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Andromeda a salvation for Milky way?


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#126
Helios969

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OP, it's not going to happen.  ME3's endings are protected by plot shields generated by artistic integrity.  One of two things is going to happen.  MEA is a critical and financial success in which they continue to build the story laid out, or it's a flop in which (I predict) they will reboot Shepard's story.  I'm inclined to believe the former since the the thing Bioware has going for themselves is an entire new generation of gamers will come on board not knowing any better to offset the losses sustained from ME3's ridiculous endings or poor gameplay design of MEA.  Despite my feelings toward the ending I still hope for a really good game, but am becoming more and more convinced we're going to end up with DAI in space.  Such would not bode well for my future participation and would be extremely disappointing because ME is still my go-to game among the dozens of titles I own.



#127
katamuro

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OP, it's not going to happen.  ME3's endings are protected by plot shields generated by artistic integrity.  One of two things is going to happen.  MEA is a critical and financial success in which they continue to build the story laid out, or it's a flop in which (I predict) they will reboot Shepard's story.  I'm inclined to believe the former since the the thing Bioware has going for themselves is an entire new generation of gamers will come on board not knowing any better to offset the losses sustained from ME3's ridiculous endings or poor gameplay design of MEA.  Despite my feelings toward the ending I still hope for a really good game, but am becoming more and more convinced we're going to end up with DAI in space.  Such would not bode well for my future participation and would be extremely disappointing because ME is still my go-to game among the dozens of titles I own.

 

Well I didn't say it was, I just proposed a possibility, a thought experiment purely just to see if the idea would be hated universally or if it has some possibilities. 



#128
ZombiePopper

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*snip
Despite my feelings toward the ending I still hope for a really good game, but am becoming more and more convinced we're going to end up with DAI in space.

Uh,
You just vocalized one of the fears I have for MEA...

#129
Ahglock

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I actually see control as a viable option with God Shepard as the enemy with small cells resisting his oppression

Edit keep sigh forgot to quote

#130
In Exile

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The nice thing about the Milky Way, though, is there's plenty more places to go without revisiting old locations.

SUre the rachni, quarians, geth etc are hurdles to overcome. But given that krogan are still in MEA, it sounds like that's being sidestepped anyway.

No, there aren't. The Milky Way can only have a lot of completely made up locations that have absolutely no connection to galactic civilisation (i.e., no Council, no Salarians, no Turians, no Asari etc.) because the only way to dodge the RBG ending would be to handwave it and say that only in systems with a mass relay did RBG take effect.

But there's no difference between totally isolated part of the MW with made up locations and 0 contact with the RBG galaxy and made up locations in a totally isolated other galaxy (Andromeda) with 0 contact with the RBG galaxy.
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#131
Drone223

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But there's no difference between totally isolated part of the MW with made up locations and 0 contact with the RBG galaxy and made up locations in a totally isolated other galaxy (Andromeda) with 0 contact with the RBG galaxy.

Which is why moving to another galaxy is completely unnecessary, Bioware should expand the existing setting and lore instead of throwing almost all of it away. And as Iakus pointed out the genophage ark is going to be rendered pointless since krogan are going to show up anyway.


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#132
Il Divo

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Which is why moving to another galaxy is completely unnecessary, Bioware should expand the existing setting and lore instead of throwing almost all of it away. And as Iakus pointed out the genophage ark is going to be rendered pointless since krogan are going to show up anyway.

 

This doesn't logically follow. If the point of staying in the Milky Way is to address the endings, then exploring barren worlds which have nothing to do with the Mass Effect universe as we know it isn't going to accomplish anything.

 

The benefit of leaving the Milky Way behind is that it still allows this game to exist in the same universe as the endings, while essentially expelling all the baggage, not to mention letting the player still encounter world hubs, civilized planets, etc.


