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More Multiplayer DLC - Musts


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#26
Jay P

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God I hope they don't add a character with a pet, spirt marks AI is horrible, could you imagine a character were that was their source of damage output.


Could just make one of its abilities one of your characters 4 active abilities.

Would make the pet targetable.

A "sic'em" like ability or a more advanced one.
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#27
seanshineyouth

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Could just make one of its abilities one of your characters 4 active abilities.

Would make the pet targetable.

A "sic'em" like ability or a more advanced one.

THIS.



#28
Vortex13

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Playable Mabari, Werewolves, Golems, Sylvans, and Awakened. Come one BioWare all of these creatures are capable of working with the PC in DA:O/DA:A, bring them over into next-gen! ^_^

 

I'm tired of the Humans, Dwarves, Elves, and Qunari stealing all the limelight.  :D



#29
Samahl na Revas

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God I hope they don't add a character with a pet, spirt marks AI is horrible, could you imagine a character were that was their source of damage output.

I'm quite the opposite of this notion. I would love a pet that works like the avaar with  it's abilities changing base on the type of skill the player uses. Of course I'm referring to a spirit as a pet :P and I'm also thinking of a crow on the shoulder of an acrane archer :wub: .



#30
seanshineyouth

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I think the bottom line is that there's a lot more they could do with the multiplayer that the community would love... I mean I'd pay for it.
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#31
TormDK

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Looks like more single player DLC the 8th of September. (Trespasser)

 

I wonder what Billy and the team has been up to at the same time :D

 

/hypetraingoeschoochoo!



#32
Medallian

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ROFL how would PvP be implanted  in a fair fashion because all i see is people crying and a supper huge gap in power, and no fair way to put PvP into the game.



#33
Sir Perkins

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Id pay for more MP DLC especially if it included a new map, a new kit and ofcourse endgame gear..
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#34
seanshineyouth

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Id pay for more MP DLC especially if it included a new map, a new kit and ofcourse endgame gear..

YES THATS WHAT IM SAYING!! There was only one essential I listed-- the end game loot, the others are WISH list. If I'm gonna pay it would need to be loot and maps and a character, but again I'd def pay... Pet class please (with a good targeting system of some kind, either ability based or basic attack or auto attack or something?)... Just think it would be so cool...

And I'd love pvp-- power gaps means pvp would have no prestiging, or change the prestige perks to something non-stat based for pvp. And of course it's a completely different balancing act, and it's a TON of work and totally unrealistic at this point unless they've already been working on it... But that's why it's on the WISH list... WISH...

#35
coldflame

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Id pay for more MP DLC especially if it included a new map, a new kit and ofcourse endgame gear..

 

Noooo, Sir Perkins don't give in. That's exactly what ea wants you to do.


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#36
CremeDelight

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I'd rather have Gameplay stuff be free (since if some maps are locked behind paywall it divides the community when this is not the sort of game that benefits from that), with them charging for vanity / cosmetic items (i.e. funny looking armors, color-changing runes).



#37
Jay P

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I'd rather have Gameplay stuff be free (since if some maps are locked behind paywall it divides the community when this is not the sort of game that benefits from that), with them charging for vanity / cosmetic items (i.e. funny looking armors, color-changing runes).


Free maps and loots, but paid DLC new classes would work, as well as cosmetic items, like you mentioned.

Also, could include some shortcuts in the paid DLC, like promoting automatically reverts you to level 10, instead of 1, but same amount of exp to reach 20.

I would totally buy that.

#38
CremeDelight

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Free maps and loots, but paid DLC new classes would work, as well as cosmetic items, like you mentioned.

Also, could include some shortcuts in the paid DLC, like promoting automatically reverts you to level 10, instead of 1, but same amount of exp to reach 20.

I would totally buy that.

 

I didn't play ME3MP, but even that one doesn't cost you extra to get new classes if you are patient to draw them, no? I'd prefer if important gameplay content like classes are not locked behind a paywall, since originally the multiplayer part of the game is already paid for, too.



#39
seanshineyouth

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Noooo, Sir Perkins don't give in. That's exactly what ea wants you to do.

...They are a company, and they are creators, they do deserve to get paid for the things they create don't they?  I mean, sure EA has a crappy record, but Bio knocked it out of the park with DAI.  A good game that they've been supporting for free deserves some more in depth additions to it, and I think they deserve to be paid for it!  

 

Games that are full of glitches and poor design that haven't been fixed, or are total money grabs, now THOSE are the kind that you refuse to pay for *AHEM* destiny *AHEM*.

 

My biggest concern would be what Creme said above about difference in maps dividing the community.  

 

... if some maps are locked behind paywall it divides the community when this is not the sort of game that benefits from that...

 

He's right, splitting up the maps available to the players greatly limits the people you would be able to matchmake with.  That would suck.  But character classes have no such effect.  You can still play with players who have the other classes you don't.  

 

Then you said,

I'd rather have Gameplay stuff be free with them charging for vanity / cosmetic items (i.e. funny looking armors, color-changing runes).

 

I think the reality is that the player base in general definitely wants (or is at least indifferent to) more customization for our visuals whether it be through crafting or looting.  I personally (along with what seems to be like many others) want this, but I'd also like a LOT more loot to collect...  That might be a free addition like it was for dragonslayer loot, but the amount of content I'd like to see added might be worth a couple bucks.  It adds a lot of replay value for me.  

