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pistols - things I'd like to see


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#26
Han Shot First

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dual weild pistols please

 

I'd rather not see this.

 

Duel wielding any sort of firearm is total Hollywood b.s. All you would accomplish with that in real life is making a lot of noise and wasting ammunition while sacrificing accuracy. 

 

An argument could made for it based solely on rule of cool I suppose, but I've never personally found duel wielding in fiction all that cool either. 



#27
capn233

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The Eagle is a variant of the Phalanx, a heavy pistol. It also is a reference to the Desert Eagle, which is a pistol.

It does not matter that the Eagle is based off the Phalanx in lore speak. In any case it is a machinepistol since it is fully automatic. Read the description of the Shuriken or any of the SMG upgrades in ME2.  There isn't much point in placing a machinepistol in the wrong category, except for contrived gameplay reasons, namely class specific bonuses (eg "Pistol Rail Amp").

 

Last I checked there is only one railgun in ME, the M-920 Cain.

I think you are confusing a railgun with a particle accelerator.

Small arms in the ME universe are covered in the codex entries on "mass accelerator weapons," and the secondary on small arms.  They are described simply as using electromagnetic force to propel slugs lightened in mass effect fields.  They could be coilguns or railguns, but the latter are more consistent with mods in the game.  That is "extended rail" mods in ME1, or "rail amps" in ME3.



#28
Krazy_Kirby

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I'd rather not see this.

Duel wielding any sort of firearm is total Hollywood b.s. All you would accomplish with that in real life is making a lot of noise and wasting ammunition while sacrificing accuracy.

An argument could made for it based solely on rule of cool I suppose, but I've never personally found duel wielding in fiction all that cool either.


as opposed to what you can accomplish with real life biotics? this is fiction so dont use "it doesnt work irl" (im well aware of that fact) however in video games they should let you do things regardless of real world applications

#29
Ahglock

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as opposed to what you can accomplish with real life biotics? this is fiction so dont use "it doesnt work irl" (im well aware of that fact) however in video games they should let you do things regardless of real world applications

 

The problem is if they allow it they effectively force it.  You'd never use one SMG or one pistol if you can blaze away with two.  Whatever accuracy penalty they slap on will be overcome in a week by an average player.  I mean I guess if they halve the fire rate of each gun so its purely a stylistic choice I would have no issue with it. 



#30
Han Shot First

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as opposed to what you can accomplish with real life biotics? this is fiction so dont use "it doesnt work irl" (im well aware of that fact) however in video games they should let you do things regardless of real world applications

 

Biotics has an in-universe explanation that helps with suspension of disbelief. (eezo)

 

What in-universe explanation would be used for duel wielding? Unlike eezo firearms exist in the real world, and they don't function too well if you're not applying good marksmanship fundamentals. (i.e. duel wielding)

 

I have no issue with other people preferring a little rule of cool with duel wielding pistols, but its never going to be my preference. 



#31
Degrees1991

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Gangsta style pistol whip. I don't care for the tap animation too soft.

#32
SpaceLobster

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Small arms in the ME universe are covered in the codex entries on "mass accelerator weapons," and the secondary on small arms.  They are described simply as using electromagnetic force to propel slugs lightened in mass effect fields.  They could be coilguns or railguns, but the latter are more consistent with mods in the game.  That is "extended rail" mods in ME1, or "rail amps" in ME3.

My reasoning for calling the M-920 Cain a railgun was that railguns can achive speeds of 1000m/s, I divided this by 3.6 to get this number in km/h , whereas I should have multiplied it by 3.6 , calculated back into m/s that would be about 77m/s, a speed that I can link with the Cain. Mass Accelerator weapons being would also explain the constant need for thermal clips/venting, since the rails would otherwise get deformed because of the heat.

 

 

It does not matter that the Eagle is based off the Phalanx in lore speak. In any case it is a machinepistol since it is fully automatic. Read the description of the Shuriken or any of the SMG upgrades in ME2.  There isn't much point in placing a machinepistol in the wrong category, except for contrived gameplay reasons, namely class specific bonuses (eg "Pistol Rail Amp").

ightened in mass effect fields.