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#133
Iakus

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No, there aren't. The Milky Way can only have a lot of completely made up locations that have absolutely no connection to galactic civilisation (i.e., no Council, no Salarians, no Turians, no Asari etc.) because the only way to dodge the RBG ending would be to handwave it and say that only in systems with a mass relay did RBG take effect.

But there's no difference between totally isolated part of the MW with made up locations and 0 contact with the RBG galaxy and made up locations in a totally isolated other galaxy (Andromeda) with 0 contact with the RBG galaxy.

Except being able to reach another galaxy, especially ten short years after the Reaper War, makes no freaking sense at all.  You're trading one handwave for another.

 

The Milky Way has the relay network we can access.  Andromeda has over a million light years of empty space to traverse.


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#134
Iakus

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This doesn't logically follow. If the point of staying in the Milky Way is to address the endings, then exploring barren worlds which have nothing to do with the Mass Effect universe as we know it isn't going to accomplish anything.

 

The benefit of leaving the Milky Way behind is that it still allows this game to exist in the same universe as the endings, while essentially expelling all the baggage, not to mention letting the player still encounter world hubs, civilized planets, etc.

To me the point of staying in the Milky Way is to not introduce yet more space magic in a franchise that's already well past its saturation point.  If it was that easy to achieve, then this Reaper conflict should be all over the local cluster.

 

I'm all for ditching baggage, but this is just swapping it out for something else.  I can't wait to hear the explanation why all life in Andromeda hasn't been wiped out in the "inevitable" robot apocalypse.  

 

Or have they all achieved Synthesis on their own?   <_<



#135
Il Divo

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To me the point of staying in the Milky Way is to not introduce yet more space magic in a franchise that's already well past its saturation point.  If it was that easy to achieve, then this Reaper conflict should be all over the local cluster.

 

I'm all for ditching baggage, but this is just swapping it out for something else.  I can't wait to hear the explanation why all life in Andromeda hasn't been wiped out in the "inevitable" robot apocalypse.  

 

Or have they all achieved Synthesis on their own?   <_<

 

But again, this is assuming we're responsible for this new brand of technology, which I don't think has been confirmed by Bioware yet.

On the other hand too, I really don't see this as swapping baggage. More accurately, we're changing the unobtanium. All the baggage is the endings, plus the Reaper logic, and implications. The goal of this is to take us as far from that as possible, without outright retconning the endings.



#136
Iakus

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But again, this is assuming we're responsible for this new brand of technology, which I don't think has been confirmed by Bioware yet.

On the other hand too, I really don't see this as swapping baggage. More accurately, we're changing the unobtanium. All the baggage is the endings, plus the Reaper logic, and implications. The goal of this is to take us as far from that as possible, without outright retconning the endings.

Except if we get to Andromeda (regardless of how) and find no robot uprising, we have absolutely demolished the Catalyst's logic.  RGB should never hav ebeen needed.



#137
Il Divo

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Except if we get to Andromeda (regardless of how) and find no robot uprising, we have absolutely demolished the Catalyst's logic.  RGB should never hav ebeen needed.

 

 

​But why would that change in a world Mass Effect stopped at 3? I chose Control. I still don't buy the Catalyst's logic in any capacity. I think his logic is non-existent, regardless of having that confirmed by ME:A.

 

Keep in mind too: even if that was an issue, the Catalyst's argument was "eventually". ​That's not necessarily a confirmation of when the genocide of Organics would take place.
 


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#138
Drone223

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This doesn't logically follow. If the point of staying in the Milky Way is to address the endings, then exploring barren worlds which have nothing to do with the Mass Effect universe as we know it isn't going to accomplish anything.

 

 

The galaxy is massive I seriously doubt that all of the worlds in the uncharted regions are barren.

 

The benefit of leaving the Milky Way behind is that it still allows this game to exist in the same universe as the endings, while essentially expelling all the baggage, not to mention letting the player still encounter world hubs, civilized planets, etc.

