I felt that one of the problems with Inquisition's story was the lack of diversity across all play throughs. No matter how many times i play, i feel my inquisitor is basically the same person but just with a different model. Besides the minor "SPECIAL" conversations added, people seem to treat me roughly the same no matter if i am a Quanari, Human, Elf or dwarf. One of the joys of Origins was that they gave you hero different diversity and people reacted.
Example:
If i wanted to be an Elf, i could choose to be a Dalish elf and people would see me as a Dalish and react differently from a City elf and vice versa. Same as the Dwarf.
I also wish to see my own party members and colleagues react differently instead of all acting the same towards me. In real life, people always have opinions and react to their beliefs. If i say Option A is the better choice because i believe in the Dalish ways, i want someone like maybe Cassandra or Cullen to step in and say "NO!, Option B is the better choice because of....". The characters just seem like they agree with almost everything i do and the times they don't agree, they don't even show it. In DA:O, if you pissed off Sten too much, the guy threatens to kill you and either you kill him or he leaves.
Lastly, i want my choices to actually matter and actually run a risk of making a decision that could end the life of a character or one of my party members. In the Mass Effect games, there were always risks that played out to a character being killed off or a party member. ME1, Wrex ends up threatening to kill you. Either you have enough influence points to change his mind, or you and someone else shoots him. ME2, towards the end of the game, if you didn't have 100% your crew trusting you, someone WILL die. (In my playthrough Jack did). ME3, Tali killed herself because i made a bad decision. But the further make the games better, i want Game of Thrones story telling with risks of main characters getting killed off because of the plot or because of something i did and this includes party members. Imagine i used Blackwall as a party member, he ends up giving his life to save the remaining Grey Wardens or he ends up getting possessed and i have no choice but to kill him. Imagine i gave cinematic orders or opinions that resulted in the death or injury to one of my party members because i'm a bad leader for example.
I want Dragon Age to have a wider cache of choices and story branching. Why should my Dalish elf be the leader of the Inquisition if she refuses to believe in human ways, doesn't believe in Adraste and maybe is a terrible leader. The should allow me to refuse the throne and maybe Lelliana or Cassandra would become the leader but i can still give her my opinions because i have the mark. Hell, i could be a Dwarf Tyrant and abuse my power and make others fear the inquistion. Maybe because of my actions Templars or Mages or whoever might send some assassins to Skyhold but kill them before anything and in order to prevent further issues, i need to change my style of leading.
This is what open world games should be like. Huge game diversity, choices that actually matter. Choices that could shorten the games story because i'm a bad person or further lengthen the story because i know what to do.
Please, provide any feedback or opinions of your own.
P.S. We need a Mabari pet running around skyhold. We need pets!!!





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