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So how is everybody enjoying their Vanguard class?


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116 réponses à ce sujet

#76
Kurupt87

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vanguard is super fun as an ME1 import or new char on insanity, on an ME2 import its ridiculously hard to start with.

#77
TheLostGenius

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Use Mordin in your party when you're a Vanguard. Cryo freeze an opponent then charge, they shatter.

#78
cybtropic

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Can I get some feedback on Heavy Charge vs Area Charge upgrade? Looking to play on hard or insanity.

Modifié par cybtropic, 04 février 2010 - 08:50 .


#79
AtreiyaN7

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I enjoy the class. It's interesting and challenging - if I wanted to play it safe I'd be an Infiltrator/Soldier/whatever. *snort* There is far too much whining from people who try Vanguard and then refuse to use tactics. You need to play it smart, pay attention to enemy positions/cover, and use your team members' abilities to complement your Vanguard's abilities. It's been repeatedly stated that our class is high-risk. Maybe the description of the Vanguard in the class selection screen should come with a warning label to weed out those who don't have the gumption to stick it out and take on the challenge.

#80
Neuzhelin

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cybtropic wrote...

Can I get some feedback on Heavy Charge vs Area Charge upgrade? Looking to play on hard or insanity.


I picked heavy, you need all the shields you can get. There were nice strategies posted on page 2 before all the negative QQ statesments came. If you are tired of hiding behind cover, pick vanguard, when you master charge, you will find the class overpowered also on insanity. Taking out collectors in 1-2 shotgun hits after a charge and fighting up close to all enemies (except for ptetorian) is the beauty of this class. YMIR mech, a collector controlled by a general become a joke.

#81
Lonely_Fat_Guy

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the vanguard is useless, the only time i use my jump is too finish of the last baddies on the field.



jumping into guys usually means instent death.

i might revise the skills and max out incedary ammo or jump but this time with area knockout.



rather had infeltrator.



soldier is a beast btw, insanity doesnt feel like it compared with venguar.



ill just summerize my post: vanguard sucks

#82
cybtropic

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Which bonus power would people recommend, reave or warp ammo?

#83
_Dannok1234

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Reave is much better then warp ammo. Getting Inferno ammo is a key thing on higher difficulties if you like to charge groups of enemies like I do. Although this works only on organics and you need to limit yourself to 2 when it's geth to be on the safe side. The inferno ammo panics a lot of enemies up to 3m away, so those you miss with the shotgun will still flinch, buying you time to kill em all.(I tried out AP ammo, but did not find it significantly better then inferno in terms of damage, and inferior in terms of limited crowd control.)



Reave works wonders on barriers, shields and health when you can't charge. Barrier, Fort, Geth shields do not properly stack with charge, or at least thats my conclusion after a few hours of trying it out.



For anyone trying out a vanguard for the first time, I'd strongly recommend starting on normal, then mission by mission upping the difficulty, to get a softer learning curve with charge. Way too many people don't know how to use it on insanity. When you do, it's pretty much just as good as it is on normal.

#84
cybtropic

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Shield powers like barrier only work on your base 250 of shields. It does not work on the shield bonus you get from research, armor, etc. So the most you can get from maxed out barrier, fort, etc is +250 shields, no matter what.

#85
_Dannok1234

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Yeah that part I know. It also looks like it adds to your maximum shields when you look at your skill window. However, I can't really notice any difference in life expectancy under fire, when using barrier/geth (didn't try the last) and charge. Compared to just using charge, which should give 600 shields or so, depending on upgrades.

Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave

#86
JaegerBane

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Dannok1234 wrote...

Yeah that part I know. It also looks like it adds to your maximum shields when you look at your skill window. However, I can't really notice any difference in life expectancy under fire, when using barrier/geth (didn't try the last) and charge. Compared to just using charge, which should give 600 shields or so, depending on upgrades.
Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave


Can I just ask, what is the point in any shield boosting powers? With the right armour upgrades Unity regens shields and health... are they really worth it? Just as medi-gel-less recharges?

I've pretty much decided to take Reave, I didn't realise how effective it was against armour. I was thinking about Warp Ammo but i personally feel Reave fits in more with my character concept.

#87
cybtropic

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If all my shields are drained, and I use charge, how much shield will I have when I exit Charge? Will I have just 250 (base shields) or 500? (+100% base shields)? And do I go back to zero shields after four seconds? (since I had zero shields before charge)

Modifié par cybtropic, 04 février 2010 - 11:37 .


