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The Nightmare Solo/Duo Thread


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#1
Cydh

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Hey, I was about to post my latest vid, and thought it would probably be better to dedicate a thread to the "Nightmare Solo" playstyle and put it in there.

 

There are many ways to play this game, and Soloing Nightmare can sometimes be an exercise in patience and frustration, and sometimes it's simply glorious.

 

Sometimes you exploit game mechanics and you're not even mad. Sometimes you exploit the AI and you feel good about it. Sometimes you make clever use of unintended behaviours and it brings you a smile.

 

Sometimes your tactics and execution are sound and it's all that matters in the whole world. Sometimes you play it fair and square, and you win after a tough fight, and that's when you feel like a legend.

 

And sometimes you make crazy surreal damage showcases by abusing bugs, loopholes in the crafting system and OP skill interactions.

 

Normally I don't do these things, except when it's too good to be true (see: the Gurd Harofsen Confusion grenade trick).

 

Today, it happened again: I just completed the infamous Descent encounter, "Reclaiming the Thaig", in just under 4 minutes, on my sword and shield (unspecialized) warrior, and I wanted to share. It's a quite the improvement, considering my previous kill clocked at 2 hours and a half on the same character.

 

So enjoy the Darkspawnage! And please do share your tips and tricks, for legit tactical play or for total abuse of our poor game!

 


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#2
CorniliuS

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No not for me, DA is team based game, I like the beauty of assembling different classes, how they work together and complement each other. If I want to play alone and hack & slash everyone I just play witcher. Witcher has a better combat system for one player, better quests, seamless open world, proper modding tools, basically witcher better in every way, the only reason to play DAI for me its team based combat. But hey whatever floats your boat.



#3
Exalus

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No not for me, DA is team based game, I like the beauty of assembling different classes, how they work together and complement each other. If I want to play alone and hack & slash everyone I just play witcher. Witcher has a better combat system for one player, better quests, seamless open world, proper modding tools, basically witcher better in every way, the only reason to play DAI for me its team based combat. But hey whatever floats your boat.

You could really do both, naked 4 man party on nm :)



#4
CorniliuS

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You could really do both, naked 4 man party on nm :)

Stop been funny I'm mean old foreigner without a sense of humor.



#5
ottffsse

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That's great warrior setup. How did you get damage so high into the 20k?

Of course judging from the fact things were exploding I would not try that with ff on.
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#6
Bigdawg13

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So I watched the video finally.  So basically, you exploited the upgrades until you had obscene stats.  You had critical damage of 1190%?  100% crit chance.  I can't remember the other numbers but they were insane.  The damage was insane.  I've seen numbers like that, but not on a tank, and never with such consistency.

 

It's too bad it's done with an exploit.  And if for some reason I'm wrong, and missed something (I did watch it muted), I apologize.  If it was done legit, I'd love to know how you got 1190% critical damage and 100% crit on a SnS warrior.


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#7
Cydh

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So I watched the video finally.  So basically, you exploited the upgrades until you had obscene stats.  You had critical damage of 1190%?  100% crit chance.  I can't remember the other numbers but they were insane.  The damage was insane.  I've seen numbers like that, but not on a tank, and never with such consistency.

 

It's too bad it's done with an exploit.  And if for some reason I'm wrong, and missed something (I did watch it muted), I apologize.  If it was done legit, I'd love to know how you got 1190% critical damage and 100% crit on a SnS warrior.

Yeah that was an exploit.

 

To produce this 4 minutes fight, the exploit itself took me a bit less than an hour, but it did it mostly for shock value. By the way, my character is safe, the stats are reset to normal when you zone out of the Deep Roads or exit the game. I think this exploit was one of the reasons why all the high end gear we find have no upgrade slots; and why Frostback Basin has no modify table. The upgrade technology probably has quirky unsolvable bugs.

 

The Sword and Shield style is stupidly underpowered when it comes to damage, normally, unless you play champion. This fight is normally so long for me to solo that my doctor advises me to take IRL breaks in the middle of it, once every hour. The two ogres alone take me 20 minutes each. Being able to kill the Emissary Alpha before Valta is done talking though, that was new.

 

I've started using chance to cast walking bomb so that the explosion on a nearby Genlock frees me up when an Ogre is punching me. The chance to cast Immolate damage is also another thing I didn't think through too much (the burning doesn't benefit from 100% crit chance and 10k% crit damage), but it's cool to walk around gibbed corpses.

 

With that said there are scientific interesting take-aways: this was also the very first time I equipped "enemies explode on kill" and for some reason it felt strange: they should explode for ~8000 damage in this video, but instead it's like they explode for the value of the attack that killed them, so you see 30k double-crits from shield bashes. I also think it can chain-explode, so there might be a legit way to do something with Mark of Death...



#8
rayx

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nightmare solo fan +1.

