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Anyone else feel like Mass Effect became too "real"?


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#151
Linkenski

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Lolwut? What's wrong with America, or patriotism again? H8ters gonna h8te m8.

Patriotism portrayed as the most heroic thing multiple times in ME3 felt uncompelling. I found some of the racial tension in ME1 to be interesting, but I found ME2 to have a sense of good-spirited diversity and that even though there were homeworlds largely populated by their races, the overall galactic civilization was well blended and in quite a large population. Then in ME3 everything is war and everything is suddenly about war-themes, where humanity is all terra-firma-like Earth first and it felt like pure patriotism to me, and sort of like a developer meta-comment about they can make the game emotional by making players feel their own world burning.

 

And honestly, for some reason, I expected Earth to be populated by at least some alien races but we never really got that impression.

 

I don't know, I just felt that ME3 in tone is far more removed than ME1 or ME2, which I certainly aknowledge are different, but they still both seemed very much like true Mass Effect to me whereas ME3 just consistently alienated me.



#152
KaiserShep

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I guess that's sort of the problem with adding the reaper war into the story to begin with. The other two games benefit from Shepard & friends being largely alone in their fight against whatever. 



#153
Linkenski

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Ugh, but the whole "war" aspect of the Reaper war could've been pulled off completely different. I hated those dumb scenes where it's a couple of machine-gun-wielding soldiers shooting at the shell of a Reaper-Destroyer or any of the turret sequences (that doesn't even require you to shoot to progress), Earth's "resistance" staying back to fight Reapers, and Anderson wanting to help them... it made no ****** sense.

 

The problem is, the game represents these actions as "the right way" for the lack of a better term rather than make the actual plot about finding Reaper weaknesses (perhaps still working for Cerberus?) going on covert ops like being a spectre in ME1 and answering to the council instead of Earth's military all the time, while the rest of the morons in the galaxy (as they were painted as in the other games) think the Reaper war is won by conventional means.

 

It's the fact that the plot in full honesty thinks that Shepard should be in charge of retaliating the Reapers through "war" and raw military strength instead of something more Mass Effect-like, discovering some sort of secret to the Reapers or something, it was just so disappointing... so unlikeable to me.

 

I guess the sense of "realness" I'm talking about (not realism. Realness = derogative) was that they quite obviously to emulate WW2 movies and WW2-esque moments with all sorts of military bravado and stuff. The realness I was initially talking about was more just the simple stuff though, where everyone is a "damn good soldier" instead of "you're my buddy!" and Cerberus or sometimes Shepard suddenly love going "suppressive fire!", "Fire at will", "We've got wounded!" like you're playing Call of Duty.



#154
ArabianIGoggles

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Ugh, but the whole "war" aspect of the Reaper war could've been pulled off completely different. I hated those dumb scenes where it's a couple of machine-gun-wielding soldiers shooting at the shell of a Reaper-Destroyer or any of the turret sequences (that doesn't even require you to shoot to progress), Earth's "resistance" staying back to fight Reapers, and Anderson wanting to help them... it made no ****** sense.

 

The problem is, the game represents these actions as "the right way" for the lack of a better term rather than make the actual plot about finding Reaper weaknesses (perhaps still working for Cerberus?) going on covert ops like being a spectre in ME1 and answering to the council instead of Earth's military all the time, while the rest of the morons in the galaxy (as they were painted as in the other games) think the Reaper war is won by conventional means.

 

It's the fact that the plot in full honesty thinks that Shepard should be in charge of retaliating the Reapers through "war" and raw military strength instead of something more Mass Effect-like, discovering some sort of secret to the Reapers or something, it was just so disappointing... so unlikeable to me.

 

I guess the sense of "realness" I'm talking about (not realism. Realness = derogative) was that they quite obviously to emulate WW2 movies and WW2-esque moments with all sorts of military bravado and stuff. The realness I was initially talking about was more just the simple stuff though, where everyone is a "damn good soldier" instead of "you're my buddy!" and Cerberus or sometimes Shepard suddenly love going "suppressive fire!", "Fire at will", "We've got wounded!" like you're playing Call of Duty.

