Effect for me won't be. 

I do agree that Shepard didn't make Mass Effect. 


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#53
Jay P

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Not if some of the races don't, which would most likely happen if the ship leaves before or during the Reaper War. One of the leaks even had Bioware asking some fans what races could they live without. If that turns out to be true, some tech, culture, and lore is being left behind as well. 

 

 

I have a feeling we will be getting most of the races.  Geth, maybe not.  Otherwise, I wouldn't be surprised if we got the rest, or at least the rest that had a companion.  

 

I have no doubt there will be cool places, but that's not what I said. I said actual places, like the Sol System, Arcturus, and a few other actual stars and nebulae. In ME:A, everything is fictional.

 

 

They were real to the extent that we know that place actually exists, everything else about them was fictional.  



#54
Hanako Ikezawa

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I have a feeling we will be getting most of the races.  Geth, maybe not.  Otherwise, I wouldn't be surprised if we got the rest, or at least the rest that had a companion.  

 

They were real to the extent that we know that place actually exists, everything else about them was fictional.  

And if even one race gets left behind, part of what made Mass Effect Mass Effect does as well. As well as some of the tech, lore, and culture that it had. 

 

True, but that small nuance made a huge difference for me and others. With that gone, part of what made Mass Effect Mass Effect is gone as well. 



#55
Jay P

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And if even one race gets left behind, part of what made Mass Effect Mass Effect does as well. As well as some of the tech, lore, and culture that it had. 

 

But that may have been occurring even if we didn't leave the MW.

 

Geth?  Possibly all dead.

 

Krogan?  Possibly going extinct.

 

Quarians?  Possibly all dead.

 

Some companions, irrevocably dead.  All companions?  At least one opportunity, most at least 2 opportunities to be dead. 



#56
Halfdan The Menace

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I'll be damned if the Player Character ever encounter the Starchild again, at least this time give me an option to falcon-kick that brat all the way to the farthest galaxy right at the back-end of the universe.
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#57
katamuro

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They aren't doing that. They are doing more of an homogenization of the endings, taking parts from each and having those happen or rumored to have happened so that all players can see the ending they picked as having an impact.

well yes, by choose I mean they didn't just throw in a towel but they actually chose something, in this case bringing several endings together to make something that suits their new game the best.

 

What?  Shepard didn't have a personality, physical description, or even a gender.

 

The Government's were in disarray, possibly destroyed, possibly now synthesized, etc.

 

Anderson and TIM are dead, and I don't think people want Cerebus back anyway.

 

What's going to be lost?  Joker and the Normandy?  A handful of companions that may or may not be dead/synthetics/etc.  

 

Everything else will carry over very neatly in an Ark theory.

 

First of all the greatnes of setting in ME is not about the Shepard, the government or Cerberus. Its about a world, universe that is both recognizable and yet futuristic enough to be instantly classic. Its the history and the fabric of the universe before the reapers invade, its in the clean cut lines of the Presidium, in the ever present asari, salarians and turians. Its in the way the Tuchanka was shown in ME2 and ME3, its in how Omega was shown as an anti-thesis of Citadel and how in ME3 they were brought a bit closer to each other. Its in the colonies we have visited, in the planets we dropped down in our makos. in the quarian Fleet and the sandstorm on Mars. 

 

Without that, without the shared history, without the "feeling" of history that connects us to the ME universe its just another scifi with aliens, futuristic guns and power-armour. If you strip the milky way away and put it in another galaxy you could easily change the name of the game to whatever you liked and still retained all the same bits and bobs, changed the way technology works from mass effect to some other pseudo-scientific gobbledegook and you would get another game. Really at this point,considering all we know the only thing that connects ME:Andromeda to the Mass Effect universe is the name of the game and possibly some of the aliens. 

 

As for why I discounted the FF games, they were never games that were united by a single universe. They all had generic fantasy settings rather than one universe, that is why its does not count, no one really expects the next FF game to be connected to the previous one. 

 

Ark theory is about as workable as a timetravel one I proposed. Really both require something completely new to be invented for it to work convincingly and both retain enough flaws to be displeasing to people. I like my version better because it actually has a chance of fixing what was wrong rather than just run away and hide



#58
AlanC9

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I'll be damned if the Player Character ever encounter the Starchild again, at least this time give me an option to falcon-kick that brat all the way to the farthest galaxy right at the back-end of the universe.


