It could have shooter elements while not being as shooter centric as MEA, sure.
The Secret IP Twitter & Info Thread
#176
Posté 07 septembre 2015 - 02:10
- Lord Gunsmith 90 aime ceci
#177
Posté 07 septembre 2015 - 03:32
True, but I was rather hopeful for something more fantasy than sci-fi. But that is just my personal preference. Maybe it could go the route of Shadow Run where you have both guns and magic/supernatural elements.
- SwobyJ aime ceci
#178
Posté 07 septembre 2015 - 05:28
True, but I was rather hopeful for something more fantasy than sci-fi. But that is just my personal preference. Maybe it could go the route of Shadow Run where you have both guns and magic/supernatural elements.
I hope it has both and in fact somehow goes beyond both science and magic.
#179
Posté 07 septembre 2015 - 07:57
- The Night Haunter aime ceci
#180
Posté 07 septembre 2015 - 02:50
Perhaps they'll implement something creative.
- lanawinst aime ceci
#181
Posté 07 septembre 2015 - 02:57
I'd be pretty surprised indeed if BioWare does anything that isn't action-centric in the immediate to mid-term future.
- SwobyJ et Lord Gunsmith 90 aiment ceci
#182
Posté 07 septembre 2015 - 03:06
That's kinda what I'm hoping for in terms of urban fantasy. The big question in my mind is if this will be straight urban fantasy (where the supernatural is hidden from the everyday person) or some alternate world where the supernatural is commonplace.I hope it has both and in fact somehow goes beyond both science and magic.
#183
Posté 07 septembre 2015 - 08:26
So am I the only one thinking this might tackle the superhero genre somehow? It's super-hot, obviously. Not really my cup of tea overall, but it sure is for plenty of other folks, and the idea of BioWare-level attention to characterization in a group of squadmates who have all awakened some mysterious new powers or something... that has to have some level of appeal.
#184
Posté 07 septembre 2015 - 09:06
So am I the only one thinking this might tackle the superhero genre somehow? It's super-hot, obviously. Not really my cup of tea overall, but it sure is for plenty of other folks, and the idea of BioWare-level attention to characterization in a group of squadmates who have all awakened some mysterious new powers or something... that has to have some level of appeal.
My first thought on that is "what counts as superhero genre?" If all it takes is "person or group of people gain powers and fight for justice," then that's super broad and anything from Harry Potter to Dune could be considered in the genre. That definition also excludes non-powered examples like Hawkeye.
And then there's comics that are considered part of the genre, Like X-Men, that, depending on the book, barely feel like a superhero story at all. Peter David's run on X-Factor was straight up noir-style detective agency where some of the characters had powers, and some didn't. Without the X-Men history, it could easily have been considered urban fantasy or science fiction and no one would bat an eye.
Personally, even speaking as a fan of many comics, I'm getting a little burnt out on the genre. Doesn't mean I wouldn't pick up the game if that's what BioWare is doing, but I kinda hope not.
(That said, I would play a BioWare noir-style action/mystery game with superpowers in a heartbeat...)
- JeffZero aime ceci
#185
Posté 07 septembre 2015 - 09:22
Cool response! Heh, you're right -- even Dune constitutes as such, depending on one's perception.
I'm burnt-out for sure, but I think the potential profit margins would be there in the eyes of the company's investors. There's definitely an appeal, I think, to the concept of marrying BioWare's best-known traits to something that's really, really in-vogue.
- Heimdall et Awkward Octopus aiment ceci
#186
Posté 07 septembre 2015 - 09:47
Cool response! Heh, you're right -- even Dune constitutes as such, depending on one's perception.
I'm burnt-out for sure, but I think the potential profit margins would be there in the eyes of the company's investors. There's definitely an appeal, I think, to the concept of marrying BioWare's best-known traits to something that's really, really in-vogue.
Sure, I agree investors would probably like the idea of it.
