Some food for thought:
https://career4.succ...inkkw4wFUw8Eoo=
Senior Gameplay Designer
BioWare is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, NeverWinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).
BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/bioware . To join the millions of fans already registered with the BioWare community, go tohttp://social.bioware.com
Responsibilities:
- Work with a team of gameplay designers and design leadership through all stages of development to own and implement large systems and gameplay features that improve content and functionality of the game.
- Collaborate with other key stakeholders to identify and implement the priorities and objectives.
- Be proactive in communicating progress and resolution of problems
- Create documentation and prototypes for specific and exploratory game systems.
Requirements:
- 5 + years of experience as a game designer working on AAA titles.
- Familiar with third/first person shooter mechanics, experience with cover systems and cameras
- Comfortable collaborating with groups within animation and programming
- Thorough understanding of scripting and programming concepts with the ability to implement.
Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing.
- Ability to work collaboratively with team members from different locations and different disciplines.
- Ability to critique the concepts of play in a group environment
- Willingness to adapt and iterate designs.
- A passion for gaming
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Not sure if I misunderstand something. It looks like they're looking for a senior gameplay designer for a party-based shooting RPG. We know that DA is not a shooter and MEA is being developed by Montreal studio, so this game may be the secret IP.