You're upset that they're using military phrases, in a game that features people in the military, during wartime?


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#155
Jaquio

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In response to some older comments (and slightly OT), where did BW say that the protagonist would be N7? If I recall, they said that the agent wasn't the character that we'd be playing.

Side note (and even more OT): I also hope that the protagonist in ME:A is as far away from being part of the military as possible.

 

 

probably because the apparent protagonist had N7 plastered all over him.

 

 

BioWare have stated that ME:A's protagonist will have "Something to do with N7". I believe it was Michael Gamble who said so, Correct me if I'm wrong.

 

 

The protagonist will have "something to do with N7" and be completely covered in N7 gear.  And there is, honestly, only one real reason for this.

 

Google "Mass Effect Merchandise" and then click "images"

 

EA makes too much money selling N7 gear to give up that cash cow.



#156
dreamgazer

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Ugh, but the whole "war" aspect of the Reaper war could've been pulled off completely different. I hated those dumb scenes where it's a couple of machine-gun-wielding soldiers shooting at the shell of a Reaper-Destroyer or any of the turret sequences (that doesn't even require you to shoot to progress), Earth's "resistance" staying back to fight Reapers, and Anderson wanting to help them... it made no ****** sense.

 

The problem is, the game represents these actions as "the right way" for the lack of a better term rather than make the actual plot about finding Reaper weaknesses (perhaps still working for Cerberus?) going on covert ops like being a spectre in ME1 and answering to the council instead of Earth's military all the time, while the rest of the morons in the galaxy (as they were painted as in the other games) think the Reaper war is won by conventional means.

 

It's the fact that the plot in full honesty thinks that Shepard should be in charge of retaliating the Reapers through "war" and raw military strength instead of something more Mass Effect-like, discovering some sort of secret to the Reapers or something, it was just so disappointing... so unlikeable to me.

 

I guess the sense of "realness" I'm talking about (not realism. Realness = derogative) was that they quite obviously to emulate WW2 movies and WW2-esque moments with all sorts of military bravado and stuff. The realness I was initially talking about was more just the simple stuff though, where everyone is a "damn good soldier" instead of "you're my buddy!" and Cerberus or sometimes Shepard suddenly love going "suppressive fire!", "Fire at will", "We've got wounded!" like you're playing Call of Duty.

 

War.  War never changes. 

 

The Derelict Reaper and "We have dismissed that claim" made it loud and clear that this eureka discovery of weakness research wasn't gonna happen. 



#157
TheN7Penguin

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I actually like how the series changed.

 

Mass Effect 1 seemed very... magical and kind of quite fantasy-ish for a Sci-Fi, whereas Mass Effect 2 and 3, for me, is when the universe kind of... found itself? It became gritty and realistic and I liked that over magical.



#158
Iakus

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I actually like how the series changed.

 

Mass Effect 1 seemed very... magical and kind of quite fantasy-ish for a Sci-Fi, whereas Mass Effect 2 and 3, for me, is when the universe kind of... found itself? It became gritty and realistic and I liked that over magical.

I found characters going into battle in cleavage-flashing spandex and stiletto heels considerably more "magical" than wearing a combat hardsuit, myself


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#159
Fixers0

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Mass Effect 1 seemed very... magical and kind of quite fantasy-ish for a Sci-Fi, whereas Mass Effect 2 and 3, for me, is when the universe kind of... found itself? It became gritty and realistic and I liked that over magical.

 

I don't think realistic is the right way to put it considering Mass Effect 2 opens with the project lazarus and ends with the RGB waves of space magic.

 

I'd say that the series became more contemporary is a better way to put it.



#160
dreamgazer

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I don't think realistic is the right way to put it considering Mass Effect 2 opens with the project lazarus and ends with the RGB waves of space magic.


The very first mission of the series ends with the hero levitating in response to green alien energy and having prophetic images conjured into their brain.
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#161
Fixers0

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The very first mission of the series ends with the hero levitating in response to green alien energy and having prophetic images conjured into their brain.

 

So what?