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The Secret IP Twitter & Info Thread


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#1026
goishen

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I hope they at least give us the name at EA play.

 

I think we've earned that much.



#1027
BioFan (Official)

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I think we've earned that much.

 

There have been a lot of internal reviews from them in the past month. Maybe they're trying to get it semi-presentable. 


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#1028
Hrungr

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Jay Watamaniuk @JayWatamaniuk

Looking at some more fantastic concept art today. #secretIP



#1029
Obliviousmiss

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Jay Watamaniuk ‏@JayWatamaniuk

Looking at some more fantastic concept art today. #secretIP

 

 

Hmmmm..... maybe they're not as far along as I thought! :( 



#1030
Jagaro

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Hmmmm..... maybe they're not as far along as I thought! :(


I wouldn't expect the game to be further along than an early, early alpha. I'm not surprised they're still working on concept art let alone have any gameplay pretty enough to show.

#1031
Hrungr

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Cameron Lee @Cameron__Lee

Damn it's nearly #E3 time again. Time fly's when you're building a new IP :)


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#1032
IllustriousT

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Hmmmm..... maybe they're not as far along as I thought! :(

 

It could be something they are going to present at E3 - or EA play, since they are not technically at E3 this year. Maybe an art book or a tease to behind the scenes...that would be cool.


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#1033
Fredward

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I imagine EA is gonna wanna make a big splash with it's new Not-E3 thing so I wouldn't be surprised if we at least hear a whisper of a dream about the #secretIP


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#1034
Rascoth

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Ugh, I hope we'll learn a genre soon. Just to know if I need to stay excited.


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#1035
Obliviousmiss

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Ugh, I hope we'll learn a genre soon. Just to know if I need to stay excited.

 

Can you imagine if we had to see the teases all tagged with #secretIP for another whole year? 

 

giphy.gif


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#1036
Jagaro

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Can you imagine if we had to see the teases all tagged with #secretIP for another whole year?

giphy.gif


It's not actually out of the realm of possibility. If the secret IP is still in an early pre-alpha phase I wouldn't expect the game to release next year.

It may very well be introduced next year.

#1037
PCThug

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I just want a title, especially since a lot of people still seem to be confusing this new IP with Shadow Realms.


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#1038
Hrungr

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Pat LaBine @dethmuffin

Last day at BioWare. There was a sumptuous feast and I only chopped onions once leaving @AlainBaxter a little memento. Thank you all.

 

Grant Mackay @GrantGMackay

@dethmuffin where to this time? I still hope someday we get to work together again.

 

Pat LaBine @dethmuffin

@GrantGMackay IO interactive, in Copenhagen, Denmark. We are both lifers so I'm sure we will work together again!


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#1039
BioFan (Official)

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Pat LaBine ‏@dethmuffin

Last day at BioWare. There was a sumptuous feast and I only chopped onions once leaving @AlainBaxter a little memento. Thank you all.

 

Grant Mackay ‏@GrantGMackay

@dethmuffin where to this time? I still hope someday we get to work together again.

 

Pat LaBine ‏@dethmuffin

@GrantGMackay IO interactive, in Copenhagen, Denmark. We are both lifers so I'm sure we will work together again!

 

 

 

Another one?  :huh:



#1040
Awkward Octopus

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I can't speak for anyone (or for BioWare) specifically, but in my experience, arty/techy jobs (VFX, previs, animation, concept art for games, etc.) tend to involve moving around a lot. Either because it was a contract position, or because you're getting better offers elsewhere, or because the project you're working on currently is done with the thing you're specialized in, etc., etc.

 

This is part of the reason why the vast majority of those sorts of jobs are located in just a handful of cities.

 

People in these jobs tend to be highly specialized, so if the project is done with, say, the concept art, and you only know how to do concept art, then you're either moving to another project or another studio. It depends on the studio, too. If you work somewhere where they hire for people with a wider range of skills, then you're probably going to be sticking around longer.

 

2 cents.


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#1041
ladyiolanthe

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I have a friend who's an AI programmer, and he has moved studios four times. He is on good terms with former colleagues and former studios he's worked at, so he is not leaving them because of poor working conditions. I really think there's a lot of movement for the reasons Awkward Octopus gave, and also because people are looking to expand their abilities and skill sets in order to move up the ladder in terms of job responsibilities and compensation.


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#1042
BioFan (Official)

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I have a friend who's an AI programmer, and he has moved studios four times. He is on good terms with former colleagues and former studios he's worked at, so he is not leaving them because of poor working conditions. I really think there's a lot of movement for the reasons Awkward Octopus gave, and also because people are looking to expand their abilities and skill sets in order to move up the ladder in terms of job responsibilities and compensation.

 

So maybe a lot of contracts are just coming up then? 


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#1043
ladyiolanthe

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So maybe a lot of contracts are just coming up then? 