When the Alliance's Offensive Handgun Project received funding to update one of its designs, its engineers chose to redesign the already impressivePhalanx pistol. Like its predecessor, the Eagle is a compact, fully automatic pistol that delivers unprecedented accuracy and punch with a rapid firing rate. The Eagle is named after the Desert Eagle, a classic handgun which gained a romantic reputation among gun collectors, thanks to its popularity in 20th- and 21st-century Earth action movies.

This would lead me to conclude they named it a pistol because:

1. It was a successor of the M-5 Phalanx, a pistol.

2. It is name the honor of the Desert Eagle, a pistol.

3. They tried to make a pistol, it simply wouldn't be nice as the project's overseer to say: ''Yeah, nice gun, but is not a pistol, it's a submachine gun.''

4. Apperently, the M-5 Phalanx is fully automatic, it's succosser is too, making them both Pistols.

5. They already had a N7 SMG.



#33
capn233

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My reasoning for calling the M-920 Cain a railgun was that railguns can achive speeds of 1000m/s, I divided this by 3.6 to get this number in km/h , whereas I should have multiplied it by 3.6 , calculated back into m/s that would be about 77m/s, a speed that I can link with the Cain. Mass Accelerator weapons being would also explain the constant need for thermal clips/venting, since the rails would otherwise get deformed because of the heat.

It would be better to simply read the codex. The Cain has a codex entry that describes it as a particle accelerator. Stating that the Cain is the only rail gun in the ME universe is not supported.
 
 

This would lead me to conclude they named it a pistol because:
1. It was a successor of the M-5 Phalanx, a pistol.
2. It is name the honor of the Desert Eagle, a pistol.
3. They tried to make a pistol, it simply wouldn't be nice as the project's overseer to say: ''Yeah, nice gun, but is not a pistol, it's a submachine gun.''
4. Apperently, the M-5 Phalanx is fully automatic, it's succosser is too, making them both Pistols.
5. They already had a N7 SMG.

Honestly the Eagle has the stupidest flavor text in all of Mass Effect. And in any case, had it been classed correctly it would have had a different goofy story.

 

1. It is more than possible for a weapon to be based on an another weapon and be in a different class.  See G3 and MP5 for historical example.

2. Marketing exists in the future, at least in flavor text.

3. I am not even sure this is a serious point.
4. The Phalanx is very clearly semiautomatic.  Have you used it?  What does that tell you about the writer of this flavor text?
5. The only point you make that is relevant to its classification is point 5. Bioware just threw guns into random classes where they did not belong for various reasons. Already having an N7 SMG may very well be why it is classed incorrectly, as are class specific bonuses. The latter is the biggest reason for the class bending weapons.  This is poor for balance and gameplay decision.

 

Also with regards to the nuanced distinction between a machine pistol and SMG, the real difference is the the former is derived from maschinenpistole which was the term created by the Germans (and the basis of designations like MP-40 and MP5), and submachinegun was the term created by Thompson in the United States.  Some attempt to make a distinction now between what amounts to barrel length or grip configuration, but in any case my earlier point was that in ME2 the SMG class included machinepistols (like the Shuriken) and submachineguns (like the Tempest).  You can listen to EDI's description of what iridium is used for.  Or look at the codex on the Shuriken, which is listed as a machine pistol, and yet is in the SMG class where it belongs.



#34
Han Shot First

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Speaking of SMGs, I hope the size of some of them is reduced in the next game. A couple of them looked more like carbines or assault rifles in the Shepard trilogy.

 

I'm aware that is also really nitpicky. Its definitely not a major issue. 



#35
SpaceLobster

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It would be better to simply read the codex. The Cain has a codex entry that describes it as a particle accelerator. Stating that the Cain is the only rail gun in the ME universe is not supported.

I have other ways to waste my time, the BSN is a great example.

 

1. It is more than possible for a weapon to be based on an another weapon and be in a different class.  See G3 and MP5 for historical example.

