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anyone else hope this game allows co-op through squad mates?


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#26
In Exile

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I'd be fine with it, if it was implemented well.

Do bear in mind that simply because it exists, you're not being forced to use it. If you don't want your squadmates controlled by other people, then it won't happen, regardless of whether such a co-op mode exists. There is no need to panic about something that would not effect your game if you didn't want it to.

It's how Dead Island worked, and I solo'd that game 95% of the time. The game was actually easier to survive when soloing, so it had no negative impact whatsoever that I chose to forgo the co-op mode.

The design option: "just make it barebone" is never on the table. Once a developer commits to a feature it had to be fun for everyone, and people will still complain if it doesn't meet their ideal.

The reply won't be "oh, cool, a co-op mode". It'll be "co-op is pure garbage because I have to wait for this guy to spend 45 minutes shopping and then have virtual alien space sex before 10 minutes of shooting".

In fact, how would the game even be able to run if the PC is there alone without companions? Like on the (replacement) Normandy, or hub worlds like ME3s Citadel? Do you just get disconnected? Become a disembodied observer like getting killed in an MP shooter?
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#27
BabyPuncher

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Horrible idea. No.



#28
daveliam

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Not really my thing.  I'd never use this feature myself, so I'd (selfishly) vote against it. 



#29
themikefest

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no thanks



#30
ZombiePopper

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Negative ghost rider.

#31
LoneWolf3905

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No one would ever want to play with me. I take forever to do everything and never even rush through combat.

 

I'd use my friends as thresher maw bait  ^_^


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#32
Larry-3

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I do not want people who are sitting in the same room with me, watch me flirt with an alien girl.

#33
Aesa

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I do not want people who are sitting in the same room with me, watch me flirt with an alien girl.

 

But what if the other person is playing your LI? Think of all the potential coop opportunities there.

 

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(But seriously, no. I think this is a terrible idea.)


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#34
Abraham_uk

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That always seemed like the biggest wasted potential of the original trilogy, especially with 3's multiplayer. Just let friends drop in and out to control squad mates, like henchmen in fables 2-3.

 

You're talking about an option.

I don't see the issue here at all. I'm actually baffled.

 

Drop in, drop out multiplayer in single player campaign is something I'd use a lot. I might have a playthrough where my brother and I play through the main campaign together. That would be a lot of fun.

 

Here is why I don't see this as an issue. If you don't want to use the feature, you don't have to.

The fact the feature is there is not going to ruin the game.



#35
FKA_Servo

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You're talking about an option.

I don't see the issue here at all. I'm actually baffled.

 

Drop in, drop out multiplayer in single player campaign is something I'd use a lot. I might have a playthrough where my brother and I play through the main campaign together. That would be a lot of fun.

 

Here is why I don't see this as an issue. If you don't want to use the feature, you don't have to.

The fact the feature is there is not going to ruin the game.

 

It would very likely fundamentally change it, though. As I and other posters noted, they can't just tack it on. It would be a deliberate direction that they'd take, that would necessitate some radical redesigning.

 

Right now, none of the ME games have gameplay that would support this. You have interrupts, you have player input directed cutscenes, you have branching dialogue paths. That stuff would be need to be scrapped or redesigned in such a way that it supports coop campaign play, else what would the other player do when you're talking or shopping or whatever else you might be doing in a SP RPG, even one so non-traditional as ME? I think the compromises would undoubtedly be detrimental to the SP experience.

 

It's not a Gears of War game or Halo. And that is not a knock against those games. It just wouldn't work with ME.


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#36
We'll bang okay

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I'm open to it. but I would rather just let me control the Squad mates 



#37
Killdren88

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Nope.



#38
KaiserShep

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It would very likely fundamentally change it, though. As I and other posters noted, they can't just tack it on. It would be a deliberate direction that they'd take, that would necessitate some radical redesigning.
 
Right now, none of the ME games have gameplay that would support this. You have interrupts, you have player input directed cutscenes, you have branching dialogue paths. That stuff would be need to be scrapped or redesigned in such a way that it supports coop campaign play, else what would the other player do when you're talking or shopping or whatever else you might be doing in a SP RPG, even one so non-traditional as ME? I think the compromises would undoubtedly be detrimental to the SP experience.
 
It's not a Gears of War game or Halo. And that is not a knock against those games. It just wouldn't work with ME.