 

I find it more interesting when END GAME loot is varied but not imbalanced in comparative power.  In other words, the DPS might be similar, but the perks or abilities are GREATLY diverse-- that makes the end game FUN because now you're not looking for higher power but you're looking for uniqueness, (maybe even to create a character build around?)-- that's the fun of collecting.... you might keep several pieces and switch between them each match because of how unique each one Plays or LOOKS... 

 

Though I will take issue with a couple things, 

 

I'd prefer if important gameplay content like classes are not locked behind a paywall, since originally the multiplayer part of the game is already paid for, too.

 

The original single player content was paid for as well... but they added content to that and had us pay for it... the same thing goes for multiplayer... the fact that they've charged us nothing for it has been a sign of their good will toward, or at least trying to get into the good graces of, the players (I think).  I for one am impressed with how well they've supported the game after their previous blunders.  

 

I do see why character classes are a big enough addition that it would feel like leaving original purchase players out of the loop, but i think if the content is significant enough, it merits paid DLC-- for example, dragonslayer had 3 classes a new map and a totally new gameplay type (the dragon fight is pretty unique).  That plus the silent sister and the darkspawn enemy type, plus the addition of creatures, was definitely worth 10-20$, though realistically most devs would charge more... but we got it all for free.

 

Bottom line: I don't think we should have to pay for 1 more class with a few more items, and a map... but if the content is siginficant, say... a new gametype, with a new map or 2, with a couple new characters, and LOTS more loot, priced appropriately at 10-20$ (again depending on content) oh yeah, yeah I'd definitely pay for that.

 

 

 

Also, could include some shortcuts in the paid DLC, like promoting automatically reverts you to level 10, instead of 1, but same amount of exp to reach 20.

 

...somebody would riot dude, lol.  It's co-op so not nearly as much as a pvp game, but still, paying for power advantage like that and people would get PO'd


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#40
Sidney

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I am really indifferent to maps. Maps in MEMP mattered because they created very different challenges and played to different styles or powers. DAMP maps are all just a hall, leading to a room, to a hall. FC created a slight difference with the levels but even that doesn't feel all that different most of the time I play. The enemies and class I play makes a difference so if they are investing in anything at this point it is those that will make my gaming feel more varied.

#41
zambingo

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How about a Fade map? That first lobby door is a Breach and so the effect is we are entering it. Then a new faction modifier called Fade-Touched so any factions can appear in there in a quasi-lore okay fashion, perhaps Fade-Touched enemies have constant Berserk status (more damage but take more damage) in addition to their normal perks. End boss is an aspect of Nightmare or a Spectral Dragon.

#42
Jay P

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Free maps and loots, but paid DLC new classes would work, as well as cosmetic items, like you mentioned.

Also, could include some shortcuts in the paid DLC, like promoting automatically reverts you to level 10, instead of 1, but same amount of exp to reach 20.

I would totally buy that.

 

 

 

...somebody would riot dude, lol.  It's co-op so not nearly as much as a pvp game, but still, paying for power advantage like that and people would get PO'd

 

 

It's not necessarily a power advantage, just a time/frustration saver.  Still takes as much time to get a promote, you just get more abilities at the beginning of the process.

 

That said, hey will probably never do that.  

 

The lifecycle of this game is nearly at an end, so I doubt such a major change is in store for the future.

 

The promoting game mechanic, while fun, is fundamentally broken and needs a heavy reworking before it's brought back in ME:AMP.



#43
seanshineyouth

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How about a Fade map? That first lobby door is a Breach and so the effect is we are entering it. Then a new faction modifier called Fade-Touched so any factions can appear in there in a quasi-lore okay fashion, perhaps Fade-Touched enemies have constant Berserk status (more damage but take more damage) in addition to their normal perks. End boss is an aspect of Nightmare or a Spectral Dragon.

see... this kind of stuff is unique, changes it up, and would be worth my money.  That's creative.  Nice suggestion.

 

I'm still holding out for a survival type gameplay... one of the devs actually seemed interested in that, and asked us what would prefer, # of rounds, or limitless waves... 

 

I'm not saying it has to be this, but the qualities of this are creative and unique, not just more of the same...

 

 

 

The lifecycle of this game is nearly at an end, so I doubt such a major change is in store for the future.

 

Sadly, you're right, which is why I'm really hoping for a DLC, because DAMP is really the only fun multiplayer RPG on console that I can play in "hit-it-and-quit-it" style  (gameplay sessions of an hour or less), and not feel like I'm getting nothing done (a la MMORPGs).  I'm an RPG lover with no time to play RPGs, but DAMP seems to be a great balance for me, which is why I want to see more DAMP content; an addition of significance, something with lots of replay value, and I'd even be willing to pay for it.... now you know my motives lol.

 

Again, my only ESSENTIAL, it a butt-load of additional loot.... I feel like that's ESSENTIAL to keep the DAMP thriving for a good while longer, but as far as paid DLC, something unique/different and creative YES PLEASE.


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#44
Sidney

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I think these suggestions also serve a purpose because this was very much a learning experience for the MP team of making a MP mode out of a game/combat system that seemed wildly unsuited for a MP mode. That it has worked as well as it has is a credit but clearly a lot of suggestions now should be looking ahead to DANext more than any changes in the here and now.