Kicking a hologram? Quite a trick.

#59
katamuro

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Kicking a hologram? Quite a trick.

 

Meh, considering the things they have done already kicking a hologram would be as easy as making a krogan hit something.



#60
AlanC9

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I thought that contrived and stupid stuff was supposed to be a problem with the series, though. Now you're asking for more?

#61
Ahglock

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While I think the endings suck, mainly because they set up a unwinnable situation that required a magic device to fix. And while yes synthesis is horrible on the space magic scale, and really makes no sense.  I still don't want another magic wand to fix it. My problem is using magic wands in the first place instead of developing a story where no magic wand is needed.  I don't want that fixed with the very thing I object to.

 

 If they ever go back to the Milky Way hopefully they will take the time to work there way out of the endings.  As long as they don't break the galaxy again they can use Andromeda for dozens of games.



#62
ZombiePopper

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I'm still at a loss on how BW is going to address the endings with MEA (in codex).

Unless they;
-just completely disregard it
-or use something similar to the OP's idea (though I loathe time travel in a story)
-or worst case scenario randomly pick an ending and make it historically universal cannon in the codex. (So that every player automatically gets destroy or synthesis etc (for example) in codex. Regardless of what players chose.)
Plus,
It seems to me that the refuse ending has to be completely removed as a codex option in MEA Since refuse seems to wipe out a large majority of sentient life in ME3. To a point that any operations (such as Andromeda) would not be possible.

#63
ArabianIGoggles

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Not a fan of this idea.  IMO it would be easier if they just made destroy canon. 



#64
Jay P

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I'm still at a loss on how BW is going to address the endings with MEA (in codex).

Unless they;
-just completely disregard it
-or use something similar to the OP's idea (though I loathe time travel in a story)
-or worst case scenario randomly pick an ending and make it historically universal cannon in the codex. (So that every player automatically gets destroy or synthesis etc (for example) in codex. Regardless of what players chose.)
Plus,
It seems to me that the refuse ending has to be completely removed as a codex option in MEA Since refuse seems to wipe out a large majority of sentient life in ME3. To a point that any operations (such as Andromeda) would not be possible.


1. Ark leaves before end of ME3.

2. Ark loses communication and way back to Milky Way.

3. Never speak of the ending again.
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#65
ZombiePopper

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1. Ark leaves before end of ME3.

2. Ark loses communication and way back to Milky Way.

3. Never speak of the ending again.


I might've missed it,
Is the Ark confirmed in MEA?

#66
Hanako Ikezawa

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I might've missed it,
Is the Ark confirmed in MEA?

No, it is not. And hopefully it will stay that way. 


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#67
ZombiePopper

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No, it is not. And hopefully it will stay that way.

K thanks,
I've read Ark theories but hadn't heard either way. It would seem like a sloppy way to rectify things IMO...
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#68
Hanako Ikezawa

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K thanks,
I've read Ark theories but hadn't heard either way. It would seem like a sloppy way to rectify things IMO...

You're welcome. ^_^


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#69
Jay P

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I might've missed it,
Is the Ark confirmed in MEA?


No, but it's such a logical decision that at this point, it's being presumed.

And it's much, much, much less sloppy than:
Time travel...
Choosing a cannon ending...
Trying to assimilate the different endings...
Trying to design a game around 4 mutually exclusive world states...
Etc...

#70
ZombiePopper

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No, but it's such a logical decision that at this point, it's being presumed.

And it's much, much, much less sloppy than:
Time travel...
Choosing a cannon ending...
Trying to assimilate the different endings...
Trying to design a game around 4 mutually exclusive world states...
Etc...

Oh I completely agree that none of the options are ideal.
Unless there's an option that I'm missing...

#71
Jay P

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Oh I completely agree that none of the options are ideal.
Unless there's an option that I'm missing...


Only two real choices that I can imagine:
1. Ignore the ending or
2. Address it on some fashion.

I can't think of away that addresses the ending (nor have I read one) that doesn't either take away the player agency (by disregarding our playthroughs or making so what really happened wasn't real) or involve magic wand waving (in which case, what was the point of all of our choices?).

