If super-hero type is true, I'd be thinking more Batman than Superman type powers/abilities.
The Secret IP Twitter & Info Thread
#526
Posté 04 février 2016 - 10:19
#527
Posté 05 février 2016 - 07:52
Jay Watamaniuk @JayWatamaniuk
Back at work after unpleasant forced vacation. I see I have much to do...#secretIP
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#528
Posté 05 février 2016 - 09:19
Jay Watamaniuk @JayWatamaniuk
Back at work after unpleasant forced vacation. I see I have much to do...#secretIP
(
)
Vague tweet is vague.
#529
Posté 07 février 2016 - 12:20
I feel that that's just kind of the crux of games that come with voiced protagonists, and in general the 'style' of console games. I can't speak to the ME series overly well because I haven't personally played them (I'm not particularly interested in shooters from a gameplay standpoint, but I have watched my girlfriend play them) but I do understand what you're referring to. It raises the same issues that the switch from a non-voiced protagonist in Origins, to a voiced protagonist in DA2 made (though I do feel this was somewhat mitigated by the inclusion of conversation tones and I assume the paragon/renegade system from ME)
The issues Sylvius is describing are true of all written protagonists. Whether they are voiced or not is immaterial.
#530
Posté 08 février 2016 - 02:25
Only if you conflate the concepts of freedom and control.The issues Sylvius is describing are true of all written protagonists. Whether they are voiced or not is immaterial.
Both limit our freedom (though to wildly different degrees). Only one limits our control.
#531
Posté 08 février 2016 - 05:54
Only if you conflate the concepts of freedom and control.
Both limit our freedom (though to wildly different degrees). Only one limits our control.
Whatever extra control you think you get from an unvoiced protagonist is entirely imaginary and affects nothing.
But, you and I have gone back and forth on this before, so I'm just going to leave it at that.
#532
Posté 08 février 2016 - 07:03
It affects my enjoyment, which is ultimately all that matters to me.Whatever extra control you think you get from an unvoiced protagonist is entirely imaginary and affects nothing.
But, you and I have gone back and forth on this before, so I'm just going to leave it at that.
It does that by affecting my roleplaying process.
Taken together with Schrödinger's Lore, it can also affect a great many off-screen details about the game world.
And yes, it's all imaginary, but by your reasoning so is every aspect of roleplaying.
It is only your assumptions that make headcanon valuless to you.
#533
Posté 08 février 2016 - 10:58
Jay Watamaniuk @JayWatamaniuk
...aaand meetings that started at 8am have concluded for today. Work time!
- Dancing_Dolphin aime ceci
#534
Posté 10 février 2016 - 04:39
Hrungr, you started this thread almost six months ago. Can you please explain why you haven't yet performed a daring ninja raid on BioWare HQ so that you can give us the deets on the new game series? ![]()
Just kidding, of course...(sort of)
- Hrungr, BioFan (Official) et robertmarilyn aiment ceci
#535
Posté 10 février 2016 - 05:27
Hrungr, you started this thread almost six months ago. Can you please explain why you haven't yet performed a daring ninja raid on BioWare HQ so that you can give us the deets on the new game series?
Please understand that Hrungr is bound by the Three Laws of Robotics.
- SurelyForth, Hrungr, BioFan (Official) et 4 autres aiment ceci
#536
Posté 10 février 2016 - 06:42
Hrungr, you started this thread almost six months ago. Can you please explain why you haven't yet performed a daring ninja raid on BioWare HQ so that you can give us the deets on the new game series?
Just kidding, of course...(sort of)
Please understand that Hrungr is bound by the Three Laws of Robotics.
OR, maybe he already DID.... but the power of NDA compels him.
- Yggdrasil et Hrungr aiment ceci
#537
Posté 10 février 2016 - 11:25
Cameron Lee @Cameron__Lee 1m1 minute ago
Dev comments on bugs crack me up
In triage with @CSchanche @AlainBaxter @nematichuk #NewIP #BioWare