#88
Neuzhelin

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cybtropic wrote...

If all my shields are drained, and I use charge, how much shield will I have when I exit Charge? Will I have just 250 (base shields) or 500? (+100% base shields)? And do I go back to zero shields after four seconds? (since I had zero shields before charge)

you will have plenty to take out an enemy and the moment until next charge, I never really looked at it neither did I care. barrier is for times when you can not charge, say 5+ enemies having clear shot on you if you charge.

#89
Neuzhelin

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JaegerBane wrote...

Dannok1234 wrote...

Yeah that part I know. It also looks like it adds to your maximum shields when you look at your skill window. However, I can't really notice any difference in life expectancy under fire, when using barrier/geth (didn't try the last) and charge. Compared to just using charge, which should give 600 shields or so, depending on upgrades.
Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave


Can I just ask, what is the point in any shield boosting powers? With the right armour upgrades Unity regens shields and health... are they really worth it? Just as medi-gel-less recharges?

I've pretty much decided to take Reave, I didn't realise how effective it was against armour. I was thinking about Warp Ammo but i personally feel Reave fits in more with my character concept.




barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.

#90
JaegerBane

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Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.


I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.

The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.

#91
BigKahuna25

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I certainly liked it. got through just fine on veteran.

#92
Neuzhelin

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JaegerBane wrote...

Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.


I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.

The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.


I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.

#93
Sainthood82

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I went from Vangaurd on Hardcore to Infiltrator on Insanity

It became significantly easier.

#94
Peer of the Empire

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You don't need barrier on insanity, but you don't need reave either.  You can one shot most enemies with the krogan shotgun in between hits to the face.  I prefer barrier for more shotgun action, earlier charging and emergency instant shield when you'd rather not pop out for a charge.

Heavy charge is probably better than area charge, as many times an enemy will be covered by another enemy too far away to be affected by area charge, and heavy charge still has some use against grouped enemies.

Modifié par Peer of the Empire, 05 février 2010 - 02:04 .


#95
JaegerBane

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Neuzhelin wrote...

JaegerBane wrote...

Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.


I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.

The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.


I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.


I'm not picking the Krogan shotgun. I don't relish the idea of reloading every shot. Plus, I want a battle rifle, and I'm quite comfortable with the Scimitar.

Not to mention I want a quick way of sapping armour so I can use my other biotics.

Modifié par JaegerBane, 05 février 2010 - 07:40 .


#96
Dr. Peter Venkman

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Do Adept for the luls.

#97
Peregrinus842

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My vanguard is cool but i just feel as if even with barrier on insanity i rarly use my charge and shockwave is a joke if not use against something like husks or something. For all those who thinks its awesome play on insanity at lv 30 then reply with your statement prolly changing it

#98
Neuzhelin

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JaegerBane wrote...

Neuzhelin wrote...

JaegerBane wrote...

Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.


I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.

The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.


I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.


I'm not picking the Krogan shotgun. I don't relish the idea of reloading every shot. Plus, I want a battle rifle, and I'm quite comfortable with the Scimitar.

Not to mention I want a quick way of sapping armour so I can use my other biotics.


Seems like you don't really care for the advice, well tell me how your vanguard class works out with the scimitar, and "other biotics" when chain charging, good luck.

#99
Kurupt87

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on the harder difficulties, "other biotics" are really not worth getting out of bed for. by the time shields/barrier/armour is down the enemies are so weak its quicker to shoot em. personally, i like having the AR, lets me soften the enemies up a bit more before going in, with the semi auto tier 2 shotgun still able to deal plenty of damage.

@Peregrinus842, no one said vanguard is a barrel of laughs on an ME2 lvl 30 import on insanity. at the start of the game its funny how quick you die, think i wiped 4 or 5 times on the planet with veetor at the start, very embarassing. at the start you really really really gotta be careful with your charges, as without any of the shield boost or dmg mitigation upgrades you will die very fast.


#100
MutantSpleen

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I don't know how anyone can't love the Vanguard. By far my favorite class. Not worthless at all, a viscerally fun class. I only played on Veteran but IMO if Insanity is anything like ME1 Insanity then its just stupid, no regular soldier should have to be shot hundreds of times to die, that is just leaving any feeling of reality and wandering into the realm of game gimmicky.

I love charging a charging Krogan and knocking him on his ass.

Modifié par MutantSpleen, 05 février 2010 - 01:24 .