So how is everybody enjoying their Vanguard class?
#76
Posté 04 février 2010 - 08:01
#77
Posté 04 février 2010 - 08:12
#78
Posté 04 février 2010 - 08:49
Modifié par cybtropic, 04 février 2010 - 08:50 .
#79
Posté 04 février 2010 - 08:57
#80
Posté 04 février 2010 - 08:57
cybtropic wrote...
Can I get some feedback on Heavy Charge vs Area Charge upgrade? Looking to play on hard or insanity.
I picked heavy, you need all the shields you can get. There were nice strategies posted on page 2 before all the negative QQ statesments came. If you are tired of hiding behind cover, pick vanguard, when you master charge, you will find the class overpowered also on insanity. Taking out collectors in 1-2 shotgun hits after a charge and fighting up close to all enemies (except for ptetorian) is the beauty of this class. YMIR mech, a collector controlled by a general become a joke.
#81
Posté 04 février 2010 - 09:06
jumping into guys usually means instent death.
i might revise the skills and max out incedary ammo or jump but this time with area knockout.
rather had infeltrator.
soldier is a beast btw, insanity doesnt feel like it compared with venguar.
ill just summerize my post: vanguard sucks
#82
Posté 04 février 2010 - 09:36
#83
Posté 04 février 2010 - 09:43
Reave works wonders on barriers, shields and health when you can't charge. Barrier, Fort, Geth shields do not properly stack with charge, or at least thats my conclusion after a few hours of trying it out.
For anyone trying out a vanguard for the first time, I'd strongly recommend starting on normal, then mission by mission upping the difficulty, to get a softer learning curve with charge. Way too many people don't know how to use it on insanity. When you do, it's pretty much just as good as it is on normal.
#84
Posté 04 février 2010 - 10:33
#85
Posté 04 février 2010 - 10:49
Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave
#86
Posté 04 février 2010 - 11:20
Dannok1234 wrote...
Yeah that part I know. It also looks like it adds to your maximum shields when you look at your skill window. However, I can't really notice any difference in life expectancy under fire, when using barrier/geth (didn't try the last) and charge. Compared to just using charge, which should give 600 shields or so, depending on upgrades.
Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave
Can I just ask, what is the point in any shield boosting powers? With the right armour upgrades Unity regens shields and health... are they really worth it? Just as medi-gel-less recharges?
I've pretty much decided to take Reave, I didn't realise how effective it was against armour. I was thinking about Warp Ammo but i personally feel Reave fits in more with my character concept.
#87
Posté 04 février 2010 - 11:36
Modifié par cybtropic, 04 février 2010 - 11:37 .
#88
Posté 04 février 2010 - 11:42
you will have plenty to take out an enemy and the moment until next charge, I never really looked at it neither did I care. barrier is for times when you can not charge, say 5+ enemies having clear shot on you if you charge.cybtropic wrote...
If all my shields are drained, and I use charge, how much shield will I have when I exit Charge? Will I have just 250 (base shields) or 500? (+100% base shields)? And do I go back to zero shields after four seconds? (since I had zero shields before charge)
#89
Posté 04 février 2010 - 11:48
JaegerBane wrote...
Dannok1234 wrote...
Yeah that part I know. It also looks like it adds to your maximum shields when you look at your skill window. However, I can't really notice any difference in life expectancy under fire, when using barrier/geth (didn't try the last) and charge. Compared to just using charge, which should give 600 shields or so, depending on upgrades.
Works really nice to replenish lost shield when you can't charge however. But that wasn't really what I was hoping for. So from now on I'm using reave
Can I just ask, what is the point in any shield boosting powers? With the right armour upgrades Unity regens shields and health... are they really worth it? Just as medi-gel-less recharges?
I've pretty much decided to take Reave, I didn't realise how effective it was against armour. I was thinking about Warp Ammo but i personally feel Reave fits in more with my character concept.
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.
#90
Posté 04 février 2010 - 11:54
Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.
I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.
The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.
#91
Posté 04 février 2010 - 11:56
#92
Posté 05 février 2010 - 01:24
JaegerBane wrote...
Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.
I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.
The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.
I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.
#93
Posté 05 février 2010 - 01:28
It became significantly easier.
#94
Posté 05 février 2010 - 01:54
Heavy charge is probably better than area charge, as many times an enemy will be covered by another enemy too far away to be affected by area charge, and heavy charge still has some use against grouped enemies.
Modifié par Peer of the Empire, 05 février 2010 - 02:04 .
#95
Posté 05 février 2010 - 07:38
Neuzhelin wrote...
JaegerBane wrote...
Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.
I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.
The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.
I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.
I'm not picking the Krogan shotgun. I don't relish the idea of reloading every shot. Plus, I want a battle rifle, and I'm quite comfortable with the Scimitar.
Not to mention I want a quick way of sapping armour so I can use my other biotics.
Modifié par JaegerBane, 05 février 2010 - 07:40 .
#96
Posté 05 février 2010 - 07:49
#97
Posté 05 février 2010 - 07:57
#98
Posté 05 février 2010 - 11:05
JaegerBane wrote...
Neuzhelin wrote...
JaegerBane wrote...
Neuzhelin wrote...
barrier is for enemies like multiple scions, YMIR mechs along with praetorians when you can't just charge. Reave os hardly needed, as you have you teammates with all the powers for armor/barrier/shield damage.
I guess the crux of my question is what is it about Barrier et al that makes it so needed beyond just hitting yourself with medi-gel. Ultimately, if your shields drop, they're just both ways of throwing back up defences. Only Barrier needs a bonus slot for a bit stronger shielding.
The reason I'm taking Reave is to lessen my dependance on my team mates. I can't help but feel slightly worried that I have no ability to handle armour.
I never had a problem with damage. Your krogan shotgun should cut through most enemies: harbringer dies in 2-3 hits, for example.
I'm not picking the Krogan shotgun. I don't relish the idea of reloading every shot. Plus, I want a battle rifle, and I'm quite comfortable with the Scimitar.
Not to mention I want a quick way of sapping armour so I can use my other biotics.
Seems like you don't really care for the advice, well tell me how your vanguard class works out with the scimitar, and "other biotics" when chain charging, good luck.
#99
Posté 05 février 2010 - 01:04
@Peregrinus842, no one said vanguard is a barrel of laughs on an ME2 lvl 30 import on insanity. at the start of the game its funny how quick you die, think i wiped 4 or 5 times on the planet with veetor at the start, very embarassing. at the start you really really really gotta be careful with your charges, as without any of the shield boost or dmg mitigation upgrades you will die very fast.
#100
Posté 05 février 2010 - 01:22
I love charging a charging Krogan and knocking him on his ass.
Modifié par MutantSpleen, 05 février 2010 - 01:24 .





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