Too lazy to multi-quote, but I don't see why would anyone put 'stats' vs 'story', as if those are mutually exclusive.
Technically, the statement that 'story is not a defining feature of RPG' is 100% true. Not every RPG has a good (or even decent) story same as not every story-driven game is an RPG.
War-\Starcrafts are RTS with the stories, Space Rangers is a well-written story-based TBS\ galaxy sim. Banner Saga is a TBS. Unreal or Bioshock1 are FP shooters, with the stories, Skyrim on the other hand is an RPG...and...well, let's just say that its 'story' is sometimes too hard to notice behind the huge amount of anything that is not a 'story'. Also, many 'oldschool' RPGs (PnP and cRPG) are literally endless dungeon-crawlers, and story was never intended to be their strong point, let alone any kind of 'Choices That Matter'.
To be honest, I love charsheets and stats. When it comes to the CRPGs stats, feats and skills are what actually define and describe the character. Those do not take from the experience, rather add to it. Sure, after all those years of BW-gaming there's not a thing I can't fix with my headcanon sledgehammer. But it feels good to actually model my characters the way I like them - smart or dumb, agile or slow, pretty or ugly. When there's a stat\skill to check - it makes the cRP... I dunno...more real? I've started KOTOR1 yesterday night, and it was sooo refreshing to see those tabs again, after the recent overstreamlined and overdumbed SWTOR experience.