Personally, I think they'd have a better chance at a franchise with a long life span if they went for something more in the urban fantasy or similar genre (if we're talking "contemporary," here). That way it could avoid the "bandwagon" stigma while having the ability to market it to superhero/comic fan communities as being in a related genre.
EDIT: And also, without the ability to paste "Marvel" or "DC" on it, they might have a hard time getting anyone to want to invest in yet another superhero universe, considering the already overly saturated market.
- JeffZero aime ceci
#187
Posté 07 septembre 2015 - 10:01
Yes, but there can be workarounds for players, like VATS in Fallout or the ability to aim and trigger abilities while paused in ME.Action "$ell$", yo. Shifts the higher number of copies EA is interested in. Or at least, so say their analytics.
I'd be pretty surprised indeed if BioWare does anything that isn't action-centric in the immediate to mid-term future.
That said, action combat tends to mean boring combat, in my experience, so I don't think it's the best place to start.
- Elhanan et JeffZero aiment ceci
#188
Posté 07 septembre 2015 - 10:34
Sure, I agree investors would probably like the idea of it.
Personally, I think they'd have a better chance at a franchise with a long life span if they went for something more in the urban fantasy or similar genre (if we're talking "contemporary," here). That way it could avoid the "bandwagon" stigma while having the ability to market it to superhero/comic fan communities as being in a related genre.
EDIT: And also, without the ability to paste "Marvel" or "DC" on it, they might have a hard time getting anyone to want to invest in yet another superhero universe, considering the already overly saturated market.
True. I can see your point. I guess it depends on the POVs of the investors themselves. I think it's one of those things where some would see more business sense on one hand and some would see it on the other. I mean, the oversaturation isn't stopping companies like Sony from trying to launch "Powers" and NBC from bringing back "Heroes" and so forth. Maybe they'd say there's logic in trying to throw in a game-specific "cinematic universe"? But then maybe not. There's definitely a saturation problem here.
Yes, but there can be workarounds for players, like VATS in Fallout or the ability to aim and trigger abilities while paused in ME.
That said, action combat tends to mean boring combat, in my experience, so I don't think it's the best place to start.
Heck, even VATS is getting turned into "bullet time" rather than actually pausing come Fallout 4. Everybody's shying away, it seems.
Of course, that's a subjective argument. VATS was criticized for making Fallout 3/NV too easy, so I dunno that it's much more than a proverbial strawman to bring it up. But I know when I first read about that change my brain flickered to the idea of developers desperately removing non-action elements from their games. FFVII's remake is heading toward action, even. It's all about action in so much of the gaming sphere I seem to occupy, and it's always intentional.
#189
Posté 08 septembre 2015 - 03:11
Heck, even VATS is getting turned into "bullet time" rather than actually pausing come Fallout 4. Everybody's shying away, it seems.
At least with FO4 we might be able to mod that to make it a proper pause again.
VATS was criticized for making Fallout 3/NV too easy, so I dunno that it's much more than a proverbial strawman to bring it up
I don't get that argument at all. If an optional feature ruins the game for you, don't use that feature.
Modding in infinite action points in NV did make a game a lot easier. But I did it anyway, because I wanted to be able to avoid real-time combat entirely.
#190
Posté 08 septembre 2015 - 03:56
People have no self-restraint. I dunno. I don't totally "get" it either, but eh.
You're right, though. With Bethesda, there's always the modding-in route. And now even us console folks can join in, so I'm sort of stoked.
#191
Posté 08 septembre 2015 - 04:00
So am I the only one thinking this might tackle the superhero genre somehow? It's super-hot, obviously. Not really my cup of tea overall, but it sure is for plenty of other folks, and the idea of BioWare-level attention to characterization in a group of squadmates who have all awakened some mysterious new powers or something... that has to have some level of appeal.
I wish!
- JeffZero aime ceci
#192
Posté 08 septembre 2015 - 07:08
At least with FO4 we might be able to mod that to make it a proper pause again.