 

Or people are coincidentally moving upwards along their career paths at the same time (David Gaider's position at Beamdog has him working at a higher level than he did at BioWare, for example).


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#1044
pdusen

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So maybe a lot of contracts are just coming up then? 

 

If twice as many people are leaving than are talking about it, it still wouldn't qualify as "a lot" at a studio the size of Bioware.


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#1045
Arvaarad

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What Awkward Octopus said.

 

I can't speak for the videogame industry in particular, but in software it's considered pretty normal to work at one place for ~2 years before hopping. And that's for full-time, non-contract positions. Contract, the turnover is more like 6 months to a year. It's just the way that the tech field is.

 

There's this popular theory (myth?) about the "10x engineer", a developer who has the output of 10 "normal" people. Employers have really bought into this, so they offer completely bananas signing incentives, then pennies when it comes to yearly raises. All the benefits are front-loaded, because they're trying to cast a huge net for that 10x engineer. Then, after blowing all their money at signing time, they can't really afford yearly raises, which hurts long-term retention. But, after some companies started doing it, it turned into an arms race, so now everyone does it. 

 

Among my coworkers, it's common to get cold-emailed multiple times per month with offers $15-20k higher than their current salary. No matter how much people love their current job, the easiest way to get a raise is to move constantly. And future employers look down on people who appear to be lagging in salary. So even if someone is satisfied with their current pay, they have to think about their career.

 

I'm impressed whenever I work for a software company where any chunk of people have been there for 5+ years. My current workplace has a couple folks (out of about 2,000 total) who have been there 10-15 years, and it's considered a huge anomaly.

 

 

Bioware's employee retention record is amazing.


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#1046
BioFan (Official)

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What Awkward Octopus said.

 

I can't speak for the videogame industry in particular, but in software it's considered pretty normal to work at one place for ~2 years before hopping. And that's for full-time, non-contract positions. Contract, the turnover is more like 6 months to a year. It's just the way that the tech field is.

 

There's this popular theory (myth?) about the "10x engineer", a developer who has the output of 10 "normal" people. Employers have really bought into this, so they offer completely bananas signing incentives, then pennies when it comes to yearly raises. All the benefits are front-loaded, because they're trying to cast a huge net for that 10x engineer. Then, after blowing all their money at signing time, they can't really afford yearly raises, which hurts long-term retention. But, after some companies started doing it, it turned into an arms race, so now everyone does it. 

 

Among my coworkers, it's common to get cold-emailed multiple times per month with offers $15-20k higher than their current salary. No matter how much people love their current job, the easiest way to get a raise is to move constantly. And future employers look down on people who appear to be lagging in salary. So even if someone is satisfied with their current pay, they have to think about their career.

 

I'm impressed whenever I work for a software company where any chunk of people have been there for 5+ years. My current workplace has a couple folks (out of about 2,000 total) who have been there 10-15 years, and it's considered a huge anomaly.

 

 

Bioware's employee retention record is amazing.

 

Totally agree with this 100%, just seems kinda strange a handful are all switching in a short timespan. Could totally just be timing at BioWare or other companies or a mix of both. *shrugs*



#1047
Arvaarad

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Totally agree with this 100%, just seems kinda strange a handful are all switching in a short timespan. Could totally just be timing at BioWare or other companies or a mix of both. *shrugs*


Part of it is the natural tendency for people (in any industry) to quit/move in bursts. Happens with all sorts of things. There are well-documented trends where people in the same social network will get married in bursts, or get divorced in bursts. It isn't totally explained by age, relationsip length, or relative happiness. As arbitrary as it seems, a lot of it comes down to the previous events planting the seed in someone else's mind.

With jobs, especially software jobs, there's another factor. Recruiters. The moment 1 person leaves, even if a company is stable, they pounce. They know people are slightly more likely to quit in bursts, so they turn up the heat at exactly that moment. On top of that, whenever someone talks to a recruiter, and especially if they turn the offer down, the recruiter will find a way to ask for recommendations of other coworkers who might be "a good fit" (read: are interested in hopping). So they quickly get laser-focused on the most promising targets.

It's called "headhunting" for a reason. :D
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#1048
DragonRacer

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Yeah but Aaryn was also there, and he was back in the studio today. So Florida was probably work related. 

 

I know this was, like, a month ago but I'm catching up.

 

Just as a general FYI, there is an EA studio in Orlando, Florida. However, that studio is largely know for putting out sports games, so that's a little confusing to me.



#1049
Beerfish

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I know this was, like, a month ago but I'm catching up.

 

Just as a general FYI, there is an EA studio in Orlando, Florida. However, that studio is largely know for putting out sports games, so that's a little confusing to me.

Mass Effect soccer.


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#1050
Obliviousmiss

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Mass Effect soccer.

 

Like Rocket League. Only with the Mako. 


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