Don't get me wrong, I don't love the ME3 ending. And in fact, I had a much more negative reaction after my first playthroughs.

But it was an ending. And it did bring closure to that story. I respect them for telling the story they wanted, and I have accepted the ending.

With that being said, I don't feel like there is anything more to be told about the Milky Way.

The reapers were destroyed (or controlled or assimilated or they won).

That story is now done. Let's have a new one.

#72
Hanako Ikezawa

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No, but it's such a logical decision that at this point, it's being presumed.

And it's much, much, much less sloppy than:
Time travel...
Choosing a cannon ending...
Trying to assimilate the different endings...
Trying to design a game around 4 mutually exclusive world states...
Etc...

It's not less sloppy. It involves either throwing the established lore away and/or a Deus Ex Machina on a huge scale. 

 

With that being said, I don't feel like there is anything more to be told about the Milky Way.

The reapers were destroyed (or controlled or assimilated or they won).

That story is now done. Let's have a new one.

We have explored only 1% of the Milky Way, so this is objectively false.

 

That's like saying "Star Wars told the story of Anakin Skywalker, so the story of a galaxy far, far away is done now. Let's go to a galaxy other than the galaxy far, far away to tell more stories."


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#73
Jay P

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It's not less sloppy. It involves either throwing the established lore away and/or a Deus Ex Machina on a huge scale.

It's my opinion that using a massive Dues Ex Machina to time travel or by throwing the established lore away by negating player choices is much more sloppy than a civilization attempting to "Ark" their way to continued survival.

Especially given that "ark'ing" is already a familiar literary idea.

We have explored only 1% of the Milky Way, so this is objectively false.

There is nothing objective about your opinion.

In my game, the reapers won and wiped out all sentient, semi-advanced civilizations.

There is literally no protagonists or worlds to explore.

I appreciate you have a different opinion. But your subjective opinion is not objective in any sense of the word.

That's like saying "Star Wars told the story of Anakin Skywalker, so the story of a galaxy far, far away is done now. Let's go to a galaxy other than the galaxy far, far away to tell more stories."

Again, your opinion is just that.

In my opinion, your comparison to Star Wars is outrageously inappropriate. Darth Vader didn't wipe out all sentient civilizations.

While I respect your opinion, you're neither being objective nor making rational analogies.
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#74
Hanako Ikezawa

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It's my opinion that using a massive Dues Ex Machina to time travel or by throwing the established lore away by negating player choices is much more sloppy than a civilization attempting to "Ark" their way to continued survival.

Especially given that "ark'ing" is already a familiar literary idea.

Oh, I agree time travel rarely works well and would not be good with this. I'm just saying that the Ark Theory is more sloppy and destructive than some other alternatives. 

 

There is nothing objective about your opinion.

In my game, the reapers won and wiped out all sentient, semi-advanced civilizations.

There is literally no protagonists or worlds to explore.

I appreciate you have a different opinion. But your subjective opinion is not objective in any sense of the word.

Yes there is. It is impossible that only the 1% of the Milky Way our cycle has explored is the only place in the entire galaxy where there are stories to be told. That's like saying after telling the story of a city, there are no more stories to tell about the country that city is in. 

 

Even with Refuse, there are stories that can be told.

 

Again, your opinion is just that.

In my opinion, your comparison to Star Wars is outrageously inappropriate. Darth Vader didn't wipe out all sentient civilizations.

While I respect your opinion, you're neither being objective nor making rational analogies.

You're saying that a single story means there are no more stories to tell, so I used another example of a galaxy-spanning story. The fact you don't agree with it does not mean it is inappropriate or irrational. 

 

Likewise. I respect your opinion, but completely disagree with it. 



#75
ZombiePopper

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I think everyone can agree that the only REAL reason for the exodus from the MW is to seperate MEA from ME3.
Which given the uproar (whether people feel its deserved or not (which I did)) I can understand.
Completely ignoring the events of ME3 (for codex purposes) may very well be the "ideal" option, for a situation that has no ideal option...

Unfortunately I foresee something along the lines of a "we have no codex besides what we discover in Andromeda" situation
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