- Hrungr et Gilli aiment ceci
#538
Posté 11 février 2016 - 12:13
Hrungr, you started this thread almost six months ago. Can you please explain why you haven't yet performed a daring ninja raid on BioWare HQ so that you can give us the deets on the new game series?
Just kidding, of course...(sort of)
You have to realize that Edmonton is a Frozen Hellscape 6 months out of the year
, and that's just not good for the batteries uh, bloodstream... flow... thing.
- Cigne, Andraste_Reborn, malgg et 3 autres aiment ceci
#539
Posté 11 février 2016 - 03:00
You have to realize that Edmonton is a Frozen Hellscape 6 months out of the year
, and that's just not good for the
batteriesuh, bloodstream... flow... thing.
Secretly replace BioWare's coffee with decaf, wait for them to all go into torpor and then waltz in there and find out what we need to know. Easy peasy...
OR, maybe he already DID.... but the power of NDA compels him.
It sounds like BIOFAN knows something! Whoever's closest tickle him into submission!
(Sorry, long week at work, slow week at BSN.)
- Heimdall, Hrungr, BioFan (Official) et 1 autre aiment ceci
#540
Posté 11 février 2016 - 03:53
Ok, so more of a 'super human' aspect rather than 'flying men in capes and tights'?
Hey, that's fair enough. That's about as much as I could figure out too. With the current Marvel movie craze I find it hard to picture anything else when i see the words 'super hero'
It would be preferable as such. The portrayal of the caricature superhero in capes and tights is so common and saturated in media it's approaching zombie-nazi levels. Besides that and more importantly, what's really missing is cogent, deep, and layered mythological stories that are shown in works like those by Neil Gaiman or Charles de Lint or even in the ancient writings of authors like Ovid or Euripides being manifest in the realm of AAA games. Such a thing would be remarkable and demonstrate the medium of gaming is maturing. That being dependent upon the possibility such a translation could be made and be made viably.
Unbreakable...yeah, that could work.
- Karai9 aime ceci
#541
Posté 11 février 2016 - 04:20
It sounds like BIOFAN knows something! Whoever's closest tickle him into submission!
(Sorry, long week at work, slow week at BSN.)
I can not confirm nor deny any possible knowledge that I may or may not posses. ![]()
- Gold Dragon aime ceci
#542
Posté 11 février 2016 - 04:25
I can not confirm nor deny any possible knowledge that I may or may not posses.
Tease!
- BioFan (Official) et Barnzi88 aiment ceci
#543
Posté 11 février 2016 - 11:56
There's nothing saying that Heroes in tights can't be deep. Also whose to say that you can't have both tights and 'unbreakable' level Heroes in a story. Keeping them separate seems almost to be limiting the story.It would be preferable as such. The portrayal of the caricature superhero in capes and tights is so common and saturated in media it's approaching zombie-nazi levels. Besides that and more importantly, what's really missing is cogent, deep, and layered mythological stories that are shown in works like those by Neil Gaiman or Charles de Lint or even in the ancient writings of authors like Ovid or Euripides being manifest in the realm of AAA games. Such a thing would be remarkable and demonstrate the medium of gaming is maturing. That being dependent upon the possibility such a translation could be made and be made viably.
Unbreakable...yeah, that could work.
#544
Posté 11 février 2016 - 03:51
Superheroes in tights....
Spandex or leather?
I mean, that might influence how serious I take the story or characters.....
*man work is frying my brain to the lowest denominator*
#545
Posté 11 février 2016 - 05:06
No powers or special tech. Might still have masks. Could fall in line with the job opening for someone with experience on third person shooters.
#546
Posté 11 février 2016 - 05:09
Like Daredevil?
#547
Posté 11 février 2016 - 05:18
Like Daredevil?
Maybe even no costumes. More like Death Wish. Probably the closest would be Punisher without the costume or the insane rage.
#548
Posté 11 février 2016 - 08:02
I have to believe that information about the secret IP is in fact hiding in plain sight.
I recall DAIMP was teased openly pre-announcement.
So it's all in the language, genuine clues hidden in trivial tweets and conversation.
Why would devs/production staff do this?
Because it's too much fun not to.
#549
Posté 12 février 2016 - 03:04
The last two winters have been extremely mild.You have to realize that Edmonton is a Frozen Hellscape 6 months out of the year
, and that's just not good for the
batteriesuh, bloodstream... flow... thing.
#550
Posté 12 février 2016 - 03:43
Secretly replace BioWare's coffee with decaf, wait for them to all go into torpor and then waltz in there and find out what we need to know. Easy peasy...
Hmm... with Derek Hollan no longer there to vigilantly defend the caffeine stores, this is a remarkably viable plan. ![]()
<Stealth Mode Activated>
![]()
The last two winters have been extremely mild.

"Extremely Mild" for them is, well... still a frozen hell.
That said, it's good to know that our company's inexplicable need to keep all the outside doors open is having a positive impact on Canadian climate. ![]()
I can't help but be a little surprised they have been this good at locking down all info on the New IP though...
- malgg, BioFan (Official) et Dancing_Dolphin aiment ceci





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