 

Favorite class is 2H champion, very fun to play. I normally run for no potion, focus, tonic or bomb used, it will force you to optimize your character's build and improve your technique.

 

Here is my video to fight Gurd Harofsen in JOH. have to say the 4 mages is actually the most difficult part in this fight.

 


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#9
capn233

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So I watched the video finally.  So basically, you exploited the upgrades until you had obscene stats

 

 

Yeah that was an exploit.

 

What exploit is this?



#10
Bigdawg13

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What exploit is this?

 

It's spelled out in the video.  But basically by swapping around upgardes of different levels (+5 str, +6 str, etc) you can stack the buffs on your character.  They disappear the moment you fast travel to another zone or exit and reload the game.  



#11
PapaCharlie9

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 I think this exploit was one of the reasons why all the high end gear we find have no upgrade slots; and why Frostback Basin has no modify table. 

Not even in the tree house forts? I could have sworn I'd seen the full set of crafting tables in the tree houses, but I never used them and could have mistaken something for a modify table.



#12
Dabrikishaw

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Tree house forts have no weapon upgrade tables.  



#13
capn233

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It's spelled out in the video.  But basically by swapping around upgardes of different levels (+5 str, +6 str, etc) you can stack the buffs on your character.  They disappear the moment you fast travel to another zone or exit and reload the game.  

 

Ah ok the very end.  Interesting.



#14
Cydh

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It's spelled out in the video.  But basically by swapping around upgardes of different levels (+5 str, +6 str, etc) you can stack the buffs on your character.  They disappear the moment you fast travel to another zone or exit and reload the game.  

 

You can make them all the same if you want, they just need to be different items, you can't just add and remove the same item over and over again. I gave them different names to keep track of which I had already put on.

 

It works on all upgrades, provided you apply them to a slot that's currently equipped, but the thing is, you can unequip the item and still have the stats of all the upgrades. So I equipped an axe with a haft slot, I upgraded it ~60 times with leather hafts, then equipped a unique axe with no slot and still had all the +crit damage% bonus. Same thing for the armor, with ~30 various +14 strength arms.

 

I tried it shortly with Bianca arms but couldn't get it to work.

 

One thing you need to know, if you replace an upgrade directly with another upgrade, the stats will correctly reset. You need to first replace it with Empty, confirm, replace Empty with another slot and confirm again.

 

It's extremely time consuming, and you're only limited by inventory space.

 

Anyway, keep the solo/duo vids coming! There were great legit ones in previous threads.



#15
ottffsse

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Ok here is my necro mage doing the Alpha Emissary gauntlet in The Descent solo on nm with all trials on. I did it in just over 20 min with this setup, legit. At my level (19) I could either use static cage or dispel and I opted for dispel. Also I have ring of doubt on but as I am doing a speed run I do not have time to abuse it too much as of course basically if you stop attacking you go into stealth which can make you extremely difficult to kill. I face tanked the AE in the end but wonder if I could take it down faster if I flank/ attack from stealth but that would have required repositioning which would also take lots of time. I dont use chain lightning as I have ff set to on. It is done with items one could get up to that point in the campaign, without finishing the other DLCs actually.

I hate using ice staves though, they deal less damage in most cases than electric or fire staves. Now back to electric staves :)


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#16
Cydh

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Great job! Did you restart a whole playthrough to 19, or did you simply get an older save?

 

Do they learn new tricks with all trials on in the Deep Roads?



#17
Bombadyl

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Rather enjoyed the videos myself.  I'm attempting my first NM solo archer run as we speak and so far, I'm getting waxed pretty bad in the early game.  As I adjust away from team mentality and learn to use evade like Bulgarian gymnast, I'm also learning patience as every encounter takes like 10 times as long as it did before. (often ending in my demise on too many occasions so far)    The apostate mage in the Storm Coast, egads....  took for absolute ever to bring that guy down as he seemed to have endless barrier and a swimming pool of health pots. 

 

I am not using any exploits, just plain Jane and no trials, as I admit I'm just not that good.



#18
ottffsse

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here are two more interesting videos.

first is sort of prep for the second one which is insane. Cretahl Vitaar boosts damage by at least 20% (24 damage added to staff base), addd necro passives of fear (15% and power of the dead, 30%, plus crafting crit and flanking stats). And that's really worth it for a mage. So if you are not on a PC and can't mod files to be able to wear vitaars play Qunari. I wanted to equip it at this stage of the game to see some higher numbers a Qunari mage would get and so did a bit of modding for the damage boost.

But I think the mage is so powerful not necessarily because of the one item but how everything comes together.

Wisps of the Fallen is such a cool effect though and has best sound effect ever, plus I think they increase your chance to masterwork proc but that is subjective. It's also probably more enemies getting hit in the first video. This is actually one of my favorite battle areas in the game, lol at poison undead archers on nm.


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