The design option: "just make it barebone" is never on the table. Once a developer commits to a feature it had to be fun for everyone, and people will still complain if it doesn't meet their ideal.I'd be fine with it, if it was implemented well.
Do bear in mind that simply because it exists, you're not being forced to use it. If you don't want your squadmates controlled by other people, then it won't happen, regardless of whether such a co-op mode exists. There is no need to panic about something that would not effect your game if you didn't want it to.
It's how Dead Island worked, and I solo'd that game 95% of the time. The game was actually easier to survive when soloing, so it had no negative impact whatsoever that I chose to forgo the co-op mode.
The reply won't be "oh, cool, a co-op mode". It'll be "co-op is pure garbage because I have to wait for this guy to spend 45 minutes shopping and then have virtual alien space sex before 10 minutes of shooting".
In fact, how would the game even be able to run if the PC is there alone without companions? Like on the (replacement) Normandy, or hub worlds like ME3s Citadel? Do you just get disconnected? Become a disembodied observer like getting killed in an MP shooter?





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