So how is everybody enjoying their Vanguard class?
#101
Posté 05 février 2010 - 02:44
They always say they charged some enemies and died, therefore its useless.
Or its harder on Insanity than a Soldier or Infiltrator.
Guess most people don't like a challenge.
lol
#102
Posté 05 février 2010 - 04:30
the reason biotic based abilties suck in insanity, compared to weapon abilites, you cant use em on shielded foes, and everyone has shields. if they don't have shields they have armour, and if they don't have that they have barrier. insanity is much harder for biotics because they have to rely on squadmembers to take down shields, and squadmembers, on insanity, constantly try really hard to die. soldier and infiltrator can get through everything themselves, and sentinel has warp and overload, aswel as tech armour(which btw, makes it feel like veteran setting).
its been said before, but its like giving the soldier the assault rifle and sniper, and then telling him he cant use it on shielded foes, he's gotta use the pistols.
that said, because the challenge is that much harder it is that much more satisfying doing it, and charge is still very viable once upgrades are obtained. adept though, thats a pure warp'fest.
#103
Posté 05 février 2010 - 04:53
#104
Posté 05 février 2010 - 05:00
#105
Posté 05 février 2010 - 05:03
#106
Posté 05 février 2010 - 05:03
#107
Posté 05 février 2010 - 05:09
of course if you ALWAYS rush in you are going to die a lot
#108
Posté 05 février 2010 - 05:18
Kurupt87 wrote...
its been said before, but its like giving the soldier the assault rifle and sniper, and then telling him he cant use it on shielded foes, he's gotta use the pistols.
That's actually quite an apt analogy.
#109
Posté 05 février 2010 - 05:47
Warp Ammo-doubles with inferno ammo for usefullness meehh
Reave-good against single enemies I hear AoE is godly
Barrier/Fortification-helps up the vanguards dieing issue
I am going to start up a new playthough and am kinda split on what to take
I am thinking of only getting shockwave to level 3 this time(it was kinda worthless but I like it), leaving pull at level one, getting team inferno ammo, gettting heavy charge, and then maxing my bonus skill.
So my question what is better for some one who likes to use a good mix of AR/Shotgun Reave or Barrier? Also what is the better class spec?
Gotta say I really do like the Vanguard very fun class when backed up by a sniper.
Modifié par cyvaris, 05 février 2010 - 05:53 .
#110
Posté 06 février 2010 - 02:56
cyvaris wrote...
So bonus skills for vanguard
Warp Ammo-doubles with inferno ammo for usefullness meehh
Reave-good against single enemies I hear AoE is godly
Barrier/Fortification-helps up the vanguards dieing issue
I am going to start up a new playthough and am kinda split on what to take
I am thinking of only getting shockwave to level 3 this time(it was kinda worthless but I like it), leaving pull at level one, getting team inferno ammo, gettting heavy charge, and then maxing my bonus skill.
So my question what is better for some one who likes to use a good mix of AR/Shotgun Reave or Barrier? Also what is the better class spec?
Gotta say I really do like the Vanguard very fun class when backed up by a sniper.
I'm currently running a Vanguard/Reave/Assault Rifle and he's basically a mix of Jack Bauer and Darth Vader. He is godly and deals out unholy amounts of damage at any range. I'm loving it. There's so many different forms of pwnage that he can dish out, the firefights never get old.
I'd heartily recommend the Battle Rifle. I think I would have had problems on the Collector Ship if i didn't have it to hand.
#111
Posté 08 février 2010 - 03:14
As Vanguard it is actually fun to plan out who to charge first to take out the most enemies in the least amount of time without getting overwhelmed. Plus you can incorporate cover/shoot as well.
At about level 10, vanguard is actually EASY to play on hardcore difficulty. And it probably is easy even before that.
I tried REAVE as a skill and it just doesn't do it for me. ENERGY DRAIN is a FAR BETTER SKILL. It is true that you might have some probs if no enemies have shields or no synthetics BUT...
