ME3 perfected the power fantasy, you feel like a hero yet the story keeps trying to tell you this is a long shot, the galaxy is in mortal peril. Really? Because post ME2 prologue Shepard goes from victory to victory to victory and it is possible to have multiple cost free victories. it is possible for not a single crew member to die post Lazarus station. Every scripted death is an "ex" member of your crew. The "i win" dialogue option renders all difficult issues trivial and cost free and not once does Shepard feel like the reapers are unbeatable. All this tells the narrative through the games mechanics that the reapers are NOT that big of a threat. For them to be a threat mechanically you have to LOSE against them more than NEVER.
If all you do is go from victory to victory your narrative of the reapers being the overwhelming force becomes disconnected with your story narrative. The narrative your game mechanics are telling is that the reapers are NOT a threat to Shepard even when the game's story tries to tell you the repares can't be beaten conventionally. The narrative and mechanics work at cross purposes with each other and creates a disharmony. Priority earth is told like it is a long shot like the last desperate hope for the galaxy yet the game just took you on a ride from victory to victory to victory and you defeated 2 reapers for Christ sake. When you get to priority earth you are not think I hope i can pull this off, you are thinking, "reapers smeapers I got this." When you get to the choices with the star child you are not thinking "thank god I made it now to make the desperate choice," you are thinking "woot i kicked reaper ass and now its time for the victory dance. Wait who the frak are you, you little sh!t AI?" Yet you are NOT suppose to be feeling that according to the narrative, you are suppose to feel desperate and insignificant against the might of the reapers which is why they never even considered the idea of refusal in the first draft of the ending. Because you are not suppose to think the reapers are push overs even though everything in the game play tells you they are.
This is just a complete load of ridiculous nonsense.
None of the triumphs of the series equate to the challenge of 'beating' the Reapers. Shepard only 'beats' the two (much smaller) Reapers in ME 3 with tremendous help.
If you got the feeling that because Shepard can shoot his way through mooks effectively, he's obviously going to breeze through hundreds or thousands of full-sized Reapers which are invulnerable to anything that doesn't approach the scale of nuclear weapons, that's just completely addled thinking on your part.





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