2. Marketing exists in the future, at least in flavor text.

3. I am not even sure this is a serious point.
4. The Phalanx is very clearly semiautomatic.  Have you used it?  What does that tell you about the writer of this flavor text?

1. Doesn't change that it would make sense for a successor to be the same type of weapon.

2. Umm, okay?

3. See 2.

4. Yes, I have used it (not the ME2 one, though). I also firmly believe it is semi-automatic, but we must listen to the description, for what it says is truth!

5. Atleast we agree on this one.

6. The N7 Eagle is accurate and has a high DMG/shot. This is no combination we commonly find in SMGs.

Please keep in mind that there are other (far worse) inaccuracies when it comes to giving a weapon a class, such as the Chakram Launcher and the M-37 Falcon.



#36
capn233

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Ah you are just trolling.


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#37
SpaceLobster

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Ah you are just trolling.

Point 4 was a joke, well, atleast the last bit.

Points 1 and 6 were entirely serious. Point 3 is hard to explain, and you don't (seem to) understand it, since the explanation is rather vague.

So here is point three, but then put in a different way. Should someone spent quite a lot of time (re)designing or improving a pistol it is simply not nice to say that it isn't a pistol(anymore). This is from an in-game perspective.



#38
Quarian Master Race

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On the subject of lore and gameplay interaction, I wonder how the shotguns are constructed.  Since mass accelerator weapons are supposed to be railguns in ME, but that system probably isn't conducive to firing multiple projectiles at once.  Wonder if they are packaged with an armature as some sort of canister round, or if devs didn't really think about it.  A coilgun wouldn't have rails necessarily, unless used loosely for power amplification.

Supposedly, one of the uses of the U.S. Navy's prototype EM railgun system will be as an ABM system, usuable against antiship cruise missiles (which are very prevalent in both Chinese and Russian arsenals) via the firing of thousands of pellets in a pattern not unlike an oversized shotgun. Essentially the same role that Phalanx CIWS performs right now, but at much greater ranges due to the speed of the projectiles (Mach 5+), and also giving it the the ability to be used against higher altitude/speed ballistic missiles as well.

Whether or not that is possible or just the Navy promoting its pet boondoggle to get a larger share of military procurement funding is anyone's guess, but at least in the ME universe I'd imagine they'd be able to package multiple projectiles in a "Mass Effect field" and launch them just like a single projectile.



#39
KainD

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I only care about plasma / electric / laser guns when I play futuristic games. Using guns that shoot bullets makes me feel like a primitive. 



#40
SpaceLobster

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I only care about plasma / electric / laser guns when I play futuristic games. Using guns that shoot bullets makes me feel like a primitive. 

You mean like this?

JavikAirlock-00.jpg


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#41
Mirrman70

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I only care about plasma / electric / laser guns when I play futuristic games. Using guns that shoot bullets makes me feel like a primitive. 

 

In Star Wars slug throwers (as they are called), while rare, were preferred by many bounty hunters and assassins do to many armors and shields protecting against energy bolts rather than solid projectiles. in fact they were considered the best guns to use against jedi due to a light saber not being able to deflect it.



#42
Backdraft

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I only care about plasma / electric / laser guns when I play futuristic games. Using guns that shoot bullets makes me feel like a primitive. 

 

Kinetic weapons are superior to direct energy weapons for a variety of reasons. Plasma and "electric" guns are just pure BS that doesn't subscribe to physics so it's pointless to debate those, but lasers and particle beam accelerators are real so we can debate their merits vs kinetic weapons like railguns and the like. 

 

On the other hand a readily understood and widely applied law of modern physics is "when you shoot something heavy really fast, it does lots of damage". Considering that "energy shields" are also nonsensical BS kinetic weapons, be they projectiles fired from guns or missiles, will never, ever, stop being used. Mark my words. 



#43
Guitar-Hero

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Proper close quater fighting, nothing is more fun than sneaking up on a couple of fools with a silenced pistol then knocking one out and shooting his friends before they can say Andromeda.