ENERGY DRAIN has 6 sec cooldown. AT start of combat you aim for someone with shields, DRAIN. At beg of combat my guy has 400 shields. AFter draining I have 740 shields (+50% tech power research). Shields stay at 740 for while, even if you lose all your shields, they will regen to 740. After Charge, you will have almost 1000 shields. And it really compliments vanguard tactics. By casting energy drain it lets you charge and stay alive for even longer. I upgraded to heavy charge and heavy energy drain (or whatever it is called, NOT the area energy drain). Heavy drain gives more shields to you than area drain.
Reave only drains life to you if enemies no longer have any defenses. So it doesn't add anything to your defenses.
Modifié par cybtropic, 08 février 2010 - 03:22 .
#112
Guest_Raga_*
Posté 08 février 2010 - 03:16
Guest_Raga_*
Then, I played as an Infiltrator with the sniper brigade of me with the anti-material rifle, Garrus, and Thane or Legion. I am now officially a convert to sniperism. I tried vanguard again but the sloppy fire of the SMG drove me nuts. Scales and sniper rifles. I am sold, forever sold. Sometimes I change over to the heavy pistol with cryo-rounds. Freeze stuff and let Garrus and Thane shatter them with headshots. It's great stuff.
Hearing Garrus holler "I love this rifle" helps too, of course.
Modifié par Ragabul the Ontarah, 08 février 2010 - 03:32 .
#113
Posté 08 février 2010 - 03:21
#114
Posté 08 février 2010 - 03:27
Archereon wrote...
Vanguard is a fun, but difficult class to play. You need to know to only use charge when there's one or no enemies with sheilds or armors, and the shielded/armored enemy does not have a shotgun.
Yea at level 1 you cannot charge like that. The more you progress with research (shields, health, etc) the more you can charge in the middle of 3-4 guys without a problem. YOu see four guys, one with rocket lanucher. You charge the guy with the rocket take em easy. Turn take out another guy with 2 shots, Wound or almost kill third guy, before you might go around cover. In that time charge has cooldown. You kill fourth guy with charge. I don't use the heavy shotgun, fire rate is too low. With the second level shotgun you can fire fast enough that enemies keep getting hit back and can't react.
I played sentinel on hardcore and I don't remember sentinel getting stroger as I leveled. YOu still had to always stay in cover, etc., even with tech armor. Vanguard really does get stronger.
Modifié par cybtropic, 08 février 2010 - 03:30 .
#115
Posté 08 février 2010 - 07:20
I do wish the Krogan shotgun was more insanity friendly; I've been forcing it on myself trying to make it work. It's a bummer the Krogan shotgun doesn't have more shots or more damage...even 3 would seem more balanced and forgiving. Right now it seems people really avoid it, not because of ''preference"/flavor. It doesn't really seem like you can reload while you melee, which makes the weapon pretty much impractical. Reloading for Vindicator...
Modifié par ThrokRock, 08 février 2010 - 09:04 .
#116
Posté 08 février 2010 - 07:21
#117
Posté 08 février 2010 - 07:38
ThrokRock wrote...
Vanguard from low levels is a grind. After you hit Horizon you should be in decent shape. My only gripe is the krogan shotgun; I probably should've taken the battle rifle. It'd be like soldier with more useful skills.
I do wish the Krogan shotgun was more insanity friendly; I've been forcing it on myself trying to make it work. It's a bummer the Krogan shotgun doesn't have more shots or more damage...even 3 would seem more balanced and forgiving. Right it seems people really avoid it, not because of ''preference". It doesn't really seem like you can reload while you melee, which makes the weapon pretty much impractical.
Yea the krogan shotgun sucks, I tried it out for while and realized that the regular shotgun fires so fast, that most enemies can't even react to you shooting them as they are knocked back. Even with more shells in the mag, I don't think it would be good.





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