Because it seems to me that even if I craft the Most Awesome of Awesomest armors, an unguarded/barriered character can't take the slightest of hits, no matter what class they are. It seems as though I could just put them all in armor made of tissue for all the good it does.
Does armor actually do anything?
#1
Posté 28 août 2015 - 05:47
#2
Posté 28 août 2015 - 05:51
Because it seems to me that even if I craft the Most Awesome of Awesomest armors, an unguarded/barriered character can't take the slightest of hits, no matter what class they are. It seems as though I could just put them all in armor made of tissue for all the good it does.
Have you actually tried this to see if it makes a difference?
Some mobs hit REALLY hard at times. Also, armor doesn't apply against every type of attack. It's not all about pumping your numbers to the max and taking a nap while the computer rolls a bunch of dice to determine the outcome.
#3
Posté 28 août 2015 - 05:57
#4
Posté 28 août 2015 - 05:57
No, I haven't. But Cassandra, wearing heavy armor, and Vivienne, wearing light armor, seem to have the same reaction to being hit: bleed profusely. No one in my party is barely able to take a hit if they don't have guard or barrier up. What class of armor they are wearing seems to make no difference. Guard/barrierless mages and rogues being on the squishy side? That, I can understand. But the warriors? Nope.
#5
Posté 28 août 2015 - 06:17
Base Armor? Nah.
I would attribute this to the fact that they made every class able to wear every type of armor, so the difference between them isn't that much.
What really matters is the steroids. The Call to Arms upgrade to Warcry, and Trust the Steel are decent at putting your armor values pretty high. I don't remember if chevalier's step confers the armor bonus to you, but I don't think it does.
Even then armor is pretty crap on higher difficulties. Taking hits is not recommended. Thankfully, stunlocking enemies in this game is pretty easy.
Also this game's combat is more action oriented than it's predecessors, so it's natural that they punish you more for taking hits, as there is more player involvement.
#6
Posté 28 août 2015 - 08:28
Nothing really maters, even melee defense, yesterday I decided to bit gurd harofsen again, and it was much harder then I remember. Blackwall 75 melee defense Cassandra 69....and nothing, they just die like flies, Solas is a crappy mage compared to Vivienne, mana always depleted. I beat the level but it wasn’t satisfying at all. This damn guys that twirl hammer just kill everything, my rogue of course dying from one hit despite my full barrier and guard, one little swing and you done. No means to beat this guys properly only with deception, lies and healing tonics. Famous agents of inquisition getting they asses kicked by some nobody dressed in rugs, why do they need their lame god? Hundred of this guys can conquer all Thedas...before lunch. Corypheus, demons just funny pranksters compared to avvar.
#7
Posté 28 août 2015 - 11:29
It's like Demon's Souls and Dark Souls, if you've played those. In those games, armor doesn't make that big of a difference. Indeed, most players will tell you to take a light armor with high maneuverability over lots of armor because avoiding damage will always be preferable to tanking it. In those games, the difference between the best armor in the game and no armor on new game+ (the game gets much harder on your second playthrough) is the difference between dying in 1 hit and dying in 3. Which would you prefer dying in, 3 hits or 1 hit? Exactly. It might not make a huge difference, but every little bit counts. If you think armor doesn't make much of a difference, go ahead and take your armor off when fighting enemies your own level. Seriously, do it. Watch as your character dies in about 1 to 2 hits instead of the 5 or 6 they would take with their armor on, and then realize that every little bit helps more than it doesn't help. Just like in the Souls game, even on new game+ I'd still rather be wearing the best armor I can than going naked.
#8
Posté 28 août 2015 - 11:37
Setting defensive abilities to Preferred in Tactics is recommended.
#9
Posté 28 août 2015 - 11:42
Also, besides the actual protective benefits, remember that armor also increases your stats and other things. It's more than just protection, armor can and does offer you a lot of extras besides just making you take more hits to kill. Especially once you start putting mastercrafts on armor.
#10
Posté 28 août 2015 - 02:01
Armor directly reduces the value of enemy physical attacks. Melee swings, or arrows. Magic ignores armor.
On nightmare you get double your listed armor. On hard you get 140%.
Guard is not more important than armor since guard is limited to a fraction of your total health, and also because armor rating applies to guard. They are intertwined, the advantage of guard relative to health though is the ability to easily regenerate it on the warriors or with a masterwork.
Armor does not apply to barrier, and in fact spill over damage from barrier ignores armor, which is pretty lame.
I find that warriors with level appropriate armor ratings, the right damage mitigation passives, and decent tactics/behavior sets are nearly invulnerable to physical attacks.
- zeypher et PapaCharlie9 aiment ceci
#11
Posté 28 août 2015 - 02:46
It's like Demon's Souls and Dark Souls, if you've played those. In those games, armor doesn't make that big of a difference. Indeed, most players will tell you to take a light armor with high maneuverability over lots of armor because avoiding damage will always be preferable to tanking it. In those games, the difference between the best armor in the game and no armor on new game+ (the game gets much harder on your second playthrough) is the difference between dying in 1 hit and dying in 3. Which would you prefer dying in, 3 hits or 1 hit? Exactly. It might not make a huge difference, but every little bit counts. If you think armor doesn't make much of a difference, go ahead and take your armor off when fighting enemies your own level. Seriously, do it. Watch as your character dies in about 1 to 2 hits instead of the 5 or 6 they would take with their armor on, and then realize that every little bit helps more than it doesn't help. Just like in the Souls game, even on new game+ I'd still rather be wearing the best armor I can than going naked.
Actually armor does make a difference in Dark Souls, but for a different reason. It affects how much Poise you have, which affects how long you can attack an enemy without getting hitstunned. Think of it as a Super Armor meter.
Then again, this goes back to damage mitigation not being all that great when coming from pure armor values.
#12
Posté 28 août 2015 - 03:10
Armor directly reduces the value of enemy physical attacks. Melee swings, or arrows. Magic ignores armor.
On nightmare you get double your listed armor. On hard you get 140%.
Guard is not more important than armor since guard is limited to a fraction of your total health, and also because armor rating applies to guard. They are intertwined, the advantage of guard relative to health though is the ability to easily regenerate it on the warriors or with a masterwork.
Armor does not apply to barrier, and in fact spill over damage from barrier ignores armor, which is pretty lame.
I find that warriors with level appropriate armor ratings, the right damage mitigation passives, and decent tactics/behavior sets are nearly invulnerable to physical attacks.
Quoted for TRUTH.
If you aren't seeing a survivability difference between a 200ish heavy armor character and a 100ish light armor character, for physical attacks and all else being equal, you are doing something wrong.
#13
Posté 28 août 2015 - 07:55
Having high armor, well timed shield walls and warcry+ is usually all thats required required to completely nullify challenge even on nightmare with self imposed restrictions on crafting and gearing.





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