I hope they at least give us the name at EA play.
I think we've earned that much.
I hope they at least give us the name at EA play.
I think we've earned that much.
I think we've earned that much.
There have been a lot of internal reviews from them in the past month. Maybe they're trying to get it semi-presentable.
Hmmmm..... maybe they're not as far along as I thought!
Hmmmm..... maybe they're not as far along as I thought!
Hmmmm..... maybe they're not as far along as I thought!
It could be something they are going to present at E3 - or EA play, since they are not technically at E3 this year. Maybe an art book or a tease to behind the scenes...that would be cool.
I imagine EA is gonna wanna make a big splash with it's new Not-E3 thing so I wouldn't be surprised if we at least hear a whisper of a dream about the #secretIP
Ugh, I hope we'll learn a genre soon. Just to know if I need to stay excited.
Can you imagine if we had to see the teases all tagged with #secretIP for another whole year?
I just want a title, especially since a lot of people still seem to be confusing this new IP with Shadow Realms.
Last day at BioWare. There was a sumptuous feast and I only chopped onions once leaving @AlainBaxter a little memento. Thank you all.
@dethmuffin where to this time? I still hope someday we get to work together again.
@GrantGMackay IO interactive, in Copenhagen, Denmark. We are both lifers so I'm sure we will work together again!
Last day at BioWare. There was a sumptuous feast and I only chopped onions once leaving @AlainBaxter a little memento. Thank you all.
@dethmuffin where to this time? I still hope someday we get to work together again.
@GrantGMackay IO interactive, in Copenhagen, Denmark. We are both lifers so I'm sure we will work together again!
Another one? ![]()
I can't speak for anyone (or for BioWare) specifically, but in my experience, arty/techy jobs (VFX, previs, animation, concept art for games, etc.) tend to involve moving around a lot. Either because it was a contract position, or because you're getting better offers elsewhere, or because the project you're working on currently is done with the thing you're specialized in, etc., etc.
This is part of the reason why the vast majority of those sorts of jobs are located in just a handful of cities.
People in these jobs tend to be highly specialized, so if the project is done with, say, the concept art, and you only know how to do concept art, then you're either moving to another project or another studio. It depends on the studio, too. If you work somewhere where they hire for people with a wider range of skills, then you're probably going to be sticking around longer.
2 cents.
I have a friend who's an AI programmer, and he has moved studios four times. He is on good terms with former colleagues and former studios he's worked at, so he is not leaving them because of poor working conditions. I really think there's a lot of movement for the reasons Awkward Octopus gave, and also because people are looking to expand their abilities and skill sets in order to move up the ladder in terms of job responsibilities and compensation.
I have a friend who's an AI programmer, and he has moved studios four times. He is on good terms with former colleagues and former studios he's worked at, so he is not leaving them because of poor working conditions. I really think there's a lot of movement for the reasons Awkward Octopus gave, and also because people are looking to expand their abilities and skill sets in order to move up the ladder in terms of job responsibilities and compensation.
So maybe a lot of contracts are just coming up then?
So maybe a lot of contracts are just coming up then?
Or people are coincidentally moving upwards along their career paths at the same time (David Gaider's position at Beamdog has him working at a higher level than he did at BioWare, for example).
So maybe a lot of contracts are just coming up then?
If twice as many people are leaving than are talking about it, it still wouldn't qualify as "a lot" at a studio the size of Bioware.
What Awkward Octopus said.
I can't speak for the videogame industry in particular, but in software it's considered pretty normal to work at one place for ~2 years before hopping. And that's for full-time, non-contract positions. Contract, the turnover is more like 6 months to a year. It's just the way that the tech field is.
There's this popular theory (myth?) about the "10x engineer", a developer who has the output of 10 "normal" people. Employers have really bought into this, so they offer completely bananas signing incentives, then pennies when it comes to yearly raises. All the benefits are front-loaded, because they're trying to cast a huge net for that 10x engineer. Then, after blowing all their money at signing time, they can't really afford yearly raises, which hurts long-term retention. But, after some companies started doing it, it turned into an arms race, so now everyone does it.
Among my coworkers, it's common to get cold-emailed multiple times per month with offers $15-20k higher than their current salary. No matter how much people love their current job, the easiest way to get a raise is to move constantly. And future employers look down on people who appear to be lagging in salary. So even if someone is satisfied with their current pay, they have to think about their career.
I'm impressed whenever I work for a software company where any chunk of people have been there for 5+ years. My current workplace has a couple folks (out of about 2,000 total) who have been there 10-15 years, and it's considered a huge anomaly.
Bioware's employee retention record is amazing.
What Awkward Octopus said.
I can't speak for the videogame industry in particular, but in software it's considered pretty normal to work at one place for ~2 years before hopping. And that's for full-time, non-contract positions. Contract, the turnover is more like 6 months to a year. It's just the way that the tech field is.
There's this popular theory (myth?) about the "10x engineer", a developer who has the output of 10 "normal" people. Employers have really bought into this, so they offer completely bananas signing incentives, then pennies when it comes to yearly raises. All the benefits are front-loaded, because they're trying to cast a huge net for that 10x engineer. Then, after blowing all their money at signing time, they can't really afford yearly raises, which hurts long-term retention. But, after some companies started doing it, it turned into an arms race, so now everyone does it.
Among my coworkers, it's common to get cold-emailed multiple times per month with offers $15-20k higher than their current salary. No matter how much people love their current job, the easiest way to get a raise is to move constantly. And future employers look down on people who appear to be lagging in salary. So even if someone is satisfied with their current pay, they have to think about their career.
I'm impressed whenever I work for a software company where any chunk of people have been there for 5+ years. My current workplace has a couple folks (out of about 2,000 total) who have been there 10-15 years, and it's considered a huge anomaly.
Bioware's employee retention record is amazing.
Totally agree with this 100%, just seems kinda strange a handful are all switching in a short timespan. Could totally just be timing at BioWare or other companies or a mix of both. *shrugs*
Totally agree with this 100%, just seems kinda strange a handful are all switching in a short timespan. Could totally just be timing at BioWare or other companies or a mix of both. *shrugs*
Yeah but Aaryn was also there, and he was back in the studio today. So Florida was probably work related.
I know this was, like, a month ago but I'm catching up.
Just as a general FYI, there is an EA studio in Orlando, Florida. However, that studio is largely know for putting out sports games, so that's a little confusing to me.
I know this was, like, a month ago but I'm catching up.
Just as a general FYI, there is an EA studio in Orlando, Florida. However, that studio is largely know for putting out sports games, so that's a little confusing to me.
Mass Effect soccer.