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Masterwork issue (plush fustian velvet)


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#1
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I have 2 stacks of this item's FT version, the other does the hidden blade thingie, but no idea on this one.
 
ZwWCoBt.jpg
 
 
Anyone knows what will this masterwork do for real? The 2 descriptions seem to contrtadict.
A 10% mana reduction without condition sounds nice, but the focus one is less interesting. What drops this version? I only saw the blade one on the wikis.
 
If it's really 10% mana reduction - is it useful to a rift mage?
I read they dont need more mana at all because of restorative veil.


#2
BansheeOwnage

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I have 2 stacks of this item's FT version, the other does the hidden blade thingie, but no idea on this one.
 
ZwWCoBt.jpg
 
 
Anyone knows what will this masterwork do for real? The 2 descriptions seem to contrtadict.
A 10% mana reduction without condition sounds nice, but the focus one is less interesting. What drops this version? I only saw the blade one on the wikis.
 
If it's really 10% mana reduction - is it useful to a rift mage?
I read they dont need more mana at all because of restorative veil.

 

Unless my tooltips after using gear with this equipped are broken, yes, it lowers mana cost by 10%, not focus stuff. I just used this :)

 

As for if it's useful on a rift mage, well, I don't really know! Up to you, but I might go with something else.



#3
PapaCharlie9

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Yeah, the two data files don't always match up. For a while, the left side would say Bleeding while the right said Sundering, for all the mats that cause Sunder. Or maybe it was my other left.

 

Truth seems to be 10% less mana/stamina cost.

 

They're both bad, though. You should cry when you get that instead of Hidden Blades.  :crying:



#4
Bigdawg13

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The mana/regen reduction is really nice for necromancers because all their spells cost too much.  Can hidden blade masterwork proc off of dots?



#5
PapaCharlie9

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The mana/regen reduction is really nice for necromancers because all their spells cost too much.  Can hidden blade masterwork proc off of dots?

If it were cooldown instead of mana/stamina, I'd be totally with you. Even with buffs, I'm rate limited more by cooldown than by mana/stamina.



#6
Bigdawg13

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If it were cooldown instead of mana/stamina, I'd be totally with you. Even with buffs, I'm rate limited more by cooldown than by mana/stamina.


On rift and KE rate really drives it but those 65 mana necro spells that cannot crit can really regulate output.