I don't get that argument at all. If an optional feature ruins the game for you, don't use that feature.
Modding in infinite action points in NV did make a game a lot easier. But I did it anyway, because I wanted to be able to avoid real-time combat entirely.
Out of curiosity Sylvius have you played Wasteland 2? If so what did you think?
#193
Posté 08 septembre 2015 - 07:44
Excellent.Out of curiosity Sylvius have you played Wasteland 2? If so what did you think?
#194
Posté 08 septembre 2015 - 08:36
Urban fantasy would be right up my alley. When I read trash, I read urban fantasy novels. Modern settings with fairies, witches and the like running around are fun. Sort of over vampires though. I'd love to see a world where magic and magical characters have been locked away in their own realm a long time ago. Then, big bad person, with magical lineage or a magical dormant item, lets magic and the magical characters out so that she can exploit it. Our protagonist and her gang of friends must fight this new threat. I'd have a blast recruiting magical creatures to my cause! It would be interesting to see the world change in response to magic and how the world would react to fairies, elves, witches, etc. But no Vampires!
- Absafraginlootly aime ceci
#195
Posté 08 septembre 2015 - 05:22
Excellent.
Right? If bioware did a turn-based game with Action Points (or a similar system) I would be ecstatic.
#196
Posté 08 septembre 2015 - 06:21
As would I.Right? If bioware did a turn-based game with Action Points (or a similar system) I would be ecstatic.
Though, I think the real-time-with-pause they've used traditionally is just as good.
It's the actiony parts where they go wrong.
#197
Posté 10 septembre 2015 - 01:01
I'd be open to pretty much any genre for the new IP but I think we've reached maximum media saturation with Superheroes.
#198
Posté 10 septembre 2015 - 01:39
Some food for thought:
https://career4.succ...inkkw4wFUw8Eoo=
Senior Gameplay Designer
BioWare is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, NeverWinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).
BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/bioware . To join the millions of fans already registered with the BioWare community, go tohttp://social.bioware.com
Responsibilities:
- Work with a team of gameplay designers and design leadership through all stages of development to own and implement large systems and gameplay features that improve content and functionality of the game.
- Collaborate with other key stakeholders to identify and implement the priorities and objectives.
- Be proactive in communicating progress and resolution of problems
- Create documentation and prototypes for specific and exploratory game systems.
Requirements:--------------------------------------------
- 5 + years of experience as a game designer working on AAA titles.
- Familiar with third/first person shooter mechanics, experience with cover systems and cameras
- Comfortable collaborating with groups within animation and programming
- Thorough understanding of scripting and programming concepts with the ability to implement.
Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing.- Ability to work collaboratively with team members from different locations and different disciplines.
- Ability to critique the concepts of play in a group environment
- Willingness to adapt and iterate designs.
- A passion for gaming
Not sure if I misunderstand something. It looks like they're looking for a senior gameplay designer for a party-based shooting RPG. We know that DA is not a shooter and MEA is being developed by Montreal studio, so this game may be the secret IP.
Nice find.
I wonder if Bioware is finally going to take the plunge and make a first person game.
The FPS sell really well (see CoD and battlefield and destiny) and of course you have the FPRPGs now.
Wouldn't be surprised at all if the new IP is first person perspective always, or at least an option to switch to that.
Also leaves the cover shooter mechanic to Mass Effect to differentiate the franchises.
#199
Posté 10 septembre 2015 - 07:30
I hope it's not first person, because that would be the one thing that would guarantee I would not play it. (I wouldn't be able to - I get motion sick in first person games.)
- Zombie_Alexis et Gilli aiment ceci
#200
Posté 10 septembre 2015 - 09:33
If Bioware want to make Shooting game. Atleast have option to play both FirstPS and ThirdPS. FPS is not my thing.
- Gold Dragon aime ceci





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