And that is why I say: to the void with that bulls***.

#39
Sanunes

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You're talking about an option.

I don't see the issue here at all. I'm actually baffled.

 

Drop in, drop out multiplayer in single player campaign is something I'd use a lot. I might have a playthrough where my brother and I play through the main campaign together. That would be a lot of fun.

 

Here is why I don't see this as an issue. If you don't want to use the feature, you don't have to.

The fact the feature is there is not going to ruin the game.

 

There have been plenty of games having this option for that people consider implementing have ruined the game because key elements of the game were required to be changed so a second controlled player could be added.  From my personal experience Fable 2, Resident Evil 5, and Dead Space 3 and I am pretty sure there would be more depending on who you ask.



#40
Jeremiah12LGeek

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I'm more concerned about the changes to branching dialogue paths, choice driven cutscenes, etc that co-op design might necessitate, since presumably they wouldn't want it just tacked on all half assed. Does the other player participate, a la TOR? Do they just twiddle their thumbs? Is it only in combat missions, or whenever you're out with your squad?

 

This is great for linear action games - playing something like Gears of War, or Halo, campaign co-op is wonderful. But I'm not convinced that this could ever work for Mass Effect, and I don't want them to try it, frankly. The co-operative multiplayer mode, if it's anything like ME3, is probably going to be pretty damn good, and I think that should be the extent of it.

 

I'm not prepared to assume that the mode will be half-assed. I understand if you're not interested in the mode. I'm not leaping to the conclusion that,  if included, it would ruin the core experience. Modes like it have been implemented well in the past, and I don't see any reason to condemn the idea before even knowing what the SP looks like, and whether they go together.

 

The design option: "just make it barebone" is never on the table. Once a developer commits to a feature it had to be fun for everyone, and people will still complain if it doesn't meet their ideal.

 

I didn't say anythign about "barebone" so I don't know why you brought that up. Not all features are fun for everyone, and developers are accustomed to accepting that. People are going to complain no matter what, as you say, so what is the point of mentioning that?

 

The reply won't be "oh, cool, a co-op mode". It'll be "co-op is pure garbage because I have to wait for this guy to spend 45 minutes shopping and then have virtual alien space sex before 10 minutes of shooting".

 

Wow, you already know how a hypothetical mode will work and how everyone will feel about it before you even know whether it will exist. Why are you wasting your psychic powers telling everyone how they're going to unanimously react to a coop mode instead of using them to win the lottery or something?

 

In fact, how would the game even be able to run if the PC is there alone without companions? Like on the (replacement) Normandy, or hub worlds like ME3s Citadel? Do you just get disconnected? Become a disembodied observer like getting killed in an MP shooter?

 

Huh? What on Earth are you even talking about? None of that has anything to do with what I said. It's basically random gibberish. You're acting like no one has ever implemented a co-op mode successfully before. I get it, you don't like to play co-op. That doesn't require inventing apocalyptic scenarios of "OMG IF THEY EVEN THINK ABOUT INCLUDING COOP THE GAME WILL EXPLODE!"



#41
FKA_Servo

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I'm not prepared to assume that the mode will be half-assed. I understand if you're not interested in the mode. I'm not leaping to the conclusion that,  if included, it would ruin the core experience. Modes like it have been implemented well in the past, and I don't see any reason to condemn the idea before even knowing what the SP looks like, and whether they go together.

 

Implemented well in different genres. Ones which do not include quite so much interactive cinematic exposition and branching dialogue.

 

And I'm not assuming it would be half-assed or barebones, actually. I assume the opposite - and that would fundamentally mess with the existing formula, and I really don't want that. It would have to, because the current design of all three games just wouldn't work co-op. Just having the other player sit out while you're doing dialogue stuff would be lousy design. So they'd likely design the combat missions to lose the dialogue, interrupts, etc - which would be terrible - or they'd take a page from SWTOR's book and let the co-op partner participate in them, which would be annoying (and terrible, let's face it).

 

Frankly, I don't understand why we can't just have some goddamn single player games. ME3 MP was fun, no doubt, but emphatically unnecessary. DA MP is even more redundant, I think, but whatever, because it doesn't unduly affect the single player game. This would.

 

So, yeah - this is an awful idea, and I hope any devs who might be reading here realize that.


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