 

You don't expand an IP by getting rid of pre-established lore and history which is what Bioware is doing by ditching the Milky Way. What was seen so far hardly resembles a ME game Bioware might as well start a new IP instead.



#139
Il Divo

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The galaxy is massive I seriously doubt that all of the worlds in the uncharted regions are barren.

 

You don't expand an IP by getting rid of pre-established lore and history which is what Bioware is doing by ditching the Milky Way. What was seen so far hardly resembles a ME game Bioware might as well start a new IP instead.

 

If you're looking to avoid either Synthesis implications, lack of a relay network, or a Reaper police force? It gets a bit difficult. Actually, thinking about it more, the existence of Synthesis pretty much negates any possibility of a post-ME3 in the Milky Way galaxy.

 

Regarding the second: depends on what they're omitting. Nothing about Andromeda stops us from employing biotics, Mass Effect technology, or encounters with the old races (assuming they're with us on the ship). I won't disagree that a new IP is the less restrictive move, but that also wouldn't have the brand name that Mass Effect does.

 

This lets Bioware keep everything in the same universe, capitalize on the Mass Effect brand, without retconning their endings out of existence. Personally, with all the ending hatred we've seen, I think it would be far more dangerous for Bioware to go back to the Milky Way while canonizing an ending.



#140
In Exile

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Except being able to reach another galaxy, especially ten short years after the Reaper War, makes no freaking sense at all. You're trading one handwave for another.

The Milky Way has the relay network we can access. Andromeda has over a million light years of empty space to traverse.

The MW DOESN'T have relays where we escape RBG. That is the whole point of RBG. Any area you could ever handwave a visit too (by limiting the scope of RBG) HAS to be one that has no relay. And it has to be relatively isolated from the current star clusters (being outside of the RBG AOE cone so to speak).

Even if you believe there is a handwave - and you're wrong, as I've repeatedly said - the handwave has to be identical.

#141
BabyPuncher

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There's going to be contrived stupidity after the ending to get the setting back on track no matter which direction they go in. Having the relays rebuilt in ten years isn't worse than other alternatives.



#142
In Exile

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There's going to be contrived stupidity after the ending to get the setting back on track no matter which direction they go in. Having the relays rebuilt in ten years isn't worse than other alternatives.


It's not about rebuilding the relays. If you're aiming to avoid RBG, you have to set the game somewhere there never was a relay. So a made-up location with no connection to any original MW locations. If you made it a made up MW location, then you'd have the added criticism of "why doesn't the other part of the ME cast just show up through [some plot device that kicked off the ME:A plot]".

#143
Drone223

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If you're looking to avoid either Synthesis implications, lack of a relay network, or a Reaper police force? It gets a bit difficult. Actually, thinking about it more, the existence of Synthesis pretty much negates any possibility of a post-ME3 in the Milky Way galaxy.

Given how hated synthesis is I seriously doubt that will ever be implemented a game set after the destroy ending isn't out of the question.

 

 

Regarding the second: depends on what they're omitting. Nothing about Andromeda stops us from employing biotics, Mass Effect technology, or encounters with the old races (assuming they're with us on the ship). I won't disagree that a new IP is the less restrictive move, but that also wouldn't have the brand name that Mass Effect does.

 

Nothing in the teaser resembles anything from the ME series what was seen in the teaser has more in common with a different IP than the ME IP. The only thing that makes the game ME is just the name nothing else.

 

This lets Bioware keep everything in the same universe, capitalize on the Mass Effect brand, without retconning their endings out of existence. Personally, with all the ending hatred we've seen, I think it would be far more dangerous for Bioware to go back to the Milky Way while canonizing an ending.

 

Yet its okay fro Bioware to retcon the galaxies technology level during the trilogy when the lore clearly states its impossible for them to travel to galaxies? Most if not all of the poorly written aspects of the series are the result of retcons.



