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Party behaving strangely - party formation


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#1
Swordfishtrombone

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Got back to the game after a hiatus, and noticed something strange: my party will suddenly decide that I require a LOT of breathing space, and they'll stand apart from me spread out widely in every direction - they keep that formation when I move, with one char running ahead, one to the side, and one far behind. 

 

If I click "clear commands", they come closer again, but I don't think they come as close as they used to (or maybe I'm just remembering wrong.) Clicking "clear commands" again makes them adjust their formation again. 

 

It almost looks like a designed feature, really poorly implemented, and undocumented. Having different party formations would be nice indeed, if there was party formation selection button that worked kinda like the said button worked in the Baldur's Gate series. 

 

So anyone else experiencing this? Is this a feature or a bug, and if the former how do I control it properly? 

 

[edit]: just noticed that while they do come closer after clicking "clear commands", when I start moving again, they go back to keeping their distance from me. Seems like a bug. Saving the game, and reloading seems to have cleared the problem. Weird glitch. 



#2
devSin

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Yeah, their positions get offset somehow, and they start running around adjacent to or in front of you (rather than following behind). (I think it's tied to combat somehow—it doesn't seem to happen until after a fight, at least as far as I can recall.)

Clear commands usually works for me (they group up and stop being stupid). It may also help to jump somewhere (since they can't follow you off the walk mesh) and run around until the party warps to you. (I know I'm eventually able to shake them out of it without reloading—I try to avoid excessive save/load since that can break XP scaling and resets the banter timer.)

#3
Big Magnet

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Maybe it's intended? I liked when it happened in the desert :3



#4
Swordfishtrombone

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...I try to avoid excessive save/load since that can break XP scaling....

 

This sounds ominous - can you clarify? 



#5
devSin

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It's not that big a deal.

Any enemy that persists across a save/load doesn't give scaled XP when killed (they give you the base unscaled amount).

This exploit will typically work in the player's favor (since you can kill lower-level enemies and get the full XP amount for it).
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#6
rapscallioness

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They always did that in my games. Always. Very far away. Even when they occasionally talked to some npc.

 

There was this elven woman we met to find an ancient elven artifact, and all that. Solas said something to her. She turned her head in his direction, but there was no one there. Not even close. I mean, I  had no idea where Solas was. This happened often. The talking disembodied voice bit. The always being far away was, well, always.

 

Then if we're in an enclosed space, they aggressively paced, then sprinted back and forth. Back and forth. Even when I'm talking to some npc. They just kept pacing.. aggressively.

 

It made my eye twitch.

 

I thought that happened to everybody?


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#7
Commander of the Grey

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Happens to me too quite often. Usually I just switch to one of them and then back to my quiz and they fall in line again.

That aggressive pacing during conversations is distracting though. xD
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#8
rapscallioness

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The only thing, though, is that when I switch to one of them, then everybody else-amazingly quickly- ends up in the far away place, too.

 

So, I just.. go ahead without them. they catch up sooner or later. lol! :unsure:



#9
Avejajed

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Maybe that's why we can't hear all the banter- everyone's too far away from each other to talk.



#10
AlleluiaElizabeth

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I've experienced this, with the party members being really far away from me for some reason. I don't think it was like this at launch. I usually hold down L (my disengage button) and they fall in closer to me. Usually. Sometimes it doesn't work. lol



#11
Moirin

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This happens to me occasionally, though usually it's just someone running ahead slightly.

 

I've had a bigger probably lately that since I downloaded the Descent DLC all my warriors freeze up everytime I enter combat. They don't follow commands either. I have to switch to the and use an attack in order to get them unstuck, then they'll continue, up until I enter new combat, then they'll get stuck again.



#12
thewatcheruatu

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Then if we're in an enclosed space, they aggressively paced, then sprinted back and forth. Back and forth. Even when I'm talking to some npc. They just kept pacing.. aggressively.

 

It made my eye twitch.

