A Bioware game about super heroes would be great for a setting
The Secret IP Twitter & Info Thread
#226
Posté 15 septembre 2015 - 06:13
#227
Posté 15 septembre 2015 - 06:50
For me steampunk settings will do. I'm missing Bioshock Infinite seriously.
#228
Posté 15 septembre 2015 - 07:43
Well, you seem to love Final Fantasy VII, so you're a good person. Midgar was such a neat FF steampunk setting.
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#229
Posté 15 septembre 2015 - 08:06
Well, you seem to love Final Fantasy VII, so you're a good person. Midgar was such a neat FF steampunk setting.
Well, FFVII had some steampunk-ish art design, but it was modern setting.
That kind of fantasy-modern setting is actually kinda what I'm expecting at this point.
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#230
Posté 15 septembre 2015 - 08:14
Steampunk...? I don't think FF VII counts as steampunk. FFVII is clearly Dieselpunk. (So is BioShock, unless you want to call it retro-futuristic Biopunk...)
Steampunk = steam powered technology + Victorian or Wild West design influences. Also, sometimes electricity but used almost like a magical power source (expect to see Tesla involved, or Jules Verne, in that case). Sometimes Lovecraft gets involved here, too.
Dieselpunk = gasoline powered technology + design influences from WWI or WWII, up to the 50s. Or, simplified, military design influences. It is also sometimes used to describe settings like Mad Max.
Or, simplified even more, Art Nouveau vs Art Deco.
Sorry, I have a Master's degree in Design and I teach animation and storytelling, I can't help myself...
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#231
Posté 15 septembre 2015 - 08:28
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#232
Posté 15 septembre 2015 - 08:34
Cameron Lee @Cameron__Lee 1m1 minute ago
Attempting to come up a with a name for our new IP = Instant brain fart.
Still a blank page. Gonna play SWTOR over lunch
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#233
Posté 15 septembre 2015 - 08:59
Steampunk...? I don't think FF VII counts as steampunk. FFVII is clearly Dieselpunk. (So is BioShock, unless you want to call it retro-futuristic Biopunk...)
Steampunk = steam powered technology + Victorian or Wild West design influences. Also, sometimes electricity but used almost like a magical power source (expect to see Tesla involved, or Jules Verne, in that case). Sometimes Lovecraft gets involved here, too.
Dieselpunk = gasoline powered technology + design influences from WWI or WWII, up to the 50s. Or, simplified, military design influences. It is also sometimes used to describe settings like Mad Max.
Or, simplified even more, Art Nouveau vs Art Deco.
Sorry, I have a Master's degree in Design and I teach animation and storytelling, I can't help myself...![]()
Hot damn. Don't apologize! Twas an honor to be schooled.
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#234
Posté 16 septembre 2015 - 02:57
You know what I'd love to see?
Something like Neil Gaiman's Neverwhere. Or even a mishmash of that and Stardust. You have the real world here, and then you slip through the cracks and there's that other world, and it's both wondrous and horriffic.
But to me that seems like something they'd have done in Shadow Realms.
I'm really not expecting anything at this point, I suppose. If it's truly contemporary, maybe it really is truly contemporary--no supernatural anything, no science fiction. Just the modern, real world and problems that could take place within it. That doesn't mean it has to be boring though. There are lots of things in the real world that I don't do, but that I consider to be very interesting.
I would like an urban fantasy though. Not even going to pretend I wouldn't.
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#235
Posté 16 septembre 2015 - 03:16
Dark, modern fantasy. Like the secret world. And shadow realms...... before it became a goddamn multiplayer game
I think you mean before it became nothing.
#237
Posté 16 septembre 2015 - 05:38
We started off complaining about the improper use of thou/thee/thy/thine and ended up at "robot AI's will kill us all". #WritersPit
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#238
Posté 16 septembre 2015 - 06:08
#239
Posté 16 septembre 2015 - 11:26
Well if he'd explain what type of game it is, I'm sure the community could pitch in with some ideas.
Just trying to help is all...
LOL. Exactly what I wanted to post
...
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#240
Posté 16 septembre 2015 - 11:29
They should totally release the final spreadsheet when the game is done. It would give us tremendous insight into how the game works.Jay Watamaniuk @JayWatamaniuk 45m45 minutes ago
Excel sheet madness today. #secretIP
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#241
Posté 17 septembre 2015 - 12:58
Robot AI's killing us all... OMG System Shock 3 confirmed!!!11!1!!
David Gaider @davidgaider
We started off complaining about the improper use of thou/thee/thy/thine and ended up at "robot AI's will kill us all". #WritersPit
#242
Posté 17 septembre 2015 - 02:54
They should totally release the final spreadsheet when the game is done. It would give us tremendous insight into how the game works.
Spread sheet turns out to be for calculating approval.
#243
Posté 17 septembre 2015 - 08:24
Still better than not having it.Spread sheet turns out to be for calculating approval.
The numbers that run the game should be available to us. All of them.
#244
Posté 17 septembre 2015 - 07:38
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#245
Posté 18 septembre 2015 - 07:08
Robot AI's killing us all... OMG System Shock 3 confirmed!!!11!1!!
Or remaking mass effect? Heh
#246
Posté 18 septembre 2015 - 02:19
David Gaider @davidgaider
We started off complaining about the improper use of thou/thee/thy/thine and ended up at "robot AI's will kill us all". #WritersPit
It may be that I've been watching the Horizon: Zero Dawn trailer basically on repeat lately, but this gives me mad Horizon: Zero Dawn vibes.
Barring that, I am definitely getting a post apocalyptic feel on this thing, something about the settings shown in the E3 tease makes me think along the lines of "something awful and cataclysmic has happened and now humanity is on the brink of extinction". Which I'm not opposed to at all. Exploring abandoned places is right up my alley.
What worries me, though, is the mention of the first person element and the mention of a group scenario. What if that doesn't refer to a party of NPCs but a party in a multiplayer scenario? I suppose if that were a key element of it, it would have been mentioned in the listing specifically. Still. Remaining highly apprehensive about this one until a clarification surfaces.
#247
Posté 18 septembre 2015 - 03:41
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#248
Posté 18 septembre 2015 - 04:07
Still better than not having it.
The numbers that run the game should be available to us. All of them.
They might not want everyone to know how exactly they run their company, though. Some companies develop certain practices that they guard well, since it's a huge part of how they attained success.
#249
Posté 18 septembre 2015 - 05:35
But the rules of the game - the math that makes the game world work, should be available to us.They might not want everyone to know how exactly they run their company, though. Some companies develop certain practices that they guard well, since it's a huge part of how they attained success.
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