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What abilities do you run with your SS?


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31 réponses à ce sujet

#1
toddgambit

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Right now I'm using charging bull, spinning blades, throwing blades, and hidden blades. Upgrading everything but throwing blades. 



#2
Sinistrality

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Bull/throwing/hidden/roll

I should get rid of roll and just go for spinning, but I've gotten way too used to rolling for fun.



#3
junker1990

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Throwing blades, spinning blades, combat roll, to the death.



#4
BiggyDX

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Almost the same as you, except I exchange Charging Bull for To The Death. I figure it helps the team out,


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#5
BreakJohn

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That's pretty much what i use when i am going all offense and i know i have team support to help with shieldbearers. Otherwise i replace either throwing blades or charging bull with war horn to handle said shieldbearers. Also i have seen other sisters use to the death pretty well for boss killing. you pretty much can't go wrong with this class, all of her moves are really viable the only real "must have" is hidden blades.
 


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#6
kmeeg

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'Spinning Blades', 'Throwing Blades', 'Hidden Blades' and 'Combat Roll'. 


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#7
Jay P

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I'm super low promotes, so what I say may not even be applicable, but..

 

I always have combat roll.  Just too much utility for me to pass up.

 

I like charging bull for the mobility, constant uptime for emergency guard, and bonus CC.  Its short cooldown it what does it for me.  Even a little longer cooldown and I'd swap it out.

 

Spinning blades.  Great burst damage and AoE.

 

Lastly, I can't decide between To the Death (a suggestion from here on these boards), Throwing blades, or my personal favorite, Hidden Blades. 

 

I prefer Hidden blades, it's just hard to get all the other passives I want with it.  



#8
CremeDelight

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I use Throwing / Hidden / War Horn / Charging Bull.

 

Charging Bull for close in, or rushing to teammates that need help.

Hidden Blades for damage.

War Horn so I can panic other enemies and focus on one target, or make them vulnerable for teammates.

Throwing Blades is good for interrupting enemies (assassins in particular) from hitting teammates, and it goes well with Flow of Battle since you don't need to chase enemies and has many hits.


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#9
Beerfish

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I use spinning blades and flashing steel to go along with throwing blades and charge.  I guess I like those spinning attacks.



#10
Kalas Magnus

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same as you.

 

oh wait...



#11
orange_apples

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Throwing Knives

Spinning Blades

War Cry

To The Death

 

Throwing Knives and Spinning Blades I alternate between whenever I see one's cooldown get to half. War Cry is for when my Guard gets low. To the Death.



#12
Sulaco_7

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War Cry

War Horn

(last 2 up to you)

 

War Cry and then War Horn.. and repeat.  Pretty effective.



#13
cidc13

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With my low promotion levels:

 

Charging Bull

To The Death

Hidden Blades

Spinning Blades

 

I imagine I'll be dropping Charging Bull and To The Death eventually once my promotions become reasonable, if ever. I'll probably swap them with War Cry/Combat Roll and War Horn.



#14
LearnedHand

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Triple blades and Parry. Parry is fun to use once you get used to it. (I wish it did more damage though or briefly stunned) It also looks cool to parry the dragon's breath.



#15
StargeezerTim

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Charging/Throwing/Hidden/Warhorn

 

Plus I have both the passives that have a chance of proccing panic, and it goes off...often. In a group, this brand of "passive CC" works really well.



#16
Felis Menari

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Triple blades and Parry. Parry is fun to use once you get used to it. (I wish it did more damage though or briefly stunned) It also looks cool to parry the dragon's breath.

I like Parry as well, but ultimately it isn't good enough when compared to the other options in my opinion.

#17
Drasca

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These:

http://forum.bioware...rite-mp-builds/



#18
dryz

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Throwing blades, hidden blades, spinning blades, and flashing steel. Throw in a savage thorn and it's an invincible build for everything but bolters on nightmare. My promotes are at 20/20/29 and I can run nightmare without taking any damage as long as I got someone to watch for ranged flank damage, once 3 or 4 guys gang up from behind its kinda tough to keep guard up. With the 2 guard upgrades available, and the passives that lower cool down and gain stamina on crit I pretty much just cycle abilities. Throw in a crit chance ring and a cunning amulet and Silent sister is the tankyist tank available.

#19
dryz

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Double post
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#20
TheThirdRace

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I've run a lot of different combinations and what works for me on Nightmare is Charging Bull, Combat Roll, Throwing Blades and Deathblow.

 

Charging Bull and Deathblow are a must. Charging Bull gives you amazing mobility, knockdowns, Guard and low cooldowns. As for Deathblow, never underestimate how good that ability is. It kills about anything below 50% health. Add the no cooldown if you kill your target and you can spam it pretty easily, no cooldown whatsoever. It lay waste to whole groups of enemies in less than 3 seconds. It's a crazy good ability.

 

Throwing Blades deals a lot of damage and has a low cooldown. I can easily get 1 second cooldowns between "Charging Bull + Throwing Blades" cycles. This ability makes it so you can just spam Charging Bull and Throwing Blades and you'll never stop dishing out damage while having almost no cooldown. It does fit perfectly in the flow of abilities cycling

 

As for my last ability, I decided against using Hidden Blades. Hidden Blades is an amazing ability no question there, but I already have no cooldown by cycling between the first 3, having a fourth one would only delay the use of another ability. The advantage of not taking Hidden Blades is you can throw in a support ability, something you need to reduce your weaknesses. Combat Roll allows you to do just that. It deals with knockdowns, especially shield enemies, and allow you to recover from all effects. It's really a nice ability to complete the build. Yes you'll do slightly less damage than if you went with Hidden Blades, but you'll survive in more situations. I think the fast pace of the first 3 skills largely compensate for the lost of Hidden Blades.


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#21
ottffsse

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Lately for pure offense tbs, sbs, deathblow, charging bull. Both guard passives though to balance out. With enhanced deathblow ring I upped deathblow hits to 5k/6k for quick finishers after enemy was softened up. This is for nm where enemies have large health pools and I want to kill them quicker for faster runs.

#22
KalGerion_Beast

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blades, blades, blades, and death.  

 

When I get hakkon's dagger I'll likely drop death.  



#23
Caldyrvan

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I don´t wanna pi... people off but seriously, throw your points where you want. It doesn´t matter with a overpowered character :D ok ok for NM you should not spec him to stupid ;)

 

Back to topic: Bullrush, Spinning blades, Throwing Blades, as 4th I used To the death, hidden blades or combat roll. All working well.



#24
DaryAlexV

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To the Death, Throwing Blades, Spinning Blades, Hidden Blades. With right gear there are no cooldowns, even with dramatically low promotions. Shield-wielders are pain in the rear though.



#25
T_elic

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'Spinning Blades', 'Throwing Blades', 'Hidden Blades' and 'Combat Roll'.


This one. Combat Roll is a must on NM.