#144
ZombiePopper

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I kept thinking that I was missing something in regards to; how to relate the endings of ME3 to the beginning of MEA.
The more I thought about it the idea occurred to me that they could-theoretically, ignore ME3. I'm assuming (ass me) at this point that it's going to go something like this;

-Just prior to the reaper invasion, a top secret mission is launched.

-the SR1 Ghost Rider begins its journey to Andromeda.

-they have no communication with the MW and have no idea of the events taking place in the MW.

-And thus, Andromeda begins and the mess of the ME3 endings are left behind.

(Of course, if this is the case, the obvious question is; "will the SR1 Ghost Rider and crew ever return home (the MW)?"

#145
Iakus

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If you're looking to avoid either Synthesis implications, lack of a relay network, or a Reaper police force? It gets a bit difficult. Actually, thinking about it more, the existence of Synthesis pretty much negates any possibility of a post-ME3 in the Milky Way galaxy.

 

Regarding the second: depends on what they're omitting. Nothing about Andromeda stops us from employing biotics, Mass Effect technology, or encounters with the old races (assuming they're with us on the ship). I won't disagree that a new IP is the less restrictive move, but that also wouldn't have the brand name that Mass Effect does.

 

This lets Bioware keep everything in the same universe, capitalize on the Mass Effect brand, without retconning their endings out of existence. Personally, with all the ending hatred we've seen, I think it would be far more dangerous for Bioware to go back to the Milky Way while canonizing an ending.

The endings tell me they never intended to do more Mass Effect games until someone higher up told them "Milk It"

 

But intergalactic travel will seriously change the setting.  Dark Space was a vast uncrossable gulf, a place of almost literal "Here be dragons"The technology of the Mass Effect universe was not even close to finding a way to scale it.  HEck that's part of the horror of the Reapers:  Anywhere you could go they could follow, and even beat you there.  We were trapped in the galaxy as the Reapers scoured it looking fro organic life.


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#146
Iakus

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Nothing in the teaser resembles anything from the ME series what was seen in the teaser has more in common with a different IP than the ME IP. The only thing that makes the game ME is just the name nothing else.

 

Indeed.  Johnny Cash aside, it was an incredibly generic teaser.



#147
Iakus

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The MW DOESN'T have relays where we escape RBG. That is the whole point of RBG. Any area you could ever handwave a visit too (by limiting the scope of RBG) HAS to be one that has no relay. And it has to be relatively isolated from the current star clusters (being outside of the RBG AOE cone so to speak).

Even if you believe there is a handwave - and you're wrong, as I've repeatedly said - the handwave has to be identical.

Or, just ignore ME3.  Rather than adding in technology that didn't even exist.



#148
Dean_the_Young

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Nothing in the teaser resembles anything from the ME series what was seen in the teaser has more in common with a different IP than the ME IP. The only thing that makes the game ME is just the name nothing else.

 

 

Out of curiosity, just what did you see in the previous ME teaser trailers that was particularly ME?

 

In the ME1 teaser, 'distress call,' we get the impression that the player is going to be faced with either/or missions with consequences of casualties as a result, and a combat drop into a fight. These, ahem, never happen.

 

In the ME2 trailers, we have both the 'fight for the lost' character vignets- which had a iffy-relevance to the character arcs in play but very little with the theme of the game, and we had the 'collector shoot athon' that didn't really show what any of the games played like.

 

ME3 had it's huskification horror flick, with Shepard and crew leading some kind of choreographed battle dance through it, or the original 'London' trialer which, well, had maybe a bit of relevance to the first five minutes of ME3 gameplay but not much else to any of the games.

 

 

So aside from the occasional character face, and action sequences with little correlation to gameplay, what was remarkably Mass Effect about the other teasers?

 

You know, fair being fair and all.



#149
dreamgazer

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Except the N7 logo. And the pistol. And the omni-blade. And the Krogan. And the music notes at the end.

#150
dreamgazer

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Or, just ignore ME3.


Nah. I enjoyed that one, as did many others.