I was thinking last night, and it occurred to me that there are two things that I would like to see happen in RPG's in the future.
1. Characters we don't recruit should still have an impact. Just because we decide not to take a character or two into our little family, doesn't mean that character should disappear entirely from the game. These characters clearly want to help fight against the big evil, so why shouldn't we end up seeing them again down the road somewhere?
For instance, if we decide not to bring Iron Bull with us. Clearly the Qunari are concerned about the big green hole in the sky. So just because the Inquisition refuses their choice to join it, doesn't mean that they are going to just go away. How interesting would it have been if the Qunari decided to try and capture the Inquisitor and try and force him/her to fix the breach? Kind of leash him like they do their mages? Especially if the Inquisitor is a mage?
And do we really believe that Sera and the Red Jennies are not going to mess with the Inquisition if they turn her down? Clearly Dorian is invested in stopping the Venatori, he's not just gonna pack it in and go home and wait for the end of the world if he doesn't get to join up is he?
Just a few examples and something I would like to see in future games.
2. The order that we do things should matter. Just because we decide to do one thing first does not mean that things are not still happening in the rest of the world. I would really like to see different situations develop in missions if I leave them until later to do. I know this would probably be difficult to pull off but, I think it would really add to the immersion of a video game if something like this was done.





Retour en haut






