Kasumi?
Sorta, but I want this non-love interest to actively shut down the PC left and right.
Throw Vivienne and Kasumi together, add more sexual appetite, and you've got the picture.
Kasumi?
Sorta, but I want this non-love interest to actively shut down the PC left and right.
Throw Vivienne and Kasumi together, add more sexual appetite, and you've got the picture.
Kasumi?
I'm sure we could think of several more, too. Like Dr. Michel.
And eventually file a restraining order and leave the party.
She'd have to be very ugly I guess.
But muh romance simulator.
KOTOR 2 was made by Obsidian, not Bioware.
Yeah, I know. But she fit dreamgazer's example so nicely. She's kinda creeped out by the Exile hitting on her.
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I don't know about romancable but if you mean romanceable, then Vivienne, a mage in DAI, is such a creature.
Personally, I hope Bio reduces the number of romances in order to give a bigger Word Budget to character development and/or dialogue improvements.
Bottom line, though, Bio already committed to one alien LI in ME:A
Guest_Mon Chat_*
Fun fact:
In ME2, Oriana was originally supposed to be Miranda's daughter that she had given up for adoption when she was a teenager. Hence the 18 year age difference between Miranda and her "sister," and why Miranda was so concerned with protecting her.
Casey forced the writers to change it to sister because he thought Miranda having a child would make her look like "damaged goods" and the players wouldn't want to sexualize her.
So yes, perceptions of romancability absolutely affect character development. Though it's not always the writers who determine these things.
(And before you ask, the source was one of the writers, but it's long since been erased from the forum it was on).
Yet it was fine for Thane to have a son (at age 19 it seems as well). His whole purpose being a romance from inception.
Aveline, Varric, Vivienne, ...
Fun fact:
In ME2, Oriana was originally supposed to be Miranda's daughter that she had given up for adoption when she was a teenager. Hence the 18 year age difference between Miranda and her "sister," and why Miranda was so concerned with protecting her.
Casey forced the writers to change it to sister because he thought Miranda having a child would make her look like "damaged goods" and the players wouldn't want to sexualize her.
So yes, perceptions of romancability absolutely affect character development. Though it's not always the writers who determine these things.
(And before you ask, the source was one of the writers, but it's long since been erased from the forum it was on).
Do you have source on that?
I already went through 2 Mass Effect games with my favourite character not being able to be romanced.
Varric,Wrex,Mordin do these guys ring a bell
Bioware have lots of characters who are not romance options.
i dont mind that. i respect their creativity, i just want from them to respect us enough to give us something THAT good. we just need a well written character, i can get behind that. romance will always be an option to me, it does not make the experience any less, its just a bonus thing for me ![]()
I already went through 2 Mass Effect games with my favourite character not being able to be romanced.
kasumi will always be the ''character i wish we could've romanced'' in mas effect.
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I don't know about romancable but if you mean romanceable, then Vivienne, a mage in DAI, is such a creature.
Personally, I hope Bio reduces the number of romances in order to give a bigger Word Budget to character development and/or dialogue improvements.
Bottom line, though, Bio already committed to one alien LI in ME:A
just one? is this a legit info?
just one? is this a legit info?
I think it's at least one alien LI.
Fun fact:
In ME2, Oriana was originally supposed to be Miranda's daughter that she had given up for adoption when she was a teenager. Hence the 18 year age difference between Miranda and her "sister," and why Miranda was so concerned with protecting her.
Casey forced the writers to change it to sister because he thought Miranda having a child would make her look like "damaged goods" and the players wouldn't want to sexualize her.
So yes, perceptions of romancability absolutely affect character development. Though it's not always the writers who determine these things.
(And before you ask, the source was one of the writers, but it's long since been erased from the forum it was on).
Going the momma Miranda route would have actually made her a more compelling character, in my opinion. I can understand being protective of a sibling, but Miranda's attitude when it came to Oriana would have made much more sense with the mother/daughter angle.
I'm not sure does OP mean companions or the whole crew (including also those who don't go to missions with you) because there is so many characters in ME series and only few of them is available to PC and I'm talking about characters like Emily Wong or Hackett etc.
Romanceable Squad:
Ashley
Kaidan
Liara
Miranda
Jacob
Garrus
Tali
Jack
Thane
Quasi-Romanceable Squad:
Samara
Morinth
James
Javik
Non-Romanceable Squad:
Wrex
Mordin
Grunt
Legion
Kasumi
Zaeed
EDI
So to answer the OP's hyperbolic question: Bioware has already created numerous non-romanceable squad members (and even more non-romanceable major NPCs).
However, the fact that 13/20 of the squad members in the series are romanceable in some capacity is excessive. I mean, every single female squad member is romanceable in some way outside of Kasumi (who's DLC) and EDI (who's an AI - and also in a romance).
It's why I'm really hoping that, if ME:A is the beginning of a new trilogy, they really drop the number of LI's way down so that, by the end of the trilogy, we don't end up with this huge roster of potential LI's, where only 2-4 of them feel fleshed out and relevant to the story.
Aria and Nyreen were your companions in Omega DLC. But could you kiss Aria? I have never done that I just remember reading it somewhere.
Some of Bioware's best characters aren't romanceable, like Mordin and Cole. ![]()
I don't think it would be a problem at all! Even huge fans of romance know that not every character can be romanceable.
just one? is this a legit info?
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I said one alien LI... nothing about other human LIs....
Decisions change as game development progresses to its enevitable end.
I'd hunt down, every single one of those writers... AND MURDER THEM IN THEIR SLEEP!!!.... If it really bothered me. But it doesn't. So, no worries Bio ^-^
Ok, in all seriousness, I wouldn't give a flying nug, if they had that 1 non-romancable. I like Bio's romances, but not so much we need another DA2. Though I got Fenris because of it. Still, Mass Effect: Andromeda is Bio's baby, they can write it how they want. I'll still be at my local Gamestop, pressed against the glass at 11am on ME:A's release. Be like a zombie from the apocalypse wanting brains, but instead going "Gaaames... I need games. GAMES!!"
So to answer the OP's hyperbolic question: Bioware has already created numerous non-romanceable squad members (and even more non-romanceable major NPCs).
However, the fact that 13/20 of the squad members in the series are romanceable in some capacity is excessive. I mean, every single female squad member is romanceable in some way outside of Kasumi (who's DLC) and EDI (who's an AI - and also in a romance).
It's why I'm really hoping that, if ME:A is the beginning of a new trilogy, they really drop the number of LI's way down so that, by the end of the trilogy, we don't end up with this huge roster of potential LI's, where only 2-4 of them feel fleshed out and relevant to the story.
I am expecting between four and six characters that can be romanced since people reacted the way they did to Dragon Age 2 and were upset at how the romances were setup in that game.