 

I thought that happened to everybody?

 

Yes! When I'm standing still talking to an NPC and my companions keep running back and forth. Drives me crazy!


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#13
devSin

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Maybe that's why we can't hear all the banter- everyone's too far away from each other to talk.

Banter is non-positional.

Even if they were all the way across a map, you would still hear it as if they were right next to you.
 

I've had a bigger probably lately that since I downloaded the Descent DLC all my warriors freeze up everytime I enter combat. They don't follow commands either. I have to switch to the and use an attack in order to get them unstuck, then they'll continue, up until I enter new combat, then they'll get stuck again.

This issue started with Patch 7.

It typically affects melee characters, but it can happen to anyone (even enemies and neutral characters—in Descent, you may see one or both of your dwarf companions lock up in combat for instance).

As noted, the only real solution is to switch to the frozen character and manually order them to jump or perform a self-targeted ability (attack orders and targeted abilities often won't do anything).

One would hope that they intend to fix this, but it's already been two patches where this issue continues unabated.
 

Yes! When I'm standing still talking to an NPC and my companions keep running back and forth. Drives me crazy!

Easily one of things I hate the most about this engine.

You can't do anything without having the party jump around like a bunch of crazed monkeys.

It's especially infuriating when they run back and forth and bump into you, causing your torso to relocate (but not your feet—those stick to the ground, and just end up bending at impossible angles). At the very least, party members shouldn't be able to bump the controlled character (I can't see any possible reason for it to work this way).
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#14
Avejajed

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Banter is non-positional.

Even if they were all the way across a map, you would still hear it as if they were right next to you.
 
 

 

(It was a joke.)



#15
Swordfishtrombone

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This issue started with Patch 7.

It typically affects melee characters, but it can happen to anyone (even enemies and neutral characters—in Descent, you may see one or both of your dwarf companions lock up in combat for instance).

As noted, the only real solution is to switch to the frozen character and manually order them to jump or perform a self-targeted ability (attack orders and targeted abilities often won't do anything).

One would hope that they intend to fix this, but it's already been two patches where this issue continues unabated.
 

 

Ah, so that's what it was - a new bug. All this time I had thought that half the enemies had been given some sort of a stasis-field/stun atttack. Though it a pretty odd thing for a bear to have.  :blink:



#16
Guest_Evie_*

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That always happens after I recruit Iron Bull. Solas runs off into the wild blue yonder as I run up the path to the cabin.

 

The aggressive pacing is also a common issue. My most annoying incident was a recent trip to the Forbidden Oasis. My Inquisitor was talking to the lady who wanted her wedding ring retrieved and after a half hour of chasing her around the map to give it back to her, I found her on a ledge above the temple. As I approached her to talk to her and complete the quest, mid-convo Cole pushed me right off the edge and I landed in front of the giant stomping around the entrance to Solasan. I almost cried.


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#17
Swordfishtrombone

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That always happens after I recruit Iron Bull. Solas runs off into the wild blue yonder as I run up the path to the cabin.

 

 

Interesting - that's when I first noticed it happening too - just after recruiting Iron Bull (and putting him in the party). 

 

 

The aggressive pacing is also a common issue. My most annoying incident was a recent trip to the Forbidden Oasis. My Inquisitor was talking to the lady who wanted her wedding ring retrieved and after a half hour of chasing her around the map to give it back to her, I found her on a ledge above the temple. As I approached her to talk to her and complete the quest, mid-convo Cole pushed me right off the edge and I landed in front of the giant stomping around the entrance to Solasan. I almost cried.

 

 

I feel your pain.  :(

 

I remember making myway to some ledge to get something (a shard, I think), and, as usual, the companions couldn't follow me to such a difficult place; I got the item, fortunately, but as I was making my way back, jumping from the ledge to another, while I was mid-air, my party teleported onto that ledge right in front of me - bumped into one of them, and fell off the ledge.  :mellow: