Would've been better if it had playable species. I've always wanted to play as an asari.
Should MEA have had Playable Aliens?
#26
Posté 29 août 2015 - 10:36
- Barquiel, Hanako Ikezawa et ImperatorMortis aiment ceci
#27
Posté 29 août 2015 - 11:03
No thank you, it's already looking too much like DAI in space. That's what MP is for.
#28
Posté 29 août 2015 - 11:09
I think it's too early for us to say. We know almost nothing about the plot. Perhaps the plot wouldn't make any sense if the PC was anything other than human.
Personally, I look forward to being able to play as an alien at some point in the future. It might never happen, but I would really enjoy it. But I don't think it's fair to make any judgments about ME:A yet since we don't really know enough to say anything concrete.
- Semyaza82 aime ceci
#29
Posté 29 août 2015 - 11:39
#30
Posté 29 août 2015 - 11:49
Its so dependant on the plot. It could very easily be that the story for ME:A just wouldn't make sense with anyone other than a human (as it wouldn't have with the original trilogy). At this point we don't know enough to say.
Personally I'm very glad they reintroduced race selection in DA:I but it would have been good to see that selection having a more impact on dialogue and plot choices. DA:O did it better with the various 'origins' for each race, and something like that could work well for playing an alien race at some point in ME.
That said, there are plenty of potential issues: needing more voice actors/dialogue choices, potentially needing to do multiple cut scenes due to height issues etc, clipping issues with armour to be dealt with, needing to create a character creator for additional races - all things that could add to the cost of the game. Knowing pretty much nothing about the process of developing a game or what their market research says about any potential sales increase with adding more races, I don't have a clue if the cost these things would be off set or not.
As well as the practical/financial problems there is also a possible narrative issues. By playing a human - a member of a race still pretty new to the galactic scene - the PC has a legitimate reason to not know a lot of stuff about other races, technology etc which allows for exposition in a way that doesn't feel massively forced. With the Asari in particular this just wouldn't work for me. Going off information about Morinth and her sisters, it seems that Asari are around 40 when they start puberty and Liara is considered barely an adult at 106, so an Asari PC would have to be around 80-100 at the least. Would it really make sense for them not to have a pretty huge wealth of knowledge (at least comparative with a human)? It's not an insurmountable problem to be sure but it is there.
Long post short - I'd love to get the chance to play as an alien in a future game but with all the issues I don't think it'd be unreasonable if it never happens.
- daveliam aime ceci
#31
Posté 29 août 2015 - 11:56
#32
Posté 29 août 2015 - 12:02
I think there should be a Mass Effect game at some point with playable aliens, but it doesn't have to be ME:A. If they did make one, then the alien species should make an impact on the story/interactions, so it would need to be something a lot more small-scale than "expeditions to a new galaxy!"
#33
Posté 29 août 2015 - 12:37
It could only work if the plot supported it from the offset (in SP) - if the protagonist was captain of a mercenary band or something, a role which several races could slot into. As an N7 Pathfinder? Nope.
#34
Posté 29 août 2015 - 12:57
It could only work if the plot supported it from the offset (in SP) - if the protagonist was captain of a mercenary band or something, a role which several races could slot into. As an N7 Pathfinder? Nope.
N7? Didn't they say the protagonist won't be a N7?
#35
Posté 29 août 2015 - 01:01
No, I don't think multiple species is a good idea.
I think Dragon Age: Inquisition demonstrates it nicely there is very little to do with the protagonists background they never really develop as a character because they have to keep the story as open as possible because they had eight different characters to fill that role. So if they were to write the character there would not be anything too specific about them and that is what hurt Inquisition the most for me is that the character started as a blank slate and finished nearly as blank as I started.
- Kallas_br123, Shinrai, 9TailsFox et 1 autre aiment ceci
#36
Posté 29 août 2015 - 01:01
N7? Didn't they say the protagonist won't be a N7?
As far as I know the only thing they said was it wasn't the person we saw in the N7 armour in the E3 video.
#37
Posté 29 août 2015 - 01:28
I like that we're playing as a human.
- ExoGeniVI aime ceci
#38
Posté 29 août 2015 - 01:49
Do you think MEA should have had a multiple species option for your main character (maybe 3)?
If you do think it should have been implanted, how?
When it comes to future of the ME Franchise beyond Andromeda, should Bioware go beyond human only when it comes to campaigns?
How would you feel about a future ME game starring an alien instead of a human?
ME world, offers a unique perspective in RPG world. So yes for sure they should at least offer the option. Alliens from the Milky Way, Turian or Asari.
#39
Posté 29 août 2015 - 02:04
No, I don't think multiple species is a good idea.
I think Dragon Age: Inquisition demonstrates it nicely there is very little to do with the protagonists background they never really develop as a character because they have to keep the story as open as possible because they had eight different characters to fill that role. So if they were to write the character there would not be anything too specific about them and that is what hurt Inquisition the most for me is that the character started as a blank slate and finished nearly as blank as I started.
Honestly I don't think DA:I demonstrates why they shouldn't have different races. If anything, it demonstrates why it should be done from the start if you are going to have multiple races. For the most part, I like that the races leave more flavor than anything else on a playthrough-- as they should. I mean for instance, at Orlais palace, if you're a human, people like you more from the start, and if you're a Qunari, they just hate you from the get-go so you have to work harder to gain court approval. I would personally find it annoying if the game felt compelled to have people talk about your race constantly or as much as people seem to want to here. Orlais' palace showed why different races in an already interesting scenario can be done well when given enough polish. If the whole game was like that, people would have loved the additional races. One of my favorite parts playing as a Qunari is how people have such an awful opinion of you at the start and in the end, most of them start treating you like a normal human once they see that you can still function like a sane person and play civil with them.
Sure, there were parts like the Dalish elf that had problems, but that would have been as simple as adding options like [Watch Morrigan Struggle]/[Listen to Morrigan] that were present, and it was more to blame on auto-dialogue prompting your character to say stupid things -- which, let's be honest, most auto-dialogue is stupid in Bioware games-- which is surprising because your characters are forced to say it.
As for Mass Effect, there are still some differences that aren't respected enough in my opinion, even with you being a human all of the time. Being your class simply isn't respected enough. Engineers don't demonstrate anymore technical knowledge than a standard soldier, biotics never strut around their biotic powers-- like you can't even be proud of the fact that you have them and trained them enough to be lethal with them. Soldiers can never talk about how much tougher they are and don't need special gadgets to win battles, just guts, and tactics etc. The only thing races do is add differences between characters or another. Classes do the same thing, and I feel like race was more respected than classes, that's for sure.
#40
Posté 29 août 2015 - 02:30
N7? Didn't they say the protagonist won't be a N7?
Don't think they've said one way or the other ... I think I've just sort of inferred it since they've said we'll play as a pathfinder. Which to me reads as like an RAF Para ... which kinda puts it into N7 territory... but I am just guessing here ![]()
#41
Posté 29 août 2015 - 02:43
- Kallas_br123 et Sartoz aiment ceci
#42
Posté 29 août 2015 - 02:45
<<<<<<<<<<()>>>>>>>>>>
To the first question: NO!
Why? To me, Mass Effect is all about humanity in space.
Multiple alien PC? Answer: NO!
Why? Voice acting and cinematics will increase the game development cost significantly, in dollars, time and resources. I doubt the studio or EA would approve: I just don't see a big enough ROI.
About an alien PC
Ever wonder what the nude scene would look like with a Turian and a Volus or Vorchaa? Ug!
#43
Posté 29 août 2015 - 03:11
- Hanako Ikezawa et WildOrchid aiment ceci
#44
Posté 29 août 2015 - 03:17
Honestly I don't think DA:I demonstrates why they shouldn't have different races. If anything, it demonstrates why it should be done from the start if you are going to have multiple races. For the most part, I like that the races leave more flavor than anything else on a playthrough-- as they should. I mean for instance, at Orlais palace, if you're a human, people like you more from the start, and if you're a Qunari, they just hate you from the get-go so you have to work harder to gain court approval. I would personally find it annoying if the game felt compelled to have people talk about your race constantly or as much as people seem to want to here. Orlais' palace showed why different races in an already interesting scenario can be done well when given enough polish. If the whole game was like that, people would have loved the additional races. One of my favorite parts playing as a Qunari is how people have such an awful opinion of you at the start and in the end, most of them start treating you like a normal human once they see that you can still function like a sane person and play civil with them.
Sure, there were parts like the Dalish elf that had problems, but that would have been as simple as adding options like [Watch Morrigan Struggle]/[Listen to Morrigan] that were present, and it was more to blame on auto-dialogue prompting your character to say stupid things -- which, let's be honest, most auto-dialogue is stupid in Bioware games-- which is surprising because your characters are forced to say it.
As for Mass Effect, there are still some differences that aren't respected enough in my opinion, even with you being a human all of the time. Being your class simply isn't respected enough. Engineers don't demonstrate anymore technical knowledge than a standard soldier, biotics never strut around their biotic powers-- like you can't even be proud of the fact that you have them and trained them enough to be lethal with them. Soldiers can never talk about how much tougher they are and don't need special gadgets to win battles, just guts, and tactics etc. The only thing races do is add differences between characters or another. Classes do the same thing, and I feel like race was more respected than classes, that's for sure.
If you think they should respect our class choices more in Mass Effect which would have been implemented all along, I doubt planning on character races would be any more impact if they were implemented from the very beginning of the design process either. In fact I think it would only make it worse for instead of focusing on the Humancentric issues they will be focusing on none of them because they would treat race the same as class.
#45
Posté 29 août 2015 - 03:28
Do you think MEA should have had a multiple species option for your main character (maybe 3)?
If you do think it should have been implanted, how?
When it comes to future of the ME Franchise beyond Andromeda, should Bioware go beyond human only when it comes to campaigns?
How would you feel about a future ME game starring an alien instead of a human?
Not unless they actually make aliens be...alien.
I mean, what difference would it make to play an asari as opposed to a biotic human female?
Or a krogan instead of an aggressive human who says "quad"?
#46
Posté 29 août 2015 - 04:12
I am pretty upset that I can't play as the Paragade Pureblood Asari I wanted to.
#47
Posté 29 août 2015 - 04:42
Sigh this whole thing just reminds me how my biggest wish when I heard ME4 was a thing was that we could play as Alien, I remember discussing with friend how awesome it would be to play as Drell or Turian. Of course it didn't became true when short after it was announced that humans were only species you could play as. Such shame really, Bioware is missing golden opportunity here: we are traveling to different galaxy and nothing forces protagonist to be human.
- Hanako Ikezawa aime ceci
#48
Posté 29 août 2015 - 04:43
Not unless they actually make aliens be...alien.
I mean, what difference would it make to play an asari as opposed to a biotic human female?
Or a krogan instead of an aggressive human who says "quad"?
I never though of it that way, but that could be why I don't like how BioWare has implemented multiple species in the past for they feel always feel like a Human, just with a couple different dialogue options.
#49
Posté 29 août 2015 - 04:46
I like to play as non-humans as often as possible, personally. That's why I'm also glad they let us choose our race in DA:I. Sure, it wasn't perfectly implemented...but, at least in my case, it did a lot to encourage multiple playthroughs. And I'm also tired of this "humans are so special" nonsense that's going on in Mass Effect.
I'm hoping myself that, since we're probably going to play a human again, they're going to slow down with the whole "humans are speciul" shite and focus on good writing and not making each species a stereotype. And less of "all asari are dancers" mentality.
#50
Posté 29 août 2015 - 05:08
I agree. Bioware needs to cut it the **** out with this human special snowflake bullcrap. Then maybe having to play a human again might be tolerable.. MIGHT.I'm hoping myself that, since we're probably going to play a human again, they're going to slow down with the whole "humans are speciul" shite and focus on good writing and not making each species a stereotype. And less of "all asari are dancers" mentality.
- WildOrchid aime ceci





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